Commit graph

6 commits

Author SHA1 Message Date
AyoubBenziza
1e5ef2be90 feat(web): i18n (FR/EN) — homemade typed dictionary
- lightweight, dependency-free i18n: typed fr/en dictionaries (fr is the source
  of truth, en must match its shape → compile error on drift), I18nProvider +
  useI18n hook, browser detection + localStorage persistence
- FR/EN language switcher (home + room header)
- translated the whole player-facing flow: home, join, pseudo, room shell,
  lobby (incl. settings, categories, bots, track submission, history),
  quiz, blindtest, player-cards, round transitions, end screen (podium, awards,
  tracks, rounds recap), and server-error messages (mapped by code)
- history dates localized to the active language

Content (questions/categories) intentionally left as-is. Back-office (admin)
not translated yet — internal, token-gated tool.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 19:03:28 +02:00
AyoubBenziza
e490f23dec feat(web): screen transitions + confetti when the lead changes
- RoomPage animates between coarse phases (lobby ↔ game ↔ end) with a fade/
  slide (AnimatePresence, mode wait). Keyed by phase, not status, so the
  YouTube player survives in_round → reveal → scores.
- PlayerCards fires a small confetti burst when a player overtakes to take
  the lead during the game.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 18:57:49 +02:00
AyoubBenziza
0c2534f3a4 feat(web): podium on the end screen + larger avatars
- GameEndView: top-3 podium — 2nd left, champion center (taller), 3rd right,
  with gold/silver/bronze pedestals, staggered rise-in (climax on the champion),
  crown + pulsing gold glow kept on #1; ranks 4+ listed below
- bigger avatars where they read too small: lobby (size-7→11) and in-game
  player cards (size-9→14, slightly wider cards)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 11:05:54 +02:00
AyoubBenziza
4f10d86fb0 feat(web): DiceBear lorelei avatars for players
- Avatar component using DiceBear 9.x lorelei, seeded by the player name
  (stable, recognizable across screens)
- shown in the lobby list, the in-game player cards (gold ring on leader),
  and the final leaderboard (large on the winner, small on runners-up)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 10:50:17 +02:00
AyoubBenziza
2fce63530b feat(quiz): show per-player answer status during the round
- voteAck now carries `voted` (playerIds who validated) — never their answer,
  so no leak; the count/total stay for the progress text
- PlayerCards show a green "Prêt" check for players who answered and a
  pulsing "en attente" dot for those who haven't, during in_round only
- score stays visible on the cards alongside the status
- engine test updated for the new voteAck shape

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 10:30:03 +02:00
AyoubBenziza
f82c7d9700 feat(web): bomb countdown, copyable room code, persistent score cards
- Countdown: under 10s it ramps into a "bomb" — white→red color and an
  escalating scale/wiggle pulse (faster & wider as it nears 0) via Framer Motion
- RoomCode: click-to-copy the room code with visual feedback
- PlayerCards: always-on score HUD during the game (cards per player,
  animated reorder, crown on the leader) so scores are tracked continuously
  instead of only appearing at reveal
- quiz view: drop the reveal-only scoreboard (now covered by PlayerCards)
- add framer-motion dependency

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 15:56:57 +02:00