feature/blindtest #6
11 changed files with 223 additions and 69 deletions
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@ -198,7 +198,7 @@ export class GameEngine implements RoomGameController {
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private eligibleVoters(): string[] {
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const secret = this.runtime?.secretPlayerId
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return [...this.room.players.values()]
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.filter((p) => p.connected && p.id !== secret)
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.filter((p) => p.connected && p.name !== "" && p.id !== secret)
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.map((p) => p.id)
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}
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@ -53,11 +53,8 @@ export function registerRoomHandlers(
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}
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socket.on("room:create", (payload, ack) => {
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const name = cleanName(payload?.playerName)
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if (!name) {
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ack({ ok: false, error: { code: "INVALID_NAME", message: "Pseudo invalide." } })
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return
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}
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// Le pseudo est choisi dans la room (player:setName) : on crée sans nom.
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const name = cleanName(payload?.playerName) ?? ""
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try {
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const { room, player } = rooms.create(name, socket.id)
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socket.data.playerId = player.id
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@ -71,12 +68,8 @@ export function registerRoomHandlers(
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})
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socket.on("room:join", (payload, ack) => {
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const name = cleanName(payload?.playerName)
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const name = cleanName(payload?.playerName) ?? ""
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const code = typeof payload?.roomCode === "string" ? payload.roomCode.trim().toUpperCase() : ""
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if (!name) {
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ack({ ok: false, error: { code: "INVALID_NAME", message: "Pseudo invalide." } })
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return
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}
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try {
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const { room, player } = rooms.join(code, name, socket.id)
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socket.data.playerId = player.id
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@ -89,6 +82,22 @@ export function registerRoomHandlers(
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}
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})
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socket.on("player:setName", (payload) => {
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const code = socket.data.roomCode
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const playerId = socket.data.playerId
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const room = code ? rooms.get(code) : undefined
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const name = cleanName(payload?.name)
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if (!room || !playerId || !name) {
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return
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}
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const player = room.players.get(playerId)
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if (!player) {
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return
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}
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player.name = name
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broadcastState(room)
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})
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socket.on("lobby:updateSettings", (payload) => {
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const code = socket.data.roomCode
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const room = code ? rooms.get(code) : undefined
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@ -129,7 +138,9 @@ export function registerRoomHandlers(
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return
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}
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const hasBlindtest = room.settings.rounds.some((r) => r.type === "blindtest")
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const connected = [...room.players.values()].filter((p) => p.connected).length
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const connected = [...room.players.values()].filter(
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(p) => p.connected && p.name !== ""
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).length
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if (hasBlindtest && connected < 3) {
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ack({
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ok: false,
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@ -112,23 +112,25 @@ export class RoomManager {
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/** Projette la room vers la vue publique diffusée aux clients (sans secrets). */
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toSnapshot(room: ServerRoom): RoomSnapshot {
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// Seuls les joueurs ayant choisi un pseudo sont visibles dans la room.
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const named = [...room.players.values()].filter((p) => p.name !== "")
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return {
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code: room.code,
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status: room.status,
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hostId: room.hostId,
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players: [...room.players.values()].map((p) => ({
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players: named.map((p) => ({
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id: p.id,
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name: p.name,
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connected: p.connected,
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})),
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settings: room.settings,
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scores: [...room.scores.entries()].map(([playerId, score]) => ({
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playerId,
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score,
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scores: named.map((p) => ({
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playerId: p.id,
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score: room.scores.get(p.id) ?? 0,
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})),
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currentRound: room.currentRound,
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totalRounds: room.settings.rounds.length,
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submissions: [...room.players.values()].map((p) => ({
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submissions: named.map((p) => ({
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playerId: p.id,
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count: room.blindtestTracks.filter((t) => t.submittedBy === p.id).length,
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})),
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@ -1,11 +1,15 @@
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import { Route, Switch } from "wouter"
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import { HomePage } from "@/pages/home"
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import { JoinPage } from "@/pages/join"
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import { RoomPage } from "@/pages/room"
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export function App() {
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return (
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<Switch>
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<Route path="/" component={HomePage} />
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<Route path="/join/:code">
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{(params) => <JoinPage code={params.code.toUpperCase()} />}
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</Route>
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<Route path="/room/:code">
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{(params) => <RoomPage code={params.code.toUpperCase()} />}
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</Route>
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45
apps/web/src/components/pseudo-screen.tsx
Normal file
45
apps/web/src/components/pseudo-screen.tsx
Normal file
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@ -0,0 +1,45 @@
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import { useState } from "react"
