feat: blindtest needs 2 real players + bot difficulty setting

- blindtest is only available with >=3 players AND >=2 humans (a bot can't be DJ):
  lobby gate + tooltips updated, and server game:start rejects otherwise
- new botDifficulty setting (easy/normal/hard) drives how often bots answer
  correctly (quiz + blindtest who-added / title-artist); host picks it in the
  lobby when at least one bot is present

Verified e2e: blindtest start rejected with 1 human + 2 bots (NEED_THREE).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
AyoubBenziza 2026-06-11 18:03:03 +02:00
parent 8eac8d0123
commit 42a36fc442
8 changed files with 83 additions and 16 deletions

View file

@ -0,0 +1,13 @@
// Réglage de difficulté des bots : probabilité de donner la bonne réponse.
import type { BotDifficulty } from "@nerdware/shared"
const CHANCE: Record<BotDifficulty, number> = {
easy: 0.3,
normal: 0.55,
hard: 0.85,
}
export function botCorrectChance(difficulty: BotDifficulty): number {
return CHANCE[difficulty] ?? CHANCE.normal
}

View file

@ -19,6 +19,7 @@ import type {
} from "../../round"
import type { BlindtestTrack, ServerRoom } from "../../../rooms"
import { fuzzyMatch } from "../../match"
import { botCorrectChance } from "../../bot"
import { takeTrack } from "./pool"
const TITLE_POINTS = 60
@ -101,16 +102,19 @@ export class BlindtestRound implements GameRound {
botAnswer(ctx: RoundContext, playerId: string): Answer {
const { track } = ctx.data as BlindtestRoundData
const mode = ctx.room.settings.blindtestMode
// Devine un joueur au hasard (parfois le bon contributeur).
const chance = botCorrectChance(ctx.room.settings.botDifficulty)
// Selon le niveau : devine le bon contributeur, sinon un joueur au hasard.
const others = [...ctx.room.players.values()]
.filter((p) => p.id !== playerId)
.map((p) => p.id)
const guessedPlayerId =
others[Math.floor(Math.random() * others.length)] ?? playerId
Math.random() < chance
? track.submittedBy
: (others[Math.floor(Math.random() * others.length)] ?? playerId)
if (mode === "who_added") {
return { guessedPlayerId }
}
const right = Math.random() < 0.4
const right = Math.random() < chance
const title = right ? track.title : "?"
const artist = right ? track.artist : "?"
if (mode === "title_artist") {

View file

@ -9,6 +9,7 @@ import type {
ScoreDelta,
} from "@nerdware/shared"
import { hasDb } from "../../../db"
import { botCorrectChance } from "../../bot"
import { markQuestionPlayed } from "../../../db/quiz-repo"
import { fuzzyMatch } from "../../match"
import type {
@ -149,8 +150,8 @@ export class QuizRound implements GameRound {
botAnswer(ctx: RoundContext): Answer {
const { question } = ctx.data as QuizRoundData
// ~50% du temps le bot répond juste, sinon une réponse plausible mais fausse.
const rightish = Math.random() < 0.5
// Le bot répond juste selon le niveau choisi, sinon une réponse plausible.
const rightish = Math.random() < botCorrectChance(ctx.room.settings.botDifficulty)
if (isTextFormat(question)) {
return {
text: rightish ? (question.acceptedAnswers?.[0] ?? "?") : "euh…",

View file

@ -144,6 +144,7 @@ export function registerRoomHandlers(
roundDuration: payload.roundDuration,
tracksPerPlayer: payload.tracksPerPlayer,
categories: payload.categories,
botDifficulty: payload.botDifficulty,
rounds: payload.rounds,
}
broadcastState(room)
@ -194,15 +195,17 @@ export function registerRoomHandlers(
return
}
const hasBlindtest = room.settings.rounds.some((r) => r.type === "blindtest")
const connected = [...room.players.values()].filter(
const active = [...room.players.values()].filter(
(p) => p.connected && p.name !== ""
).length
if (hasBlindtest && connected < 3) {
)
const connected = active.length
const humans = active.filter((p) => !p.isBot).length
if (hasBlindtest && (connected < 3 || humans < 2)) {
ack({
ok: false,
error: {
code: "NEED_THREE",
message: "Le blindtest nécessite au moins 3 joueurs.",
message: "Le blindtest nécessite au moins 3 joueurs dont 2 réels.",
},
})
return

