Commit graph

6 commits

Author SHA1 Message Date
AyoubBenziza
b3efa27287 feat: game history + question lang/active management
DB:
- quiz_question gains `lang` ('fr' default) and `active` (true default); migration 0002
- only active questions are served to games (pool filter)

History:
- engine writes a game_history row at game end (modes + ranked results), fire-and-forget
- public GET /api/history/:code lists a room's recent games
- lobby shows a "Parties précédentes" collapsible (date, modes, winner/scores)

Back-office:
- create form has a FR/EN language select; lang stored
- per-question active toggle (PATCH /questions/:id) — disable without deleting;
  inactive rows dimmed and labelled
- seeds set lang (opentdb=en, manual/pokemon=fr)

Verified e2e: migration applied; game played → /api/history returns it.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 17:12:07 +02:00
AyoubBenziza
b91d09b7e7 feat: category filter in lobby settings
- settings carry `categories` (empty = all); quiz/image pool filters by category
  (DB + in-code bank), threaded through prepareQuizForRoom/loadGroup/loadQuizPool
- public GET /api/categories lists available categories
- lobby: category chips (Toutes + each), shown when quiz/images is active
- shared: RoomSettings.categories + UpdateSettingsPayload

Verified e2e: /api/categories returns the list; filtering by ["Pokémon"] serves
only Pokémon questions.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 15:37:33 +02:00
AyoubBenziza
0619c02cdf feat(quiz): image_reveal format (progressive blur) end-to-end
Server:
- quiz-round handles image_reveal like a text-answer format (tolerant match
  on acceptedAnswers), exposing imageUrl in the round payload; degressive
  scoring comes for free from the existing speed bonus (earlier = blurrier =
  more points)
- repo includes image_reveal in the pool (requires imageUrl + acceptedAnswers)
- back-office: image upload (@fastify/multipart) saved to UPLOADS_DIR and
  served statically on /uploads (@fastify/static); create supports image_reveal
- env: UPLOADS_DIR; gitignore uploads/

Client:
- admin form: "Image à deviner" — upload + preview + accepted answers
- in-game: ImageReveal shows the image with a time-cadenced decreasing blur
  (synced via server timestamps) + text input; reveal shows the clear image
  and the answer

shared: QuizQuestionPayload.imageUrl

Verified against real server+DB: upload (url), static serve (200), create
(201), validation (400).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 21:41:34 +02:00
AyoubBenziza
d3ce52b60a feat(admin): manual quiz back-office + rewrite README
Back-office (roadmap V1 step 7):
- server: token-protected HTTP API under /api/admin (ADMIN_TOKEN), Drizzle-backed
  CRUD for manual questions — list, create (mcq/truefalse/free, category upsert,
  dedup on prompt, validation), delete; 401/503 when unauthorized/unconfigured
- client: /admin page with token login + TanStack Query (list/create/delete),
  format-aware form (QCM / vrai-faux / réponse libre)
- env: ADMIN_TOKEN

README: replace the shadcn template with a real NerdWare overview (stack,
structure, getting started, scripts, game modes, back-office).

Verified against real Postgres: auth (401), create (201), dedup (409),
validation (400), list, delete (200/404).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 16:43:19 +02:00
AyoubBenziza
5cc9113b8c feat(quiz): quiz game mode end-to-end (server mode + playable client UI)
Server:
- quiz mode (GameRound): in-memory FR question bank (mcq + truefalse),
  per-room anti-repeat, first-vote lock, score = base + speed bonus ∝ time
  left; registered via registerRound, loaded at startup
- shared: typed quiz payloads (QuizQuestionPayload / reveal truth / result)
- tests: quiz scoring, vote lock, bounds, reveal (bun test)

Client:
- room store handles round:start / voteAck / reveal / game:end
- RoomPage dispatches by status: lobby (host start controls) → quiz view
  (question, countdown, vote, reveal + scoreboard) → game-end view
- replaces standalone lobby page

Roadmap V1 step 4. Verified end-to-end over the wire (start→vote→reveal→
score→next round→game:end, no answer leaked, anti-repeat works).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 15:43:17 +02:00
AyoubBenziza
56115b5a9f feat(shared,server): scaffold @nerdware/shared types + Fastify/Socket.IO server
- packages/shared (@nerdware/shared): domain model (Room, Player, Settings,
  Round, votes, scores) + fully typed Socket.IO events, consumed as source
- apps/server (@nerdware/server): Fastify boot + /health, typed Socket.IO
  attached to the HTTP server, env config, graceful shutdown
- gitignore: allow .env.example to be committed

Roadmap V1 step 1. Room logic (room:create/join) comes next.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 14:55:52 +02:00