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import { Button } from "@workspace/ui/components/button"
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import { useRoomStore } from "@/store/room"
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import { Avatar } from "@/components/avatar"
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const inputClass =
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"border-input bg-background h-10 w-full rounded-md border px-3 py-2 text-center text-sm focus-visible:ring-ring focus-visible:ring-2 focus-visible:outline-none"
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/** Choix du pseudo dans la room, avec aperçu de l'avatar en temps réel. */
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export function PseudoScreen({ code }: { code: string }) {
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const setName = useRoomStore((s) => s.setName)
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const [name, setName_] = useState("")
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const canSubmit = name.trim().length > 0
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return (
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<div className="flex min-h-svh items-center justify-center p-6">
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<div className="flex w-full max-w-xs flex-col items-center gap-5">
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<p className="text-muted-foreground text-xs uppercase">
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Room {code}
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</p>
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<Avatar
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seed={name.trim() || "?"}
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className="size-28 ring-2 ring-primary/30"
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/>
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<p className="font-heading text-lg font-bold">Choisis ton pseudo</p>
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<input
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className={inputClass}
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placeholder="Ton pseudo"
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value={name}
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maxLength={24}
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autoFocus
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onChange={(e) => setName_(e.target.value)}
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onKeyDown={(e) => e.key === "Enter" && canSubmit && setName(name)}
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/>
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<Button
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className="w-full"
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disabled={!canSubmit}
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onClick={() => setName(name)}
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>
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Entrer dans la room
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</Button>
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</div>
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</div>
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)
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}
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@ -1,23 +1,29 @@
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import { useState } from "react"
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import { Check, Copy } from "lucide-react"
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import { Check, Copy, Link2 } from "lucide-react"
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import { Button } from "@workspace/ui/components/button"
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/** Code de room cliquable : copie dans le presse-papier avec retour visuel. */
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type Copied = "code" | "link" | null
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/** Code de room copiable + bouton pour copier le lien d'invitation. */
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export function RoomCode({ code }: { code: string }) {
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const [copied, setCopied] = useState(false)
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const [copied, setCopied] = useState<Copied>(null)
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async function copy() {
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async function copy(what: Copied, text: string) {
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try {
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await navigator.clipboard.writeText(code)
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setCopied(true)
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setTimeout(() => setCopied(false), 1500)
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await navigator.clipboard.writeText(text)
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setCopied(what)
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setTimeout(() => setCopied(null), 1500)
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} catch {
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// presse-papier indisponible (http non sécurisé) : on ignore silencieusement
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}
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}
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const link = `${window.location.origin}/join/${code}`
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return (
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<div className="flex items-center gap-3">
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<button
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onClick={copy}
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onClick={() => copy("code", code)}
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title="Copier le code"
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className="group flex items-center gap-2 text-left"
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>
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@ -29,11 +35,22 @@ export function RoomCode({ code }: { code: string }) {
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{code}
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</span>
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</span>
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{copied ? (
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{copied === "code" ? (
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<Check className="size-4 text-green-500" />
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) : (
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<Copy className="text-muted-foreground group-hover:text-foreground size-4 transition-colors" />
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)}
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</button>
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<Button
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size="sm"
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variant="secondary"
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onClick={() => copy("link", link)}
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title="Copier le lien d'invitation"
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>
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{copied === "link" ? <Check className="text-green-500" /> : <Link2 />}
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{copied === "link" ? "Copié" : "Lien"}
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</Button>
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</div>
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)
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}
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@ -12,18 +12,15 @@ export function HomePage() {
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const joinRoom = useRoomStore((s) => s.joinRoom)
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const connected = useRoomStore((s) => s.connected)
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const [name, setName] = useState("")
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const [code, setCode] = useState("")
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const [error, setError] = useState<string | null>(null)
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const [busy, setBusy] = useState(false)
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const canSubmit = name.trim().length > 0 && connected && !busy
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async function handleCreate() {
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setError(null)
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setBusy(true)
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try {
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const { roomCode } = await createRoom(name.trim())
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const { roomCode } = await createRoom()
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navigate(`/room/${roomCode}`)
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} catch (err) {
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setError((err as { message?: string }).message ?? "Erreur")
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@ -36,7 +33,7 @@ export function HomePage() {
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setError(null)
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setBusy(true)
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try {