View file

@ -51,6 +51,12 @@ const MODE_LABELS: Record<BlindtestMode, string> = {
who_added: "Qui l'a ajouté ?",
mixed: "Mixte",
}
const BOT_DIFFICULTIES = ["easy", "normal", "hard"] as const
const BOT_DIFF_LABELS: Record<(typeof BOT_DIFFICULTIES)[number], string> = {
easy: "Facile",
normal: "Normal",
hard: "Difficile",
}
const inputClass =
"border-input bg-background h-10 w-full rounded-md border px-3 py-2 text-sm focus-visible:ring-ring focus-visible:ring-2 focus-visible:outline-none disabled:opacity-50"
@ -140,8 +146,14 @@ export function LobbyView({ snapshot }: { snapshot: RoomSnapshot }) {
const removeBot = useRoomStore((s) => s.removeBot)
const isHost = snapshot.hostId === playerId
const botCount = snapshot.players.filter((p) => p.bot).length
const { gameType, mixedModes, blindtestMode, tracksPerPlayer, categories } =
snapshot.settings
const {
gameType,
mixedModes,
blindtestMode,
tracksPerPlayer,
categories,
botDifficulty,
} = snapshot.settings
const allCategories =
useQuery({ queryKey: ["categories"], queryFn: fetchCategories }).data ?? []
const history =
@ -159,9 +171,13 @@ export function LobbyView({ snapshot }: { snapshot: RoomSnapshot }) {
const myCount =
snapshot.submissions.find((s) => s.playerId === playerId)?.count ?? 0
// Le blindtest exige au moins 3 joueurs connectés (DJ + 2 devineurs).
// Le blindtest exige 3 joueurs (DJ + 2 devineurs) DONT au moins 2 réels :
// un bot ne peut pas être DJ, donc il faut un humain DJ + un humain contributeur.
const connectedCount = snapshot.players.filter((p) => p.connected).length
const blindtestAvailable = connectedCount >= 3
const humanCount = snapshot.players.filter(
(p) => p.connected && !p.bot
).length
const blindtestAvailable = connectedCount >= 3 && humanCount >= 2
// Seul le blindtest "seul" retombe sur du quiz à <3 ; le mixte reste mixte
// (son sous-mode blindtest est juste désactivé tant qu'on n'est pas 3).
const effectiveType: GameType =
@ -297,7 +313,7 @@ export function LobbyView({ snapshot }: { snapshot: RoomSnapshot }) {
<button
key={value}
disabled={locked}
title={locked ? "3 joueurs minimum" : undefined}
title={locked ? "3 joueurs dont 2 réels" : undefined}
onClick={() => updateSettings({ gameType: value })}
className={`flex flex-col items-center gap-1.5 rounded-lg border p-2.5 text-xs font-medium transition-colors disabled:opacity-40 ${
active
@ -313,7 +329,8 @@ export function LobbyView({ snapshot }: { snapshot: RoomSnapshot }) {
</div>
{!blindtestAvailable && (
<p className="text-muted-foreground text-xs">
Le blindtest se débloque à 3 joueurs.
Le blindtest se débloque à 3 joueurs dont 2 réels (un bot ne peut
pas être DJ).
</p>
)}
</div>
@ -330,7 +347,7 @@ export function LobbyView({ snapshot }: { snapshot: RoomSnapshot }) {
<button
key={m}
disabled={locked}
title={locked ? "3 joueurs minimum" : undefined}
title={locked ? "3 joueurs dont 2 réels" : undefined}
onClick={() => toggleMix(m)}
className={`flex-1 rounded-lg border px-2 py-1.5 text-xs font-medium transition-colors disabled:opacity-40 ${
on
@ -410,6 +427,26 @@ export function LobbyView({ snapshot }: { snapshot: RoomSnapshot }) {
</div>
)}
{/* Niveau des bots (si au moins un bot dans la partie) */}
{botCount > 0 && (
<div className="flex flex-col gap-1.5">
<span className="text-sm font-medium">🤖 Niveau des bots</span>
<div className="flex gap-1">
{BOT_DIFFICULTIES.map((d) => (
<Button
key={d}
size="sm"
className="flex-1"
variant={botDifficulty === d ? "default" : "secondary"}
onClick={() => updateSettings({ botDifficulty: d })}
>
{BOT_DIFF_LABELS[d]}
</Button>
))}
</div>
</div>
)}
{/* Réglages blindtest */}
{showBlindtest && (
<div className="flex flex-col gap-3 border-t pt-3">

View file

@ -164,6 +164,7 @@ export const useRoomStore = create<RoomState>((set, get) => ({
roundDuration: partial.roundDuration ?? current.roundDuration,
tracksPerPlayer: partial.tracksPerPlayer ?? current.tracksPerPlayer,
categories: partial.categories ?? current.categories,
botDifficulty: partial.botDifficulty ?? current.botDifficulty,
rounds: partial.rounds ?? current.rounds,
})
},

View file

@ -16,6 +16,9 @@ export type MixMode = "quiz" | "image" | "blindtest"
/** Modes de blindtest, déterminent la forme du vote et le barème. */
export type BlindtestMode = "title_artist" | "who_added" | "mixed"
/** Niveau des bots : pilote leur probabilité de répondre juste. */
export type BotDifficulty = "easy" | "normal" | "hard"
/** Formats de question quiz. */
export type QuizFormat = "mcq" | "truefalse" | "free" | "image_reveal"
@ -48,6 +51,8 @@ export interface RoomSettings {
tracksPerPlayer: number
/** Catégories de quiz autorisées (vide = toutes). */
categories: string[]
/** Niveau des bots ajoutés à la partie. */
botDifficulty: BotDifficulty
/** Séquence d'épreuves de la partie. */
rounds: RoundConfig[]
}
@ -60,6 +65,7 @@ export const DEFAULT_ROOM_SETTINGS: RoomSettings = {
roundDuration: 60,
tracksPerPlayer: 2,
categories: [],
botDifficulty: "normal",
rounds: [],
}

View file

@ -4,6 +4,7 @@
import type {
Answer,
BlindtestMode,
BotDifficulty,
GameType,
MixMode,
PlayerScore,
@ -49,6 +50,7 @@ export interface UpdateSettingsPayload {
roundDuration: number
tracksPerPlayer: number
categories: string[]
botDifficulty: BotDifficulty
rounds: RoundConfig[]
}