nerdware/apps/server/src
AyoubBenziza 42a36fc442 feat: blindtest needs 2 real players + bot difficulty setting
- blindtest is only available with >=3 players AND >=2 humans (a bot can't be DJ):
  lobby gate + tooltips updated, and server game:start rejects otherwise
- new botDifficulty setting (easy/normal/hard) drives how often bots answer
  correctly (quiz + blindtest who-added / title-artist); host picks it in the
  lobby when at least one bot is present

Verified e2e: blindtest start rejected with 1 human + 2 bots (NEED_THREE).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 18:03:03 +02:00
..
admin feat: game history + question lang/active management 2026-06-11 17:12:07 +02:00
db feat: game history + question lang/active management 2026-06-11 17:12:07 +02:00
game feat: blindtest needs 2 real players + bot difficulty setting 2026-06-11 18:03:03 +02:00
env.ts feat(quiz): image_reveal format (progressive blur) end-to-end 2026-06-10 21:41:34 +02:00
handlers.ts feat: blindtest needs 2 real players + bot difficulty setting 2026-06-11 18:03:03 +02:00
index.ts feat: game history + question lang/active management 2026-06-11 17:12:07 +02:00
rooms.ts feat: bots — virtual players to fill a game 2026-06-11 17:48:33 +02:00
socket.ts feat(server,web): first real-time cycle — room create/join + lobby 2026-06-08 15:16:26 +02:00