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const { roomCode } = await joinRoom(code.trim().toUpperCase(), name.trim())
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const { roomCode } = await joinRoom(code.trim().toUpperCase())
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navigate(`/room/${roomCode}`)
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} catch (err) {
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setError((err as { message?: string }).message ?? "Erreur")
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@ -57,15 +54,7 @@ export function HomePage() {
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</p>
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</header>
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<input
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className={inputClass}
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placeholder="Ton pseudo"
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value={name}
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maxLength={24}
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onChange={(e) => setName(e.target.value)}
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/>
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<Button disabled={!canSubmit} onClick={handleCreate}>
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<Button disabled={!connected || busy} onClick={handleCreate}>
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Créer une room
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</Button>
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@ -82,10 +71,11 @@ export function HomePage() {
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value={code}
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maxLength={4}
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onChange={(e) => setCode(e.target.value)}
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onKeyDown={(e) => e.key === "Enter" && code.trim() && handleJoin()}
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/>
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<Button
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variant="secondary"
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disabled={!canSubmit || code.trim().length === 0}
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disabled={!connected || busy || code.trim().length === 0}
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onClick={handleJoin}
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>
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Rejoindre
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42
apps/web/src/pages/join.tsx
Normal file
42
apps/web/src/pages/join.tsx
Normal file
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@ -0,0 +1,42 @@
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import { useEffect, useRef, useState } from "react"
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import { Link, useLocation } from "wouter"
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import { Button } from "@workspace/ui/components/button"
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import { useRoomStore } from "@/store/room"
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/** Lien d'invitation /join/:code → rejoint la room puis redirige vers le lobby. */
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export function JoinPage({ code }: { code: string }) {
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const [, navigate] = useLocation()
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const joinRoom = useRoomStore((s) => s.joinRoom)
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const connected = useRoomStore((s) => s.connected)
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const [error, setError] = useState<string | null>(null)
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const tried = useRef(false)
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useEffect(() => {
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if (!connected || tried.current) {
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return
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}
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tried.current = true
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joinRoom(code)
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.then(({ roomCode }) => navigate(`/room/${roomCode}`, { replace: true }))
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.catch((err) =>
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setError((err as { message?: string }).message ?? "Room introuvable.")
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)
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}, [connected, code, joinRoom, navigate])
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return (
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<div className="flex min-h-svh flex-col items-center justify-center gap-4 p-6 text-center">
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{error ? (
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<>
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<p className="text-muted-foreground text-sm">{error}</p>
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<Link href="/">
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<Button variant="secondary">Retour à l'accueil</Button>
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</Link>
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</>
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) : (
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<p className="text-muted-foreground text-sm">
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Connexion à la room {code}…
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</p>
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)}
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</div>
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)
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}
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@ -9,19 +9,22 @@ import { PlayerCards } from "@/components/player-cards"
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import { RoomCode } from "@/components/room-code"
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import { Boom } from "@/components/boom"
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import { RoundTransition } from "@/components/round-transition"
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import { PseudoScreen } from "@/components/pseudo-screen"
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export function RoomPage({ code }: { code: string }) {
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const snapshot = useRoomStore((s) => s.snapshot)
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const roomCode = useRoomStore((s) => s.roomCode)
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const playerId = useRoomStore((s) => s.playerId)
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const connected = useRoomStore((s) => s.connected)
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const pseudoSet = useRoomStore((s) => s.pseudoSet)
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const boomKey = useRoomStore((s) => s.boomKey)
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const roundKey = useRoomStore((s) => s.roundKey)
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const voteProgress = useRoomStore((s) => s.voteProgress)
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const round = useRoomStore((s) => s.round)
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const roundModeChanged = useRoomStore((s) => s.roundModeChanged)
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// Pas de snapshot pour ce code (accès direct / refresh) : retour à l'accueil.
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if (!snapshot || snapshot.code !== code) {
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// Pas dans cette room (accès direct sans rejoindre / refresh) : retour accueil.
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if (roomCode !== code) {
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return (
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<div className="flex min-h-svh flex-col items-center justify-center gap-4 p-6 text-center">
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<p className="text-muted-foreground text-sm">
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@ -34,6 +37,20 @@ export function RoomPage({ code }: { code: string }) {
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)
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}
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// Pseudo pas encore choisi : on l'affiche d'abord.
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if (!pseudoSet) {
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return <PseudoScreen code={code} />
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}
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// En attente du premier snapshot.
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if (!snapshot || snapshot.code !== code) {
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return (
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<div className="flex min-h-svh items-center justify-center p-6">
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<p className="text-muted-foreground text-sm">Chargement…</p>
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</div>
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)
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}
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// Cards de scores visibles en permanence pendant le jeu (suivi continu).
