release/0.1.1 #20

Merged
ayoub merged 6 commits from release/0.1.1 into main 2026-06-12 10:35:32 +00:00
15 changed files with 165 additions and 13 deletions
Showing only changes of commit 7a41bbf8c1 - Show all commits

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@ -44,7 +44,7 @@ describe("match", () => {
})
describe("BlindtestRound", () => {
test("start : le DJ est neutre (jamais le contributeur)", () => {
test("start : le DJ est un humain connecté (le contributeur peut tomber DJ)", () => {
const rooms = new RoomManager()
const { room, player: a } = rooms.create("Alice", "sa")
const { player: b } = rooms.join(room.code, "Bob", "sb")
@ -53,10 +53,24 @@ describe("BlindtestRound", () => {
const round = new BlindtestRound()
const start = round.start(room)
expect(start.djId).toBe(b.id) // Bob (pas Alice, la contributrice)
// N'importe quel humain (Alice incluse), jamais un bot ni null.
expect([a.id, b.id]).toContain(start.djId!)
expect(start.payload).toEqual({ trackId: "t1", youtubeId: "abc12345678" })
})
test("start : un bot n'est jamais DJ", () => {
const rooms = new RoomManager()
const { room, player: a } = rooms.create("Alice", "sa")
rooms.addBot(room)
rooms.addBot(room)
room.blindtestTracks = [track(a.id)]
prepareBlindtestForRoom(room)
const round = new BlindtestRound()
// Alice est la seule humaine → DJ forcément Alice (les bots sont exclus).
expect(round.start(room).djId).toBe(a.id)
})
test("who_added : le contributeur gagne par tromperie (mauvaises devinettes)", () => {
const rooms = new RoomManager()
const { room, player: a } = rooms.create("Alice", "sa")

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@ -32,10 +32,14 @@ interface BlindtestRoundData {
track: BlindtestTrack
}
/** Tire un DJ neutre : un humain connecté qui n'a pas soumis ce titre. */
function pickDj(room: ServerRoom, submittedBy: string): string | null {
// Le blindtest dure plus longtemps (écoute + saisie).
const BLINDTEST_DURATION_SEC = 90
/** Tire un DJ : n'importe quel humain connecté (y compris le contributeur, pour
* ne pas donner d'« immunité » à celui qui n'est jamais tiré). */
function pickDj(room: ServerRoom): string | null {
const eligible = [...room.players.values()].filter(
(p) => p.connected && !p.isBot && p.id !== submittedBy
(p) => p.connected && !p.isBot
)
if (eligible.length === 0) {
return null
@ -77,13 +81,14 @@ export class BlindtestRound implements GameRound {
start(room: ServerRoom): RoundStart {
const track = takeTrack(room)
// DJ neutre (jamais le contributeur) : il pilote la lecture et vote à l'aveugle.
const djId = track ? pickDj(room, track.submittedBy) : null
// DJ = n'importe quel humain (le contributeur peut tomber DJ).
const djId = track ? pickDj(room) : null
const payload: BlindtestRoundPayload | null = track
? { trackId: track.id, youtubeId: track.youtubeId }
: null
return {
djId,
durationSec: BLINDTEST_DURATION_SEC,
payload,
secretPlayerId: track?.submittedBy,
data: track ? { track } : null,

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@ -61,6 +61,9 @@ export function registerRoomHandlers(
})
}
// Synchro d'horloge : le client mesure l'offset avec l'horloge serveur.
socket.on("time:sync", (ack) => ack(Date.now()))
socket.on("room:create", (payload, ack) => {
// Le pseudo est choisi dans la room (player:setName) : on crée sans nom.
const name = cleanName(payload?.playerName) ?? ""

