feature/reconnect #14

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ayoub merged 2 commits from feature/reconnect into dev 2026-06-11 15:35:41 +00:00
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ayoub self-assigned this 2026-06-11 15:35:33 +00:00
ayoub added 2 commits 2026-06-11 15:35:33 +00:00
- each player gets a reconnectToken; room:create/join return it
- new room:rejoin event: re-attaches the existing player (by id+token) to the
  new socket, broadcasts player:rejoined + room:state, and resyncs the current
  round to that socket (engine.resync re-emits round:start with their view)
- client persists the session (roomCode/playerId/token/name) in localStorage;
  bootstraps the store from it and auto-rejoins on every socket connect;
  clears it on reset/quit or failed rejoin

Verified e2e: wrong token rejected, correct token re-attaches (player present
+ connected).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- room:leave event: removes the player from the room (not just disconnected),
  reassigns host if the host leaves, deletes the room when empty
- store leaveRoom() emits it and clears the session (reset)
- room header gets a "Quitter" button (always available); end-screen "Quitter"
  now also leaves cleanly

Verified e2e: leaver removed from snapshot, host reassigned to the next player.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
ayoub merged commit 4154509fdd into dev 2026-06-11 15:35:41 +00:00
ayoub deleted branch feature/reconnect 2026-06-11 15:35:41 +00:00
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Reference: ayoub/nerdware#14
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