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const inGame =
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snapshot.status === "in_round" ||
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|
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@ -37,6 +37,8 @@ interface RoomState {
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connected: boolean
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playerId: string | null
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roomCode: string | null
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/** Le joueur local a-t-il choisi son pseudo dans la room ? */
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pseudoSet: boolean
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snapshot: RoomSnapshot | null
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lastError: ErrorPayload | null
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@ -53,8 +55,9 @@ interface RoomState {
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/** Le type d'épreuve a-t-il changé par rapport à la manche précédente ? */
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roundModeChanged: boolean
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createRoom: (playerName: string) => Promise<RoomCreatedPayload>
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joinRoom: (roomCode: string, playerName: string) => Promise<RoomCreatedPayload>
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createRoom: () => Promise<RoomCreatedPayload>
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joinRoom: (roomCode: string) => Promise<RoomCreatedPayload>
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setName: (name: string) => void
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updateSettings: (partial: Partial<UpdateSettingsPayload>) => void
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startGame: (rounds: RoundConfig[]) => Promise<void>
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submitTrack: (youtubeUrl: string) => Promise<SubmitOkPayload>
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@ -73,6 +76,7 @@ export const useRoomStore = create<RoomState>((set, get) => ({
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connected: socket.connected,
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playerId: null,
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roomCode: null,
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pseudoSet: false,
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snapshot: null,
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lastError: null,
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round: null,
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@ -86,11 +90,15 @@ export const useRoomStore = create<RoomState>((set, get) => ({
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roundKey: 0,
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roundModeChanged: false,
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createRoom: (playerName) =>
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createRoom: () =>
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new Promise((resolve, reject) => {
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socket.emit("room:create", { playerName }, (res) => {
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socket.emit("room:create", {}, (res) => {
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if (res.ok) {
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set({ playerId: res.data.playerId, roomCode: res.data.roomCode })
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set({
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playerId: res.data.playerId,
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roomCode: res.data.roomCode,
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pseudoSet: false,
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})
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resolve(res.data)
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} else {
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set({ lastError: res.error })
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@ -99,11 +107,15 @@ export const useRoomStore = create<RoomState>((set, get) => ({
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})
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}),
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joinRoom: (roomCode, playerName) =>
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joinRoom: (roomCode) =>
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new Promise((resolve, reject) => {
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socket.emit("room:join", { roomCode, playerName }, (res) => {
|
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socket.emit("room:join", { roomCode }, (res) => {
|
||||
if (res.ok) {
|
||||
set({ playerId: res.data.playerId, roomCode: res.data.roomCode })
|
||||
set({
|
||||
playerId: res.data.playerId,
|
||||
roomCode: res.data.roomCode,
|
||||
pseudoSet: false,
|
||||
})
|
||||
resolve(res.data)
|
||||
} else {
|
||||
set({ lastError: res.error })
|
||||
|
|
@ -112,6 +124,14 @@ export const useRoomStore = create<RoomState>((set, get) => ({
|
|||
})
|
||||
}),
|
||||
|
||||
setName: (name) => {
|
||||
if (name.trim().length === 0) {
|
||||
return
|
||||
}
|
||||
socket.emit("player:setName", { name: name.trim() })
|
||||
set({ pseudoSet: true })
|
||||
},
|
||||
|
||||
updateSettings: (partial) => {
|
||||
const current = get().snapshot?.settings ?? DEFAULT_ROOM_SETTINGS
|
||||
socket.emit("lobby:updateSettings", {
|
||||
|
|
@ -184,6 +204,7 @@ export const useRoomStore = create<RoomState>((set, get) => ({
|
|||
reset: () =>
|
||||
set({
|
||||
roomCode: null,
|
||||
pseudoSet: false,
|
||||
snapshot: null,
|
||||
lastError: null,
|
||||
round: null,
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ import type {
|
|||
// --- Payloads ------------------------------------------------------------
|
||||
|
||||
export interface RoomCreatePayload {
|
||||
playerName: string
|
||||
playerName?: string
|
||||
}
|
||||
|
||||
export interface RoomCreatedPayload {
|
||||
|
|
@ -24,7 +24,11 @@ export interface RoomCreatedPayload {
|
|||
|
||||
export interface RoomJoinPayload {
|
||||
roomCode: string
|
||||
playerName: string
|
||||
playerName?: string
|
||||
}
|
||||
|
||||
export interface SetNamePayload {
|
||||
name: string
|
||||
}
|
||||
|
||||
export interface UpdateSettingsPayload {
|
||||
|
|
@ -126,6 +130,7 @@ export type Ack<T> = (result: { ok: true; data: T } | { ok: false; error: ErrorP
|
|||
export interface ClientToServerEvents {
|
||||
"room:create": (payload: RoomCreatePayload, ack: Ack<RoomCreatedPayload>) => void
|
||||
"room:join": (payload: RoomJoinPayload, ack: Ack<RoomCreatedPayload>) => void
|
||||
"player:setName": (payload: SetNamePayload) => void
|
||||
"lobby:updateSettings": (payload: UpdateSettingsPayload) => void
|
||||
"lobby:return": () => void
|
||||
"game:start": (ack: Ack<null>) => void
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue