feat(server): generic game engine — GameRound interface + orchestration loop #3
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RoundContext + RoomGameController (decouples room from engine)
start → broadcast round:start → wait (timer OR all eligible voted) →
reveal → apply score deltas → score:update; then game:end. DJ counts as
eligible voter; round ends on first condition met.
wired to the engine
Roadmap V1 step 3. No UI yet — concrete quiz mode + client come in step 4.
Co-Authored-By: Claude Opus 4.8 (1M context) noreply@anthropic.com