Mixed mode (default):
- gameType is now mixed | quiz | blindtest, default "mixed"; the lobby
interleaves quiz + blindtest rounds so modes alternate
- lobby reworked: 3-way game-type switch, quiz count and/or blindtest config
+ track submission shown per selected type
Free-text quiz questions:
- quiz supports the `free` format (e.g. maths) alongside mcq/truefalse:
payload without choices, {text} vote, tolerant matching on acceptedAnswers
- shared QuizQuestionPayload.choices optional; reveal truth carries answer
- match util moved to game/match.ts (shared by quiz + blindtest)
- repo/seed include free + acceptedAnswers; in-code bank gains free questions
- client quiz view renders a text input for free questions
Mode-aware transitions:
- RoundTransition themed per mode (colors/label/emoji); announces the mode
on change (quiz <-> blindtest), lighter teaser within the same mode
- custom media buckets per mode: assets/transitions/{quiz,blindtest}/ + shared
- store tracks roundModeChanged
Verified e2e: mixed game alternates quiz/blindtest to completion; free-text
scoring covered by tests (22 pass).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- GameEndView: top-3 podium — 2nd left, champion center (taller), 3rd right,
with gold/silver/bronze pedestals, staggered rise-in (climax on the champion),
crown + pulsing gold glow kept on #1; ranks 4+ listed below
- bigger avatars where they read too small: lobby (size-7→11) and in-game
player cards (size-9→14, slightly wider cards)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Avatar component using DiceBear 9.x lorelei, seeded by the player name
(stable, recognizable across screens)
- shown in the lobby list, the in-game player cards (gold ring on leader),
and the final leaderboard (large on the winner, small on runners-up)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>