feat(server,web): first real-time cycle — room create/join + lobby #2
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Server (@nerdware/server):
disconnect handling, public snapshot projection (no secrets)
room:state broadcast on every change, lobby:updateSettings (host-only),
player:left on disconnect
Web (web):
Roadmap V1 step 2. Verified end-to-end (create/join/broadcast/disconnect).
Co-Authored-By: Claude Opus 4.8 (1M context) noreply@anthropic.com