feature/blindtest #6

Merged
ayoub merged 9 commits from feature/blindtest into dev 2026-06-10 14:25:59 +00:00
11 changed files with 223 additions and 69 deletions
Showing only changes of commit 1071a59b68 - Show all commits

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@ -198,7 +198,7 @@ export class GameEngine implements RoomGameController {
private eligibleVoters(): string[] {
const secret = this.runtime?.secretPlayerId
return [...this.room.players.values()]
.filter((p) => p.connected && p.id !== secret)
.filter((p) => p.connected && p.name !== "" && p.id !== secret)
.map((p) => p.id)
}

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@ -53,11 +53,8 @@ export function registerRoomHandlers(
}
socket.on("room:create", (payload, ack) => {
const name = cleanName(payload?.playerName)
if (!name) {
ack({ ok: false, error: { code: "INVALID_NAME", message: "Pseudo invalide." } })
return
}
// Le pseudo est choisi dans la room (player:setName) : on crée sans nom.
const name = cleanName(payload?.playerName) ?? ""
try {
const { room, player } = rooms.create(name, socket.id)
socket.data.playerId = player.id
@ -71,12 +68,8 @@ export function registerRoomHandlers(
})
socket.on("room:join", (payload, ack) => {
const name = cleanName(payload?.playerName)
const name = cleanName(payload?.playerName) ?? ""
const code = typeof payload?.roomCode === "string" ? payload.roomCode.trim().toUpperCase() : ""
if (!name) {
ack({ ok: false, error: { code: "INVALID_NAME", message: "Pseudo invalide." } })
return
}
try {
const { room, player } = rooms.join(code, name, socket.id)
socket.data.playerId = player.id
@ -89,6 +82,22 @@ export function registerRoomHandlers(
}
})
socket.on("player:setName", (payload) => {
const code = socket.data.roomCode
const playerId = socket.data.playerId
const room = code ? rooms.get(code) : undefined
const name = cleanName(payload?.name)
if (!room || !playerId || !name) {
return
}
const player = room.players.get(playerId)
if (!player) {
return
}
player.name = name
broadcastState(room)
})
socket.on("lobby:updateSettings", (payload) => {
const code = socket.data.roomCode
const room = code ? rooms.get(code) : undefined
@ -129,7 +138,9 @@ export function registerRoomHandlers(
return
}
const hasBlindtest = room.settings.rounds.some((r) => r.type === "blindtest")
const connected = [...room.players.values()].filter((p) => p.connected).length
const connected = [...room.players.values()].filter(
(p) => p.connected && p.name !== ""
).length
if (hasBlindtest && connected < 3) {
ack({
ok: false,

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@ -112,23 +112,25 @@ export class RoomManager {
/** Projette la room vers la vue publique diffusée aux clients (sans secrets). */
toSnapshot(room: ServerRoom): RoomSnapshot {
// Seuls les joueurs ayant choisi un pseudo sont visibles dans la room.
const named = [...room.players.values()].filter((p) => p.name !== "")
return {
code: room.code,
status: room.status,
hostId: room.hostId,
players: [...room.players.values()].map((p) => ({
players: named.map((p) => ({
id: p.id,
name: p.name,
connected: p.connected,
})),
settings: room.settings,
scores: [...room.scores.entries()].map(([playerId, score]) => ({
playerId,
score,
scores: named.map((p) => ({
playerId: p.id,
score: room.scores.get(p.id) ?? 0,
})),
currentRound: room.currentRound,
totalRounds: room.settings.rounds.length,
submissions: [...room.players.values()].map((p) => ({
submissions: named.map((p) => ({
playerId: p.id,
count: room.blindtestTracks.filter((t) => t.submittedBy === p.id).length,
})),

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@ -1,11 +1,15 @@
import { Route, Switch } from "wouter"
import { HomePage } from "@/pages/home"
import { JoinPage } from "@/pages/join"
import { RoomPage } from "@/pages/room"
export function App() {
return (
<Switch>
<Route path="/" component={HomePage} />
<Route path="/join/:code">
{(params) => <JoinPage code={params.code.toUpperCase()} />}
</Route>
<Route path="/room/:code">
{(params) => <RoomPage code={params.code.toUpperCase()} />}
</Route>

