feat(quiz): quiz game mode end-to-end (server mode + playable client UI)
Server: - quiz mode (GameRound): in-memory FR question bank (mcq + truefalse), per-room anti-repeat, first-vote lock, score = base + speed bonus ∝ time left; registered via registerRound, loaded at startup - shared: typed quiz payloads (QuizQuestionPayload / reveal truth / result) - tests: quiz scoring, vote lock, bounds, reveal (bun test) Client: - room store handles round:start / voteAck / reveal / game:end - RoomPage dispatches by status: lobby (host start controls) → quiz view (question, countdown, vote, reveal + scoreboard) → game-end view - replaces standalone lobby page Roadmap V1 step 4. Verified end-to-end over the wire (start→vote→reveal→ score→next round→game:end, no answer leaked, anti-repeat works). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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17 changed files with 767 additions and 76 deletions
4
apps/server/src/game/modes/index.ts
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4
apps/server/src/game/modes/index.ts
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// Point d'enregistrement de toutes les épreuves. Importé une fois au démarrage
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// pour ses effets de bord (registerRound). Ajouter un mode = une ligne ici.
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import "./quiz"
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7
apps/server/src/game/modes/quiz/index.ts
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7
apps/server/src/game/modes/quiz/index.ts
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import { registerRound } from "../../registry"
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import { QuizRound } from "./quiz-round"
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// Brancher l'épreuve = un seul registerRound, aucune plomberie à toucher.
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registerRound("quiz", () => new QuizRound())
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export { QuizRound }
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110
apps/server/src/game/modes/quiz/questions.ts
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110
apps/server/src/game/modes/quiz/questions.ts
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// Banque de questions en dur pour la V1 (mode quiz culture geek).
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// Le seed Open Trivia DB + le back-office manuel arrivent aux étapes 5 et 7 ;
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// d'ici là, ce petit jeu suffit à jouer une partie complète de bout en bout.
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import type { QuizFormat } from "@nerdware/shared"
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export interface QuizQuestion {
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id: string
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format: QuizFormat
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prompt: string
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choices: string[]
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correctIndex: number
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category: string
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difficulty: number
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}
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const TRUE_FALSE = ["Vrai", "Faux"]
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export const QUIZ_QUESTIONS: QuizQuestion[] = [
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{
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id: "q-zelda-princess",
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format: "mcq",
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prompt: "Dans la saga The Legend of Zelda, quel est le nom du héros ?",
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choices: ["Zelda", "Link", "Ganon", "Navi"],
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correctIndex: 1,
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category: "Jeux vidéo",
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difficulty: 1,
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},
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{
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id: "q-mario-plumber",
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format: "truefalse",
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prompt: "Mario est plombier de profession.",
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choices: TRUE_FALSE,
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correctIndex: 0,
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category: "Jeux vidéo",
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difficulty: 1,
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},
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{
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id: "q-onepiece-captain",
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format: "mcq",
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prompt: "Qui est le capitaine de l'équipage du Chapeau de paille dans One Piece ?",
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choices: ["Zoro", "Sanji", "Luffy", "Usopp"],
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correctIndex: 2,
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category: "Manga",
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difficulty: 1,
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},
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{
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id: "q-pokemon-first",
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format: "mcq",
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prompt: "Quel Pokémon porte le numéro 001 dans le Pokédex national ?",
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choices: ["Salamèche", "Carapuce", "Pikachu", "Bulbizarre"],
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correctIndex: 3,
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category: "Jeux vidéo",
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difficulty: 2,
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},
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{
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id: "q-naruto-village",
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format: "mcq",
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prompt: "De quel village ninja Naruto est-il originaire ?",
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choices: ["Konoha", "Suna", "Kiri", "Iwa"],
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correctIndex: 0,
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category: "Manga",
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difficulty: 2,
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},
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{
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id: "q-minecraft-creeper",
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format: "truefalse",
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prompt: "Dans Minecraft, le Creeper explose au contact du joueur.",
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choices: TRUE_FALSE,
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correctIndex: 0,
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category: "Jeux vidéo",
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difficulty: 1,
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},
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{
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id: "q-starwars-vador",
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format: "mcq",
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prompt: "Dans Star Wars, qui est le père de Luke Skywalker ?",
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choices: ["Obi-Wan Kenobi", "Dark Vador", "Yoda", "Palpatine"],
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correctIndex: 1,
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category: "Pop culture",
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difficulty: 1,
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},
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{
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id: "q-dbz-kamehameha",
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format: "mcq",
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prompt: "Dans Dragon Ball, quelle attaque emblématique Sangoku utilise-t-il ?",
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choices: ["Genkidama", "Kamehameha", "Final Flash", "Makankosappo"],
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correctIndex: 1,
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category: "Manga",
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difficulty: 1,
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},
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{
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id: "q-tetris-origin",
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format: "truefalse",
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prompt: "Le jeu Tetris a été créé par un développeur soviétique.",
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choices: TRUE_FALSE,
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correctIndex: 0,
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category: "Jeux vidéo",
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difficulty: 2,
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},
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{
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id: "q-matrix-pill",
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format: "mcq",
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prompt: "Dans Matrix, quelle pilule Neo doit-il prendre pour découvrir la vérité ?",
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choices: ["La bleue", "La rouge", "La verte", "La jaune"],
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correctIndex: 1,
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category: "Pop culture",
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difficulty: 1,
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},
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]
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59
apps/server/src/game/modes/quiz/quiz-round.test.ts
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59
apps/server/src/game/modes/quiz/quiz-round.test.ts
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@ -0,0 +1,59 @@
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import { describe, expect, test } from "bun:test"
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import { RoomManager } from "../../../rooms"
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import type { RoundContext } from "../../round"
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import { QuizRound } from "./quiz-round"
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import { QUIZ_QUESTIONS } from "./questions"
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const question = QUIZ_QUESTIONS[0] // "Link" → correctIndex 1
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function makeCtx(): { ctx: RoundContext; p1: string; p2: string } {
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const rooms = new RoomManager()
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const { room, player: a } = rooms.create("Alice", "sa")
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const { player: b } = rooms.join(room.code, "Bob", "sb")
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const ctx: RoundContext = {
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room,
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djId: null,
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votes: new Map(),
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startedAt: 0,
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endsAt: 10_000,
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data: { question, votedAt: new Map() },
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}
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return { ctx, p1: a.id, p2: b.id }
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}
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describe("QuizRound", () => {
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test("verrouille le premier vote (idempotent)", () => {
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const round = new QuizRound(() => 1000)
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const { ctx, p1 } = makeCtx()
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round.submitAnswer(ctx, p1, { choiceIndex: 1 })
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round.submitAnswer(ctx, p1, { choiceIndex: 0 }) // ignoré
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expect(ctx.votes.get(p1)).toEqual({ choiceIndex: 1 })
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})
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test("ignore un index hors bornes", () => {
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const round = new QuizRound(() => 1000)
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const { ctx, p1 } = makeCtx()
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round.submitAnswer(ctx, p1, { choiceIndex: 99 })
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expect(ctx.votes.has(p1)).toBe(false)
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})
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test("reveal expose la vérité + le résultat par joueur", () => {
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const round = new QuizRound(() => 1000)
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const { ctx, p1, p2 } = makeCtx()
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round.submitAnswer(ctx, p1, { choiceIndex: 1 }) // juste
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round.submitAnswer(ctx, p2, { choiceIndex: 0 }) // faux
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const { truth, perPlayerResult } = round.reveal(ctx)
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expect(truth.correctIndex).toBe(question.correctIndex)
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expect(perPlayerResult[p1]).toEqual({ choiceIndex: 1, correct: true })
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expect(perPlayerResult[p2]).toEqual({ choiceIndex: 0, correct: false })
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})
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test("score = base + bonus rapidité pour les bonnes réponses uniquement", () => {
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const round = new QuizRound(() => 1000) // vote à t=1000 sur 10000 → reste 90%
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const { ctx, p1, p2 } = makeCtx()
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round.submitAnswer(ctx, p1, { choiceIndex: 1 }) // juste, rapide
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round.submitAnswer(ctx, p2, { choiceIndex: 0 }) // faux
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const deltas = round.score(ctx)
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expect(deltas).toEqual([{ playerId: p1, delta: 190 }]) // 100 + round(100 * 0.9)
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})
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})
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115
apps/server/src/game/modes/quiz/quiz-round.ts
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115
apps/server/src/game/modes/quiz/quiz-round.ts
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// Épreuve Quiz : une question = une manche. Pas de DJ, pas d'audio.
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// Implémente le contrat GameRound ; le moteur fait tout le reste.
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import type {
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Answer,
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QuizPerPlayerResult,
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QuizQuestionPayload,
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QuizRevealTruth,
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ScoreDelta,
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} from "@nerdware/shared"
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import type { GameRound, RoundContext, RoundStart } from "../../round"
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import type { ServerRoom } from "../../../rooms"
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import { QUIZ_QUESTIONS, type QuizQuestion } from "./questions"
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const BASE_POINTS = 100
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const SPEED_BONUS_MAX = 100
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/** Données privées de la manche (jamais diffusées). */
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interface QuizRoundData {
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question: QuizQuestion
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/** Premier instant de vote par joueur, pour le bonus rapidité. */
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votedAt: Map<string, number>
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}
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// Anti-répétition à l'échelle d'une partie : questions déjà jouées par room.
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const playedByRoom = new WeakMap<ServerRoom, Set<string>>()
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function pickQuestion(room: ServerRoom): QuizQuestion {
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let played = playedByRoom.get(room)
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if (!played) {
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played = new Set()
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playedByRoom.set(room, played)
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}
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let pool = QUIZ_QUESTIONS.filter((q) => !played.has(q.id))
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if (pool.length === 0) {
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// Banque épuisée sur cette partie : on autorise à nouveau les répétitions.
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played.clear()
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pool = QUIZ_QUESTIONS
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}
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const question = pool[Math.floor(Math.random() * pool.length)]
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played.add(question.id)
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return question
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}
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function isQuizAnswer(answer: Answer): answer is { choiceIndex: number } {
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return (
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typeof (answer as { choiceIndex?: unknown }).choiceIndex === "number"
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)
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}
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export class QuizRound implements GameRound {
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readonly type = "quiz" as const
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constructor(private readonly now: () => number = Date.now) {}
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start(room: ServerRoom): RoundStart {
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const question = pickQuestion(room)
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const payload: QuizQuestionPayload = {
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format: question.format,
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prompt: question.prompt,
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choices: question.choices,
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category: question.category,
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difficulty: question.difficulty,
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}
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const data: QuizRoundData = { question, votedAt: new Map() }
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return { djId: null, payload, data }
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}
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submitAnswer(ctx: RoundContext, playerId: string, answer: Answer): void {
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// Premier vote verrouillé (idempotent) : on ignore les votes suivants.
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if (ctx.votes.has(playerId)) {
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return
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}
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if (!isQuizAnswer(answer)) {
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return
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}
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const { question, votedAt } = ctx.data as QuizRoundData
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if (answer.choiceIndex < 0 || answer.choiceIndex >= question.choices.length) {
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return
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}
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ctx.votes.set(playerId, { choiceIndex: answer.choiceIndex })
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votedAt.set(playerId, this.now())
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}
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reveal(ctx: RoundContext): { truth: QuizRevealTruth; perPlayerResult: QuizPerPlayerResult } {
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const { question } = ctx.data as QuizRoundData
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const perPlayerResult: QuizPerPlayerResult = {}
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for (const player of ctx.room.players.values()) {
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const vote = ctx.votes.get(player.id) as { choiceIndex: number } | undefined
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const choiceIndex = vote ? vote.choiceIndex : null
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perPlayerResult[player.id] = {
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choiceIndex,
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correct: choiceIndex === question.correctIndex,
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}
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}
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return { truth: { correctIndex: question.correctIndex }, perPlayerResult }
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}
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score(ctx: RoundContext): ScoreDelta[] {
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const { question, votedAt } = ctx.data as QuizRoundData
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const total = ctx.endsAt - ctx.startedAt
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const deltas: ScoreDelta[] = []
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for (const [playerId, vote] of ctx.votes) {
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if ((vote as { choiceIndex: number }).choiceIndex !== question.correctIndex) {
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continue
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}
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// Bonus rapidité : proportionnel au temps restant au moment du vote.
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const at = votedAt.get(playerId) ?? ctx.endsAt
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const remaining = Math.max(0, Math.min(1, (ctx.endsAt - at) / total))
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const bonus = Math.round(SPEED_BONUS_MAX * remaining)
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deltas.push({ playerId, delta: BASE_POINTS + bonus })
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}
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return deltas
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}
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}
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@ -2,6 +2,7 @@ import Fastify from "fastify"
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import cors from "@fastify/cors"
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import cors from "@fastify/cors"
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import { env, isDev } from "./env"
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import { env, isDev } from "./env"
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import { createSocketServer } from "./socket"
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import { createSocketServer } from "./socket"
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import "./game/modes" // enregistre les épreuves (registerRound)
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const app = Fastify({
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const app = Fastify({
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logger: isDev
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logger: isDev
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import { Route, Switch } from "wouter"
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import { Route, Switch } from "wouter"
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import { HomePage } from "@/pages/home"
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import { HomePage } from "@/pages/home"
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import { LobbyPage } from "@/pages/lobby"
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import { RoomPage } from "@/pages/room"
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export function App() {
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export function App() {
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return (
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return (
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<Switch>
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<Switch>
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<Route path="/" component={HomePage} />
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<Route path="/" component={HomePage} />
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<Route path="/room/:code">
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<Route path="/room/:code">
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{(params) => <LobbyPage code={params.code.toUpperCase()} />}
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{(params) => <RoomPage code={params.code.toUpperCase()} />}
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</Route>
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</Route>
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<Route>
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<Route>
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<div className="flex min-h-svh items-center justify-center p-6">
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<div className="flex min-h-svh items-center justify-center p-6">
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19
apps/web/src/components/countdown.tsx
Normal file
19
apps/web/src/components/countdown.tsx
Normal file
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import { useEffect, useState } from "react"
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/** Secondes restantes jusqu'à `endsAt` (timestamp serveur). */
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function secondsLeft(endsAt: number): number {
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return Math.max(0, Math.ceil((endsAt - Date.now()) / 1000))
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}
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export function Countdown({ endsAt }: { endsAt: number }) {
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||||||
|
const [left, setLeft] = useState(() => secondsLeft(endsAt))
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
const id = setInterval(() => setLeft(secondsLeft(endsAt)), 250)
|
||||||
|
return () => clearInterval(id)
|
||||||
|
}, [endsAt])
|
||||||
|
|
||||||
|
return (
|
||||||
|
<span className="font-heading text-2xl font-bold tabular-nums">{left}</span>
|
||||||
|
)
|
||||||
|
}
|
||||||
37
apps/web/src/components/game-end-view.tsx
Normal file
37
apps/web/src/components/game-end-view.tsx
Normal file
|
|
@ -0,0 +1,37 @@
|
||||||
|
import { Link } from "wouter"
|
||||||
|
import type { PlayerScore, RoomSnapshot } from "@nerdware/shared"
|
||||||
|
import { Button } from "@workspace/ui/components/button"
|
||||||
|
import { useRoomStore } from "@/store/room"
|
||||||
|
import { Scoreboard } from "@/components/scoreboard"
|
||||||
|
|
||||||
|
export function GameEndView({ snapshot }: { snapshot: RoomSnapshot }) {
|
||||||
|
const playerId = useRoomStore((s) => s.playerId)
|
||||||
|
const finalScores = useRoomStore((s) => s.finalScores)
|
||||||
|
const reset = useRoomStore((s) => s.reset)
|
||||||
|
|
||||||
|
const scores: PlayerScore[] = finalScores ?? snapshot.scores
|
||||||
|
const winner = [...scores].sort((a, b) => b.score - a.score)[0]
|
||||||
|
const winnerName =
|
||||||
|
snapshot.players.find((p) => p.id === winner?.playerId)?.name ?? "?"
