nerdware/apps/web
AyoubBenziza 42a36fc442 feat: blindtest needs 2 real players + bot difficulty setting
- blindtest is only available with >=3 players AND >=2 humans (a bot can't be DJ):
  lobby gate + tooltips updated, and server game:start rejects otherwise
- new botDifficulty setting (easy/normal/hard) drives how often bots answer
  correctly (quiz + blindtest who-added / title-artist); host picks it in the
  lobby when at least one bot is present

Verified e2e: blindtest start rejected with 1 human + 2 bots (NEED_THREE).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 18:03:03 +02:00
..
src feat: blindtest needs 2 real players + bot difficulty setting 2026-06-11 18:03:03 +02:00
.env.example feat(server,web): first real-time cycle — room create/join + lobby 2026-06-08 15:16:26 +02:00
components.json feat: initial commit 2026-06-07 18:45:52 +02:00
eslint.config.js feat: initial commit 2026-06-07 18:45:52 +02:00
index.html feat: "Images" as a distinct mode, refined lobby settings, upload button, app title 2026-06-10 23:31:30 +02:00
package.json feat(web): victory confetti on the end screen 2026-06-10 17:54:23 +02:00
tsconfig.app.json refactor(web): generate DiceBear avatars locally instead of via HTTP API 2026-06-09 10:58:23 +02:00
tsconfig.json feat: initial commit 2026-06-07 18:45:52 +02:00
tsconfig.node.json feat: initial commit 2026-06-07 18:45:52 +02:00
vite.config.ts feat: initial commit 2026-06-07 18:45:52 +02:00