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@ -0,0 +1,45 @@
import { useState } from "react"
import { Button } from "@workspace/ui/components/button"
import { useRoomStore } from "@/store/room"
import { Avatar } from "@/components/avatar"
const inputClass =
"border-input bg-background h-10 w-full rounded-md border px-3 py-2 text-center text-sm focus-visible:ring-ring focus-visible:ring-2 focus-visible:outline-none"
/** Choix du pseudo dans la room, avec aperçu de l'avatar en temps réel. */
export function PseudoScreen({ code }: { code: string }) {
const setName = useRoomStore((s) => s.setName)
const [name, setName_] = useState("")
const canSubmit = name.trim().length > 0
return (
<div className="flex min-h-svh items-center justify-center p-6">
<div className="flex w-full max-w-xs flex-col items-center gap-5">
<p className="text-muted-foreground text-xs uppercase">
Room {code}
</p>
<Avatar
seed={name.trim() || "?"}
className="size-28 ring-2 ring-primary/30"
/>
<p className="font-heading text-lg font-bold">Choisis ton pseudo</p>
<input
className={inputClass}
placeholder="Ton pseudo"
value={name}
maxLength={24}
autoFocus
onChange={(e) => setName_(e.target.value)}
onKeyDown={(e) => e.key === "Enter" && canSubmit && setName(name)}
/>
<Button
className="w-full"
disabled={!canSubmit}
onClick={() => setName(name)}
>
Entrer dans la room
</Button>
</div>
</div>
)
}

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@ -1,23 +1,29 @@
import { useState } from "react"
import { Check, Copy } from "lucide-react"
import { Check, Copy, Link2 } from "lucide-react"
import { Button } from "@workspace/ui/components/button"
/** Code de room cliquable : copie dans le presse-papier avec retour visuel. */
type Copied = "code" | "link" | null
/** Code de room copiable + bouton pour copier le lien d'invitation. */
export function RoomCode({ code }: { code: string }) {
const [copied, setCopied] = useState(false)
const [copied, setCopied] = useState<Copied>(null)
async function copy() {
async function copy(what: Copied, text: string) {
try {
await navigator.clipboard.writeText(code)
setCopied(true)
setTimeout(() => setCopied(false), 1500)
await navigator.clipboard.writeText(text)
setCopied(what)
setTimeout(() => setCopied(null), 1500)
} catch {
// presse-papier indisponible (http non sécurisé) : on ignore silencieusement
}
}
const link = `${window.location.origin}/join/${code}`
return (
<div className="flex items-center gap-3">
<button
onClick={copy}
onClick={() => copy("code", code)}
title="Copier le code"
className="group flex items-center gap-2 text-left"
>
@ -29,11 +35,22 @@ export function RoomCode({ code }: { code: string }) {
{code}
</span>
</span>
{copied ? (
{copied === "code" ? (
<Check className="size-4 text-green-500" />
) : (
<Copy className="text-muted-foreground group-hover:text-foreground size-4 transition-colors" />
)}
</button>
<Button
size="sm"
variant="secondary"
onClick={() => copy("link", link)}
title="Copier le lien d'invitation"
>
{copied === "link" ? <Check className="text-green-500" /> : <Link2 />}
{copied === "link" ? "Copié" : "Lien"}
</Button>
</div>
)
}

View file

@ -12,18 +12,15 @@ export function HomePage() {
const joinRoom = useRoomStore((s) => s.joinRoom)
const connected = useRoomStore((s) => s.connected)
const [name, setName] = useState("")
const [code, setCode] = useState("")
const [error, setError] = useState<string | null>(null)
const [busy, setBusy] = useState(false)
const canSubmit = name.trim().length > 0 && connected && !busy
async function handleCreate() {
setError(null)
setBusy(true)
try {
const { roomCode } = await createRoom(name.trim())
const { roomCode } = await createRoom()
navigate(`/room/${roomCode}`)
} catch (err) {
setError((err as { message?: string }).message ?? "Erreur")
@ -36,7 +33,7 @@ export function HomePage() {
setError(null)
setBusy(true)
try {
const { roomCode } = await joinRoom(code.trim().toUpperCase(), name.trim())
const { roomCode } = await joinRoom(code.trim().toUpperCase())
navigate(`/room/${roomCode}`)
} catch (err) {
setError((err as { message?: string }).message ?? "Erreur")
@ -57,15 +54,7 @@ export function HomePage() {
</p>
</header>
<input
className={inputClass}
placeholder="Ton pseudo"
value={name}
maxLength={24}
onChange={(e) => setName(e.target.value)}
/>
<Button disabled={!canSubmit} onClick={handleCreate}>
<Button disabled={!connected || busy} onClick={handleCreate}>
Créer une room
</Button>
@ -82,10 +71,11 @@ export function HomePage() {
value={code}
maxLength={4}
onChange={(e) => setCode(e.target.value)}
onKeyDown={(e) => e.key === "Enter" && code.trim() && handleJoin()}
/>
<Button
variant="secondary"
disabled={!canSubmit || code.trim().length === 0}
disabled={!connected || busy || code.trim().length === 0}
onClick={handleJoin}
>
Rejoindre

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@ -0,0 +1,42 @@
import { useEffect, useRef, useState } from "react"
import { Link, useLocation } from "wouter"
import { Button } from "@workspace/ui/components/button"
import { useRoomStore } from "@/store/room"
/** Lien d'invitation /join/:code → rejoint la room puis redirige vers le lobby. */
export function JoinPage({ code }: { code: string }) {
const [, navigate] = useLocation()
const joinRoom = useRoomStore((s) => s.joinRoom)
const connected = useRoomStore((s) => s.connected)
const [error, setError] = useState<string | null>(null)
const tried = useRef(false)
useEffect(() => {
if (!connected || tried.current) {
return
}
tried.current = true
joinRoom(code)
.then(({ roomCode }) => navigate(`/room/${roomCode}`, { replace: true }))
.catch((err) =>
setError((err as { message?: string }).message ?? "Room introuvable.")
)
}, [connected, code, joinRoom, navigate])
return (
<div className="flex min-h-svh flex-col items-center justify-center gap-4 p-6 text-center">
{error ? (
<>
<p className="text-muted-foreground text-sm">{error}</p>
<Link href="/">
<Button variant="secondary">Retour à l'accueil</Button>
</Link>
</>
) : (
<p className="text-muted-foreground text-sm">
Connexion à la room {code}
</p>
)}
</div>
)
}

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@ -9,19 +9,22 @@ import { PlayerCards } from "@/components/player-cards"
import { RoomCode } from "@/components/room-code"
import { Boom } from "@/components/boom"
import { RoundTransition } from "@/components/round-transition"
import { PseudoScreen } from "@/components/pseudo-screen"
export function RoomPage({ code }: { code: string }) {
const snapshot = useRoomStore((s) => s.snapshot)
const roomCode = useRoomStore((s) => s.roomCode)
const playerId = useRoomStore((s) => s.playerId)
const connected = useRoomStore((s) => s.connected)
const pseudoSet = useRoomStore((s) => s.pseudoSet)
const boomKey = useRoomStore((s) => s.boomKey)
const roundKey = useRoomStore((s) => s.roundKey)
const voteProgress = useRoomStore((s) => s.voteProgress)
const round = useRoomStore((s) => s.round)
const roundModeChanged = useRoomStore((s) => s.roundModeChanged)
// Pas de snapshot pour ce code (accès direct / refresh) : retour à l'accueil.
if (!snapshot || snapshot.code !== code) {
// Pas dans cette room (accès direct sans rejoindre / refresh) : retour accueil.
if (roomCode !== code) {
return (
<div className="flex min-h-svh flex-col items-center justify-center gap-4 p-6 text-center">
<p className="text-muted-foreground text-sm">
@ -34,6 +37,20 @@ export function RoomPage({ code }: { code: string }) {
)
}
// Pseudo pas encore choisi : on l'affiche d'abord.
if (!pseudoSet) {
return <PseudoScreen code={code} />
}
// En attente du premier snapshot.
if (!snapshot || snapshot.code !== code) {
return (
<div className="flex min-h-svh items-center justify-center p-6">
<p className="text-muted-foreground text-sm">Chargement</p>
</div>
)
}
// Cards de scores visibles en permanence pendant le jeu (suivi continu).
const inGame =
snapshot.status === "in_round" ||

View file

@ -37,6 +37,8 @@ interface RoomState {
connected: boolean
playerId: string | null
roomCode: string | null
/** Le joueur local a-t-il choisi son pseudo dans la room ? */
pseudoSet: boolean
snapshot: RoomSnapshot | null
lastError: ErrorPayload | null
@ -53,8 +55,9 @@ interface RoomState {
/** Le type d'épreuve a-t-il changé par rapport à la manche précédente ? */
roundModeChanged: boolean
createRoom: (playerName: string) => Promise<RoomCreatedPayload>
joinRoom: (roomCode: string, playerName: string) => Promise<RoomCreatedPayload>
createRoom: () => Promise<RoomCreatedPayload>
joinRoom: (roomCode: string) => Promise<RoomCreatedPayload>
setName: (name: string) => void
updateSettings: (partial: Partial<UpdateSettingsPayload>) => void
startGame: (rounds: RoundConfig[]) => Promise<void>
submitTrack: (youtubeUrl: string) => Promise<SubmitOkPayload>
@ -73,6 +76,7 @@ export const useRoomStore = create<RoomState>((set, get) => ({
connected: socket.connected,
playerId: null,
roomCode: null,
pseudoSet: false,
snapshot: null,
lastError: null,
round: null,
@ -86,11 +90,15 @@ export const useRoomStore = create<RoomState>((set, get) => ({
roundKey: 0,
roundModeChanged: false,
createRoom: (playerName) =>
createRoom: () =>
new Promise((resolve, reject) => {
socket.emit("room:create", { playerName }, (res) => {
socket.emit("room:create", {}, (res) => {
if (res.ok) {
set({ playerId: res.data.playerId, roomCode: res.data.roomCode })
set({
playerId: res.data.playerId,
roomCode: res.data.roomCode,
pseudoSet: false,
})
resolve(res.data)
} else {
set({ lastError: res.error })
@ -99,11 +107,15 @@ export const useRoomStore = create<RoomState>((set, get) => ({
})
}),
joinRoom: (roomCode, playerName) =>
joinRoom: (roomCode) =>
new Promise((resolve, reject) => {
socket.emit("room:join", { roomCode, playerName }, (res) => {
socket.emit("room:join", { roomCode }, (res) => {
if (res.ok) {
set({ playerId: res.data.playerId, roomCode: res.data.roomCode })
set({
playerId: res.data.playerId,
roomCode: res.data.roomCode,
pseudoSet: false,
})
resolve(res.data)
} else {
set({ lastError: res.error })
@ -112,6 +124,14 @@ export const useRoomStore = create<RoomState>((set, get) => ({
})
}),
setName: (name) => {
if (name.trim().length === 0) {
return
}
socket.emit("player:setName", { name: name.trim() })
set({ pseudoSet: true })
},
updateSettings: (partial) => {
const current = get().snapshot?.settings ?? DEFAULT_ROOM_SETTINGS
socket.emit("lobby:updateSettings", {
@ -184,6 +204,7 @@ export const useRoomStore = create<RoomState>((set, get) => ({
reset: () =>
set({
roomCode: null,
pseudoSet: false,
snapshot: null,
lastError: null,
round: null,

View file

@ -14,7 +14,7 @@ import type {
// --- Payloads ------------------------------------------------------------
export interface RoomCreatePayload {
playerName: string
playerName?: string
}
export interface RoomCreatedPayload {
@ -24,7 +24,11 @@ export interface RoomCreatedPayload {
export interface RoomJoinPayload {
roomCode: string
playerName: string
playerName?: string
}
export interface SetNamePayload {
name: string
}
export interface UpdateSettingsPayload {
@ -126,6 +130,7 @@ export type Ack<T> = (result: { ok: true; data: T } | { ok: false; error: ErrorP
export interface ClientToServerEvents {
"room:create": (payload: RoomCreatePayload, ack: Ack<RoomCreatedPayload>) => void
"room:join": (payload: RoomJoinPayload, ack: Ack<RoomCreatedPayload>) => void
"player:setName": (payload: SetNamePayload) => void
"lobby:updateSettings": (payload: UpdateSettingsPayload) => void
"lobby:return": () => void
"game:start": (ack: Ack<null>) => void