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@ -15,6 +15,7 @@ import { useYoutube, type YoutubeApi } from "@/lib/youtube"
import { Countdown } from "@/components/countdown"
import { Avatar } from "@/components/avatar"
import { useI18n } from "@/i18n/context"
import { serverNow } from "@/lib/clock"
const inputClass =
"border-input bg-background h-10 w-full rounded-md border px-3 py-2 text-sm focus-visible:ring-ring focus-visible:ring-2 focus-visible:outline-none disabled:opacity-50"
@ -46,12 +47,31 @@ export function BlindtestView({ snapshot }: { snapshot: RoomSnapshot }) {
// doit "armer" le son une fois (le DJ a déjà cliqué Play, donc dispensé).
const [audioArmed, setAudioArmed] = useState(false)
// Volume local (par joueur), mémorisé entre les manches/parties.
const [volume, setVolume] = useState(() => {
const v = Number(localStorage.getItem("nerdware-volume"))
return Number.isFinite(v) && v >= 0 && v <= 100 ? v : 100
})
useEffect(() => {
if (ready) {
api.setVolume(volume)
}
}, [ready, volume, api])
function changeVolume(v: number) {
setVolume(v)
try {
localStorage.setItem("nerdware-volume", String(v))
} catch {
// ignore
}
}
// Non-DJ : on suit le DJ via media:sync (avec compensation de latence).
useEffect(() => {
if (isDj || !ready || !mediaSync) {
return
}
const elapsed = (Date.now() - mediaSync.atServerTs) / 1000
const elapsed = (serverNow() - mediaSync.atServerTs) / 1000
if (mediaSync.action === "play") {
api.seek(mediaSync.positionSec + Math.max(0, elapsed))
if (audioArmed) {
@ -68,7 +88,7 @@ export function BlindtestView({ snapshot }: { snapshot: RoomSnapshot }) {
function armAudio() {
setAudioArmed(true)
if (mediaSync && mediaSync.action !== "pause") {
const elapsed = (Date.now() - mediaSync.atServerTs) / 1000
const elapsed = (serverNow() - mediaSync.atServerTs) / 1000
api.seek(mediaSync.positionSec + Math.max(0, elapsed))
}
api.play()
@ -125,6 +145,24 @@ export function BlindtestView({ snapshot }: { snapshot: RoomSnapshot }) {
)}
</div>
{!showReveal && (
<div className="flex items-center gap-2">
<Volume2 className="text-muted-foreground size-4 shrink-0" />
<input
type="range"
min={0}
max={100}
value={volume}
onChange={(e) => changeVolume(Number(e.target.value))}
className="accent-primary flex-1"
aria-label={t.blindtest.volume}
/>
<span className="text-muted-foreground w-8 text-right text-xs tabular-nums">
{volume}
</span>
</div>
)}
{isDj && !showReveal && (
<DjControls ready={ready} api={api} mediaControl={mediaControl} />
)}

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@ -1,15 +1,17 @@
import { useEffect, useRef, useState } from "react"
import { motion } from "framer-motion"
import { useRoomStore } from "@/store/room"
import { serverNow } from "@/lib/clock"
const DANGER_FROM = 10 // secondes : seuil d'entrée en mode "bombe"
/**
* Secondes restantes. Avant `startsAt` (phase de préparation / transition),
* on affiche la durée pleine sans décompter.
* Secondes restantes, basées sur l'horloge serveur (serverNow) pour que tous les
* clients affichent le même décompte. Avant `startsAt` (préparation), on affiche
* la durée pleine sans décompter.
*/
function secondsLeft(startsAt: number, endsAt: number): number {
const now = Date.now()
const now = serverNow()
if (now < startsAt) {
return Math.ceil((endsAt - startsAt) / 1000)
}

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@ -0,0 +1,31 @@
import { Monitor, Moon, Sun } from "lucide-react"
import { useTheme } from "@/components/theme-provider"
const OPTIONS = [
{ value: "light", Icon: Sun },
{ value: "dark", Icon: Moon },
{ value: "system", Icon: Monitor },
] as const
/** Sélecteur de thème : clair / sombre / système. */
export function ThemeToggle({ className = "" }: { className?: string }) {
const { theme, setTheme } = useTheme()
return (
<div className={`flex gap-1 ${className}`}>
{OPTIONS.map(({ value, Icon }) => (
<button
key={value}
onClick={() => setTheme(value)}
title={value}
className={`rounded-md p-1.5 transition-colors ${
theme === value
? "bg-primary/10 text-foreground"
: "text-muted-foreground hover:text-foreground"
}`}
>
<Icon className="size-4" />
</button>
))}
</div>
)
}

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@ -110,6 +110,7 @@ export const en: Dict = {
},
blindtest: {
enableSound: "Enable sound",
volume: "Volume",
djHint: "You're the DJ 🎧 — control playback (and vote like everyone)",
play: "Play",
pause: "Pause",

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@ -108,6 +108,7 @@ export const fr = {
},
blindtest: {
enableSound: "Activer le son",
volume: "Volume",
djHint: "Tu es le DJ 🎧 — pilote la lecture (et vote comme les autres)",
play: "Play",
pause: "Pause",

