canvas-confetti burst (center pop + side jets) fired once when the game-end
screen appears.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add @icons-pack/react-simple-icons for brand logos lucide doesn't provide.
End-screen track recap now uses official SiSpotify (green) and SiYoutube (red)
icons instead of generic ones. Lucide stays for UI icons.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Self-hosted over the HTTP API: no runtime dependency on api.dicebear.com,
works offline/LAN, and no player pseudo leaks to a third party.
- @dicebear/core@10 + @dicebear/styles@10 (lorelei.json), CC0 1.0
- Avatar builds a data URI locally (new Style/Avatar), memoized per seed
- same component API (seed/className) → no call-site changes
- enable resolveJsonModule for the style import
Cost: ~64 kB gzip added to the bundle — acceptable for a self-hosted game.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Countdown: under 10s it ramps into a "bomb" — white→red color and an
escalating scale/wiggle pulse (faster & wider as it nears 0) via Framer Motion
- RoomCode: click-to-copy the room code with visual feedback
- PlayerCards: always-on score HUD during the game (cards per player,
animated reorder, crown on the leader) so scores are tracked continuously
instead of only appearing at reveal
- quiz view: drop the reveal-only scoreboard (now covered by PlayerCards)
- add framer-motion dependency
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>