Commit graph

4 commits

Author SHA1 Message Date
AyoubBenziza
0619c02cdf feat(quiz): image_reveal format (progressive blur) end-to-end
Server:
- quiz-round handles image_reveal like a text-answer format (tolerant match
  on acceptedAnswers), exposing imageUrl in the round payload; degressive
  scoring comes for free from the existing speed bonus (earlier = blurrier =
  more points)
- repo includes image_reveal in the pool (requires imageUrl + acceptedAnswers)
- back-office: image upload (@fastify/multipart) saved to UPLOADS_DIR and
  served statically on /uploads (@fastify/static); create supports image_reveal
- env: UPLOADS_DIR; gitignore uploads/

Client:
- admin form: "Image à deviner" — upload + preview + accepted answers
- in-game: ImageReveal shows the image with a time-cadenced decreasing blur
  (synced via server timestamps) + text input; reveal shows the clear image
  and the answer

shared: QuizQuestionPayload.imageUrl

Verified against real server+DB: upload (url), static serve (200), create
(201), validation (400).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 21:41:34 +02:00
AyoubBenziza
9fe30feec5 feat(server): Drizzle + PostgreSQL schema + Open Trivia DB seed
- Drizzle (postgres-js) setup: schema (quiz_category, quiz_question,
  quiz_played, game_history), client (nullable — no DATABASE_URL → null),
  drizzle.config, initial migration, migrate script
- Open Trivia DB seed: curated geek categories, mcq + truefalse, base64
  decode (incl. type/difficulty), 1 req/5s rate limit, idempotent
  (prompt unique); also seeds the FR in-code bank as source 'manual'
- quiz wired to the DB: per-room pool preloaded at game start (loadQuizPool
  excludes already-played), records quiz_played for cross-session
  anti-repeat; falls back to the in-code bank when no DB
- docker-compose for local Postgres; db:* scripts; DATABASE_URL in env

Roadmap V1 step 5. Verified against a real Postgres: migrate + seed (270
OpenTDB + 10 manual), DB-backed game serves OpenTDB questions and fills
quiz_played; no-DB fallback still serves the in-code bank.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 12:24:17 +02:00
AyoubBenziza
9ed3b8a4cb feat(server): generic game engine — GameRound interface + orchestration loop
- game/round.ts: GameRound contract (start/submitAnswer/reveal/score) +
  RoundContext + RoomGameController (decouples room from engine)
- game/registry.ts: register/createRound — adding a mode = one registerRound
- game/engine.ts: server-authoritative orchestration. Per round:
  start → broadcast round:start → wait (timer OR all eligible voted) →
  reveal → apply score deltas → score:update; then game:end. DJ counts as
  eligible voter; round ends on first condition met.
- handlers: game:start (host-only, validates rounds/modes) + round:vote
  wired to the engine
- shared: add game:start client event
- engine.test.ts: covers both end conditions + voteAck (bun test)
- turbo/root: add test task

Roadmap V1 step 3. No UI yet — concrete quiz mode + client come in step 4.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 15:29:49 +02:00
AyoubBenziza
56115b5a9f feat(shared,server): scaffold @nerdware/shared types + Fastify/Socket.IO server
- packages/shared (@nerdware/shared): domain model (Room, Player, Settings,
  Round, votes, scores) + fully typed Socket.IO events, consumed as source
- apps/server (@nerdware/server): Fastify boot + /health, typed Socket.IO
  attached to the HTTP server, env config, graceful shutdown
- gitignore: allow .env.example to be committed

Roadmap V1 step 1. Room logic (room:create/join) comes next.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 14:55:52 +02:00