45
apps/web/src/lib/clock.ts Normal file
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@ -0,0 +1,45 @@
// Synchro d'horloge avec le serveur : on estime l'offset (horloge serveur
// horloge locale) pour que tous les clients affichent le même décompte, quel que
// soit le décalage d'horloge de chaque machine.
import { socket } from "./socket"
let offset = 0
/** Instant courant aligné sur l'horloge serveur. */
export function serverNow(): number {
return Date.now() + offset
}
/** Une mesure : renvoie [rtt, offset estimé]. */
async function syncOnce(): Promise<[number, number]> {
const t0 = Date.now()
const serverTime = await new Promise<number>((resolve) =>
socket.emit("time:sync", resolve)
)
const t1 = Date.now()
const rtt = t1 - t0
// Au moment de la réponse (t1), l'horloge serveur valait ~ serverTime + rtt/2.
return [rtt, serverTime + rtt / 2 - t1]
}
/** Plusieurs mesures : on garde celle de plus faible latence (plus fiable). */
async function sync(): Promise<void> {
let bestRtt = Infinity
for (let i = 0; i < 3; i++) {
try {
const [rtt, est] = await syncOnce()
if (rtt < bestRtt) {
bestRtt = rtt
offset = est
}
} catch {
return
}
}
}
socket.on("connect", () => void sync())
if (socket.connected) {
void sync()
}

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@ -29,6 +29,8 @@ export interface YoutubeApi {
seek: (seconds: number) => void
time: () => number
duration: () => number
/** Volume 0100. */
setVolume: (v: number) => void
}
/**
@ -95,6 +97,7 @@ export function useYoutube(youtubeId: string) {
seek: (seconds) => playerRef.current?.seekTo(seconds, true),
time: () => playerRef.current?.getCurrentTime() ?? 0,
duration: () => playerRef.current?.getDuration() ?? 0,
setVolume: (v) => playerRef.current?.setVolume(v),
}),
[]
)

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@ -7,6 +7,7 @@ import { useRoomStore } from "@/store/room"
import { useI18n } from "@/i18n/context"
import { errorMessage } from "@/i18n/error"
import { LanguageToggle } from "@/i18n/language-toggle"
import { ThemeToggle } from "@/components/theme-toggle"
const inputClass =
"border-input bg-background ring-offset-background focus-visible:ring-ring h-10 w-full rounded-md border px-3 py-2 text-sm focus-visible:ring-2 focus-visible:outline-none disabled:opacity-50"
@ -60,7 +61,10 @@ export function HomePage() {
return (
<div className="relative flex min-h-svh items-center justify-center overflow-hidden p-6">
<LanguageToggle className="absolute top-4 right-4 z-10" />
<div className="absolute top-4 right-4 z-10 flex items-center gap-2">
<ThemeToggle />
<LanguageToggle />
</div>
{/* Halo animé */}
<motion.div
aria-hidden

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@ -19,6 +19,7 @@ import { RoundTransition } from "@/components/round-transition"
import { PseudoScreen } from "@/components/pseudo-screen"
import { useI18n } from "@/i18n/context"
import { LanguageToggle } from "@/i18n/language-toggle"
import { ThemeToggle } from "@/components/theme-toggle"
export function RoomPage({ code }: { code: string }) {
const [, navigate] = useLocation()
@ -100,6 +101,7 @@ export function RoomPage({ code }: { code: string }) {
{connected ? t.room.connected : t.room.disconnected}
</TooltipContent>
</Tooltip>
<ThemeToggle />
<LanguageToggle />
<Button
size="sm"

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@ -18,6 +18,7 @@ import {
type VoteAckPayload,
} from "@nerdware/shared"
import { socket } from "@/lib/socket"
import "@/lib/clock" // démarre la synchro d'horloge avec le serveur
import {
clearSession,
getSession,

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@ -24,6 +24,7 @@ declare global {
getCurrentTime(): number
getDuration(): number
getPlayerState(): number
setVolume(volume: number): void
loadVideoById(id: string): void
destroy(): void
}

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@ -158,6 +158,7 @@ export type Ack<T> = (result: { ok: true; data: T } | { ok: false; error: ErrorP
/** CLIENT → SERVER */
export interface ClientToServerEvents {
"time:sync": (ack: (serverNow: number) => void) => void
"room:create": (payload: RoomCreatePayload, ack: Ack<RoomCreatedPayload>) => void
"room:join": (payload: RoomJoinPayload, ack: Ack<RoomCreatedPayload>) => void
"room:rejoin": (payload: RejoinPayload, ack: Ack<RoomCreatedPayload>) => void