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div className="flex w-full max-w-md flex-col gap-6 text-center">
|
||||||
|
<header>
|
||||||
|
<p className="text-muted-foreground text-xs uppercase">
|
||||||
|
Partie terminée
|
||||||
|
</p>
|
||||||
|
<h2 className="font-heading text-2xl font-bold">
|
||||||
|
🏆 {winnerName} l'emporte !
|
||||||
|
</h2>
|
||||||
|
</header>
|
||||||
|
|
||||||
|
<Scoreboard scores={scores} snapshot={snapshot} playerId={playerId} />
|
||||||
|
|
||||||
|
<Link href="/">
|
||||||
|
<Button variant="secondary" className="w-full" onClick={reset}>
|
||||||
|
Retour à l'accueil
|
||||||
|
</Button>
|
||||||
|
</Link>
|
||||||
|
</div>
|
||||||
|
)
|
||||||
|
}
|
||||||
87
apps/web/src/components/lobby-view.tsx
Normal file
87
apps/web/src/components/lobby-view.tsx
Normal file
|
|
@ -0,0 +1,87 @@
|
||||||
|
import { useState } from "react"
|
||||||
|
import type { RoomSnapshot } from "@nerdware/shared"
|
||||||
|
import { Button } from "@workspace/ui/components/button"
|
||||||
|
import { useRoomStore } from "@/store/room"
|
||||||
|
|
||||||
|
const QUESTION_OPTIONS = [3, 5, 10]
|
||||||
|
|
||||||
|
export function LobbyView({ snapshot }: { snapshot: RoomSnapshot }) {
|
||||||
|
const playerId = useRoomStore((s) => s.playerId)
|
||||||
|
const startGame = useRoomStore((s) => s.startGame)
|
||||||
|
const isHost = snapshot.hostId === playerId
|
||||||
|
|
||||||
|
const [count, setCount] = useState(5)
|
||||||
|
const [busy, setBusy] = useState(false)
|
||||||
|
const [error, setError] = useState<string | null>(null)
|
||||||
|
|
||||||
|
async function handleStart() {
|
||||||
|
setError(null)
|
||||||
|
setBusy(true)
|
||||||
|
try {
|
||||||
|
await startGame(count)
|
||||||
|
} catch (err) {
|
||||||
|
setError((err as { message?: string }).message ?? "Erreur")
|
||||||
|
} finally {
|
||||||
|
setBusy(false)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div className="flex w-full max-w-md flex-col gap-6">
|
||||||
|
<section className="flex flex-col gap-2">
|
||||||
|
<h2 className="text-muted-foreground text-sm font-medium">
|
||||||
|
Joueurs ({snapshot.players.length})
|
||||||
|
</h2>
|
||||||
|
<ul className="flex flex-col gap-1">
|
||||||
|
{snapshot.players.map((p) => (
|
||||||
|
<li
|
||||||
|
key={p.id}
|
||||||
|
className="bg-muted/40 flex items-center justify-between rounded-md px-3 py-2 text-sm"
|
||||||
|
>
|
||||||
|
<span className={p.connected ? "" : "opacity-40"}>
|
||||||
|
{p.name}
|
||||||
|
{p.id === playerId && (
|
||||||
|
<span className="text-muted-foreground"> (toi)</span>
|
||||||
|
)}
|
||||||
|
</span>
|
||||||
|
<span className="text-muted-foreground text-xs">
|
||||||
|
{p.id === snapshot.hostId ? "Hôte" : ""}
|
||||||
|
{!p.connected && " · hors ligne"}
|
||||||
|
</span>
|
||||||
|
</li>
|
||||||
|
))}
|
||||||
|
</ul>
|
||||||
|
</section>
|
||||||
|
|
||||||
|
{isHost ? (
|
||||||
|
<section className="flex flex-col gap-3">
|
||||||
|
<div className="flex items-center justify-between">
|
||||||
|
<span className="text-sm font-medium">Questions de quiz</span>
|
||||||
|
<div className="flex gap-1">
|
||||||
|
{QUESTION_OPTIONS.map((n) => (
|
||||||
|
<Button
|
||||||
|
key={n}
|
||||||
|
size="sm"
|
||||||
|
variant={count === n ? "default" : "secondary"}
|
||||||
|
onClick={() => setCount(n)}
|
||||||
|
>
|
||||||
|
{n}
|
||||||
|
</Button>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<Button disabled={busy} onClick={handleStart}>
|
||||||
|
{busy ? "Lancement…" : "Lancer la partie"}
|
||||||
|
</Button>
|
||||||
|
{error && (
|
||||||
|
<p className="text-destructive text-center text-sm">{error}</p>
|
||||||
|
)}
|
||||||
|
</section>
|
||||||
|
) : (
|
||||||
|
<p className="text-muted-foreground text-center text-xs">
|
||||||
|
En attente du lancement de la partie par l'hôte…
|
||||||
|
</p>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
)
|
||||||
|
}
|
||||||
113
apps/web/src/components/quiz-view.tsx
Normal file
113
apps/web/src/components/quiz-view.tsx
Normal file
|
|
@ -0,0 +1,113 @@
|
||||||
|
import type {
|
||||||
|
QuizPerPlayerResult,
|
||||||
|
QuizQuestionPayload,
|
||||||
|
QuizRevealTruth,
|
||||||
|
RoomSnapshot,
|
||||||
|
} from "@nerdware/shared"
|
||||||
|
import { useRoomStore } from "@/store/room"
|
||||||
|
import { Countdown } from "@/components/countdown"
|
||||||
|
import { Scoreboard } from "@/components/scoreboard"
|
||||||
|
|
||||||
|
export function QuizView({ snapshot }: { snapshot: RoomSnapshot }) {
|
||||||
|
const round = useRoomStore((s) => s.round)
|
||||||
|
const reveal = useRoomStore((s) => s.reveal)
|
||||||
|
const voteProgress = useRoomStore((s) => s.voteProgress)
|
||||||
|
const myChoiceIndex = useRoomStore((s) => s.myChoiceIndex)
|
||||||
|
const playerId = useRoomStore((s) => s.playerId)
|
||||||
|
const vote = useRoomStore((s) => s.vote)
|
||||||
|
|
||||||
|
if (!round) {
|
||||||
|
return (
|
||||||
|
<p className="text-muted-foreground text-sm">Préparation de la manche…</p>
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
const question = round.payload as QuizQuestionPayload
|
||||||
|
const truth = reveal ? (reveal.truth as QuizRevealTruth) : null
|
||||||
|
const showReveal = truth !== null
|
||||||
|
const myResult = reveal
|
||||||
|
? (reveal.perPlayerResult as QuizPerPlayerResult)[playerId ?? ""]
|
||||||
|
: undefined
|
||||||
|
|
||||||
|
function choiceClass(index: number): string {
|
||||||
|
const base =
|
||||||
|
"w-full rounded-lg border px-4 py-3 text-left text-sm transition-colors"
|
||||||
|
if (showReveal) {
|
||||||
|
if (index === truth?.correctIndex) {
|
||||||
|
return `${base} border-green-500 bg-green-500/15 font-medium`
|
||||||
|
}
|
||||||
|
if (index === myChoiceIndex) {
|
||||||
|
return `${base} border-red-500 bg-red-500/10`
|
||||||
|
}
|
||||||
|
return `${base} border-input opacity-60`
|
||||||
|
}
|
||||||
|
if (index === myChoiceIndex) {
|
||||||
|
return `${base} border-primary bg-primary/10 font-medium`
|
||||||
|
}
|
||||||
|
return `${base} border-input hover:bg-muted/60`
|
||||||
|
}
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div className="flex w-full max-w-md flex-col gap-5">
|
||||||
|
<header className="flex items-center justify-between">
|
||||||
|
<span className="text-muted-foreground text-xs uppercase">
|
||||||
|
Question {snapshot.currentRound + 1} / {snapshot.totalRounds}
|
||||||
|
{question.category ? ` · ${question.category}` : ""}
|
||||||
|
</span>
|
||||||
|
{!showReveal && (
|
||||||
|
<Countdown key={round.endsAt} endsAt={round.endsAt} />
|
||||||
|
)}
|
||||||
|
</header>
|
||||||
|
|
||||||
|
<h2 className="font-heading text-xl font-semibold text-balance">
|
||||||
|
{question.prompt}
|
||||||
|
</h2>
|
||||||
|
|
||||||
|
<div className="flex flex-col gap-2">
|
||||||
|
{question.choices.map((choice, index) => (
|
||||||
|
<button
|
||||||
|
key={index}
|
||||||
|
className={choiceClass(index)}
|
||||||
|
disabled={showReveal || myChoiceIndex !== null}
|
||||||
|
onClick={() => vote(index)}
|
||||||
|
>
|
||||||
|
{choice}
|
||||||
|
</button>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{!showReveal &&
|
||||||
|
(myChoiceIndex !== null ? (
|
||||||
|
<p className="text-muted-foreground text-center text-xs">
|
||||||
|
Réponse envoyée — en attente des autres
|
||||||
|
{voteProgress ? ` (${voteProgress.count}/${voteProgress.total})` : ""}
|
||||||
|
</p>
|
||||||
|
) : (
|
||||||
|
voteProgress && (
|
||||||
|
<p className="text-muted-foreground text-center text-xs">
|
||||||
|
{voteProgress.count}/{voteProgress.total} ont répondu
|
||||||
|
</p>
|
||||||
|
)
|
||||||
|
))}
|
||||||
|
|
||||||
|
{showReveal && (
|
||||||
|
<div className="flex flex-col gap-3">
|
||||||
|
<p
|
||||||
|
className={`text-center text-sm font-medium ${myResult?.correct ? "text-green-500" : "text-red-500"}`}
|
||||||
|
>
|
||||||
|
{myResult?.correct
|
||||||
|
? "Bonne réponse ! 🎉"
|
||||||
|
: myResult?.choiceIndex == null
|
||||||
|
? "Pas de réponse 😴"
|
||||||
|
: "Raté 💥"}
|
||||||
|
</p>
|
||||||
|
<Scoreboard
|
||||||
|
scores={snapshot.scores}
|
||||||
|
snapshot={snapshot}
|
||||||
|
playerId={playerId}
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
)
|
||||||
|
}
|
||||||
37
apps/web/src/components/scoreboard.tsx
Normal file
37
apps/web/src/components/scoreboard.tsx
Normal file
|
|
@ -0,0 +1,37 @@
|
||||||
|
import type { PlayerScore, RoomSnapshot } from "@nerdware/shared"
|
||||||
|
|
||||||
|
interface ScoreboardProps {
|
||||||
|
scores: PlayerScore[]
|
||||||
|
snapshot: RoomSnapshot
|
||||||
|
playerId: string | null
|
||||||
|
}
|
||||||
|
|
||||||
|
export function Scoreboard({ scores, snapshot, playerId }: ScoreboardProps) {
|
||||||
|
const nameOf = (id: string) =>
|
||||||
|
snapshot.players.find((p) => p.id === id)?.name ?? "?"
|
||||||
|
const ranked = [...scores].sort((a, b) => b.score - a.score)
|
||||||
|
|
||||||
|
return (
|
||||||
|
<ol className="flex flex-col gap-1">
|
||||||
|
{ranked.map((s, i) => (
|
||||||
|
<li
|
||||||
|
key={s.playerId}
|
||||||
|
className="bg-muted/40 flex items-center justify-between rounded-md px-3 py-2 text-sm"
|
||||||
|
>
|
||||||
|
<span className="flex items-center gap-2">
|
||||||
|
<span className="text-muted-foreground w-5 text-right tabular-nums">
|
||||||
|
{i + 1}
|
||||||
|
</span>
|
||||||
|
<span>
|
||||||
|
{nameOf(s.playerId)}
|
||||||
|
{s.playerId === playerId && (
|
||||||
|
<span className="text-muted-foreground"> (toi)</span>
|
||||||
|
)}
|
||||||
|
</span>
|
||||||
|
</span>
|
||||||
|
<span className="font-heading font-bold tabular-nums">{s.score}</span>
|
||||||
|
</li>
|
||||||
|
))}
|
||||||
|
</ol>
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
@ -1,71 +0,0 @@
|
||||||
import { Link } from "wouter"
|
|
||||||
import { Button } from "@workspace/ui/components/button"
|
|
||||||
import { useRoomStore } from "@/store/room"
|
|
||||||
|
|
||||||
export function LobbyPage({ code }: { code: string }) {
|
|
||||||
const snapshot = useRoomStore((s) => s.snapshot)
|
|
||||||
const playerId = useRoomStore((s) => s.playerId)
|
|
||||||
const connected = useRoomStore((s) => s.connected)
|
|
||||||
|
|
||||||
// Pas de snapshot pour ce code (accès direct / refresh) : on renvoie à l'accueil.
|
|
||||||
if (!snapshot || snapshot.code !== code) {
|
|
||||||
return (
|
|
||||||
<div className="flex min-h-svh flex-col items-center justify-center gap-4 p-6 text-center">
|
|
||||||
<p className="text-muted-foreground text-sm">
|
|
||||||
Room introuvable ou session perdue.
|
|
||||||
</p>
|
|
||||||
<Link href="/">
|
|
||||||
<Button variant="secondary">Retour à l'accueil</Button>
|
|
||||||
</Link>
|
|
||||||
</div>
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
return (
|
|
||||||
<div className="flex min-h-svh items-center justify-center p-6">
|
|
||||||
<div className="flex w-full max-w-md flex-col gap-6">
|
|
||||||
<header className="flex items-center justify-between">
|
|
||||||
<div>
|
|
||||||
<p className="text-muted-foreground text-xs uppercase">Code room</p>
|
|
||||||
<p className="font-heading text-3xl font-bold tracking-widest">
|
|
||||||
{snapshot.code}
|
|
||||||
</p>
|
|
||||||
</div>
|
|
||||||
<span
|
|
||||||
className={`size-2.5 rounded-full ${connected ? "bg-green-500" : "bg-red-500"}`}
|
|
||||||
title={connected ? "Connecté" : "Déconnecté"}
|
|
||||||
/>
|
|
||||||
</header>
|
|
||||||
|
|
||||||
<section className="flex flex-col gap-2">
|
|
||||||
<h2 className="text-muted-foreground text-sm font-medium">
|
|
||||||
Joueurs ({snapshot.players.length})
|
|
||||||
</h2>
|
|
||||||
<ul className="flex flex-col gap-1">
|
|
||||||
{snapshot.players.map((p) => (
|
|
||||||
<li
|
|
||||||
key={p.id}
|
|
||||||
className="bg-muted/40 flex items-center justify-between rounded-md px-3 py-2 text-sm"
|
|
||||||
>
|
|
||||||
<span className={p.connected ? "" : "opacity-40"}>
|
|
||||||
{p.name}
|
|
||||||
{p.id === playerId && (
|
|
||||||
<span className="text-muted-foreground"> (toi)</span>
|
|
||||||
)}
|
|
||||||
</span>
|
|
||||||
<span className="text-muted-foreground text-xs">
|
|
||||||
{p.id === snapshot.hostId ? "Hôte" : ""}
|
|
||||||
{!p.connected && " · hors ligne"}
|
|
||||||
</span>
|
|
||||||
</li>
|
|
||||||
))}
|
|
||||||
</ul>
|
|
||||||
</section>
|
|
||||||
|
|
||||||
<p className="text-muted-foreground text-center text-xs">
|
|
||||||
En attente du lancement de la partie par l'hôte…
|
|
||||||
</p>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
)
|
|
||||||
}
|
|
||||||
50
apps/web/src/pages/room.tsx
Normal file
50
apps/web/src/pages/room.tsx
Normal file
|
|
@ -0,0 +1,50 @@
|
||||||
|
import { Link } from "wouter"
|
||||||
|
import { Button } from "@workspace/ui/components/button"
|
||||||
|
import { useRoomStore } from "@/store/room"
|
||||||
|
import { LobbyView } from "@/components/lobby-view"
|
||||||
|
import { QuizView } from "@/components/quiz-view"
|
||||||
|
import { GameEndView } from "@/components/game-end-view"
|
||||||
|
|
||||||
|
export function RoomPage({ code }: { code: string }) {
|
||||||
|
const snapshot = useRoomStore((s) => s.snapshot)
|
||||||
|
const connected = useRoomStore((s) => s.connected)
|
||||||
|
|
||||||
|
// Pas de snapshot pour ce code (accès direct / refresh) : retour à l'accueil.
|
||||||
|
if (!snapshot || snapshot.code !== code) {
|
||||||
|
return (
|
||||||
|
<div className="flex min-h-svh flex-col items-center justify-center gap-4 p-6 text-center">
|
||||||
|
<p className="text-muted-foreground text-sm">
|
||||||
|
Room introuvable ou session perdue.
|
||||||
|
</p>
|
||||||
|
<Link href="/">
|
||||||
|
<Button variant="secondary">Retour à l'accueil</Button>
|
||||||
|
</Link>
|
||||||
|
</div>
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div className="flex min-h-svh items-start justify-center p-6 pt-12">
|
||||||
|
<div className="flex w-full max-w-md flex-col gap-6">
|
||||||
|
<header className="flex items-center justify-between">
|
||||||
|
<div>
|
||||||
|
<p className="text-muted-foreground text-xs uppercase">Code room</p>
|
||||||
|
<p className="font-heading text-2xl font-bold tracking-widest">
|
||||||
|
{snapshot.code}
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
|
<span
|
||||||
|
className={`size-2.5 rounded-full ${connected ? "bg-green-500" : "bg-red-500"}`}
|
||||||
|
title={connected ? "Connecté" : "Déconnecté"}
|
||||||
|
/>
|
||||||
|
</header>
|
||||||
|
|
||||||
|
{snapshot.status === "lobby" && <LobbyView snapshot={snapshot} />}
|
||||||
|
{(snapshot.status === "in_round" ||
|
||||||
|
snapshot.status === "reveal" ||
|
||||||
|
snapshot.status === "scores") && <QuizView snapshot={snapshot} />}
|
||||||
|
{snapshot.status === "ended" && <GameEndView snapshot={snapshot} />}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
@ -1,30 +1,62 @@
|
||||||
import { create } from "zustand"
|
import { create } from "zustand"
|
||||||
import type {
|
import type {
|
||||||
ErrorPayload,
|
ErrorPayload,
|
||||||
|
PlayerScore,
|
||||||
RoomCreatedPayload,
|
RoomCreatedPayload,
|
||||||
RoomSnapshot,
|
RoomSnapshot,
|
||||||
|
RoundStartPayload,
|
||||||
|
VoteAckPayload,
|
||||||
} from "@nerdware/shared"
|
} from "@nerdware/shared"
|
||||||
import { socket } from "@/lib/socket"
|
import { socket } from "@/lib/socket"
|
||||||
|
|
||||||
|
/** Manche en cours côté client (depuis round:start). */
|
||||||
|
export interface ActiveRound {
|
||||||
|
type: RoundStartPayload["type"]
|
||||||
|
djId?: string
|
||||||
|
endsAt: number
|
||||||
|
payload: unknown
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Reveal reçu (round:reveal), payloads typés par mode au moment de l'affichage. */
|
||||||
|
export interface RoundReveal {
|
||||||
|
truth: unknown
|
||||||
|
perPlayerResult: unknown
|
||||||
|
}
|
||||||
|
|
||||||
interface RoomState {
|
interface RoomState {
|
||||||
connected: boolean
|
connected: boolean
|
||||||
/** Identité locale, persistée pour reconnaître "moi" dans le snapshot. */
|
/** Identité locale, pour reconnaître "moi" dans le snapshot. */
|
||||||
playerId: string | null
|
playerId: string | null
|
||||||
roomCode: string | null
|
roomCode: string | null
|
||||||
snapshot: RoomSnapshot | null
|
snapshot: RoomSnapshot | null
|
||||||
lastError: ErrorPayload | null
|
lastError: ErrorPayload | null
|
||||||
|
|
||||||
|
// État de jeu (poussé par le moteur serveur).
|
||||||
|
round: ActiveRound | null
|
||||||
|
voteProgress: VoteAckPayload | null
|
||||||
|
reveal: RoundReveal | null
|
||||||
|
myChoiceIndex: number | null
|
||||||
|
finalScores: PlayerScore[] | null
|
||||||
|
|
||||||
createRoom: (playerName: string) => Promise<RoomCreatedPayload>
|
createRoom: (playerName: string) => Promise<RoomCreatedPayload>
|
||||||
joinRoom: (roomCode: string, playerName: string) => Promise<RoomCreatedPayload>
|
joinRoom: (roomCode: string, playerName: string) => Promise<RoomCreatedPayload>
|
||||||
|
startGame: (questionCount: number) => Promise<void>
|
||||||
|
vote: (choiceIndex: number) => void
|
||||||
clearError: () => void
|
clearError: () => void
|
||||||
reset: () => void
|
reset: () => void
|
||||||
}
|
}
|
||||||
|
|
||||||
export const useRoomStore = create<RoomState>((set) => ({
|
export const useRoomStore = create<RoomState>((set, get) => ({
|
||||||
connected: socket.connected,
|
connected: socket.connected,
|
||||||
playerId: null,
|
playerId: null,
|
||||||
roomCode: null,
|
roomCode: null,
|
||||||
snapshot: null,
|
snapshot: null,
|
||||||
lastError: null,
|
lastError: null,
|
||||||
|
round: null,
|
||||||
|
voteProgress: null,
|
||||||
|
reveal: null,
|
||||||
|
myChoiceIndex: null,
|
||||||
|
finalScores: null,
|
||||||
|
|
||||||
createRoom: (playerName) =>
|
createRoom: (playerName) =>
|
||||||
new Promise((resolve, reject) => {
|
new Promise((resolve, reject) => {
|
||||||
|
|
@ -52,8 +84,47 @@ export const useRoomStore = create<RoomState>((set) => ({
|
||||||
})
|
})
|
||||||
}),
|
}),
|
||||||
|
|
||||||
|
startGame: (questionCount) =>
|
||||||
|
new Promise((resolve, reject) => {
|
||||||
|
const rounds = Array.from({ length: questionCount }, () => ({
|
||||||
|
type: "quiz" as const,
|
||||||
|
}))
|
||||||
|
// On pousse la séquence de manches, puis on lance.
|
||||||
|
socket.emit("lobby:updateSettings", {
|
||||||
|
blindtestMode: get().snapshot?.settings.blindtestMode ?? "title_artist",
|
||||||
|
roundDuration: 20,
|
||||||
|
rounds,
|
||||||
|
})
|
||||||
|
socket.emit("game:start", (res) => {
|
||||||
|
if (res.ok) {
|
||||||
|
resolve()
|
||||||
|
} else {
|
||||||
|
set({ lastError: res.error })
|
||||||
|
reject(res.error)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}),
|
||||||
|
|
||||||
|
vote: (choiceIndex) => {
|
||||||
|
if (get().myChoiceIndex !== null) {
|
||||||
|
return // vote déjà émis pour cette manche
|
||||||
|
}
|
||||||
|
set({ myChoiceIndex: choiceIndex })
|
||||||
|
socket.emit("round:vote", { answer: { choiceIndex } })
|
||||||
|
},
|
||||||
|
|
||||||
clearError: () => set({ lastError: null }),
|
clearError: () => set({ lastError: null }),
|
||||||
reset: () => set({ roomCode: null, snapshot: null, lastError: null }),
|
reset: () =>
|
||||||
|
set({
|
||||||
|
roomCode: null,
|
||||||
|
snapshot: null,
|
||||||
|
lastError: null,
|
||||||
|
round: null,
|
||||||
|
voteProgress: null,
|
||||||
|
reveal: null,
|
||||||
|
myChoiceIndex: null,
|
||||||
|
finalScores: null,
|
||||||
|
}),
|
||||||
}))
|
}))
|
||||||
|
|
||||||
// Listeners socket → on pousse l'état serveur dans le store (source de vérité).
|
// Listeners socket → on pousse l'état serveur dans le store (source de vérité).
|
||||||
|
|
@ -61,3 +132,24 @@ socket.on("connect", () => useRoomStore.setState({ connected: true }))
|
||||||
socket.on("disconnect", () => useRoomStore.setState({ connected: false }))
|
socket.on("disconnect", () => useRoomStore.setState({ connected: false }))
|
||||||
socket.on("room:state", (snapshot) => useRoomStore.setState({ snapshot }))
|
socket.on("room:state", (snapshot) => useRoomStore.setState({ snapshot }))
|
||||||
socket.on("error", (error) => useRoomStore.setState({ lastError: error }))
|
socket.on("error", (error) => useRoomStore.setState({ lastError: error }))
|
||||||
|
|
||||||
|
socket.on("round:start", (payload) =>
|
||||||
|
useRoomStore.setState({
|
||||||
|
round: {
|
||||||
|
type: payload.type,
|
||||||
|
djId: payload.djId,
|
||||||
|
endsAt: payload.endsAt,
|
||||||
|
payload: payload.payload,
|
||||||
|
},
|
||||||
|
voteProgress: null,
|
||||||
|
reveal: null,
|
||||||
|
myChoiceIndex: null,
|
||||||
|
})
|
||||||
|
)
|
||||||
|
socket.on("round:voteAck", (voteProgress) =>
|
||||||
|
useRoomStore.setState({ voteProgress })
|
||||||
|
)
|
||||||
|
socket.on("round:reveal", (reveal) => useRoomStore.setState({ reveal }))
|
||||||
|
socket.on("game:end", ({ finalScores }) =>
|
||||||
|
useRoomStore.setState({ finalScores })
|
||||||
|
)
|
||||||
|
|
|
||||||
|
|
@ -1,2 +1,3 @@
|
||||||
export * from "./domain"
|
export * from "./domain"
|
||||||
export * from "./events"
|
export * from "./events"
|
||||||
|
export * from "./quiz"
|
||||||
|
|
|
||||||
30
packages/shared/src/quiz.ts
Normal file
30
packages/shared/src/quiz.ts
Normal file
|
|
@ -0,0 +1,30 @@
|
||||||
|
// Types concrets de l'épreuve Quiz, partagés client/serveur.
|
||||||
|
// Le payload générique du moteur est `unknown` ; le client le narrow via type === "quiz".
|
||||||
|
// V1 : formats mcq + truefalse (free / image_reveal arrivent avec la DB).
|
||||||
|
|
||||||
|
import type { QuizFormat } from "./domain"
|
||||||
|
|
||||||
|
/** Payload diffusé au lancement d'une manche quiz (round:start), SANS la réponse. */
|
||||||
|
export interface QuizQuestionPayload {
|
||||||
|
format: QuizFormat
|
||||||
|
prompt: string
|
||||||
|
/** Choix proposés (truefalse = ["Vrai", "Faux"]). */
|
||||||
|
choices: string[]
|
||||||
|
category?: string
|
||||||
|
/** 1 (facile) .. 3 (difficile). */
|
||||||
|
difficulty?: number
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Vérité révélée à tous (round:reveal → truth). */
|
||||||
|
export interface QuizRevealTruth {
|
||||||
|
correctIndex: number
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Résultat d'un joueur sur la manche. */
|
||||||
|
export interface QuizPlayerResult {
|
||||||
|
choiceIndex: number | null
|
||||||
|
correct: boolean
|
||||||
|
}
|
||||||
|
|
||||||
|
/** round:reveal → perPlayerResult : playerId → résultat. */
|
||||||
|
export type QuizPerPlayerResult = Record<string, QuizPlayerResult>
|
||||||
Loading…
Add table
Reference in a new issue