nerdware/apps/server/src
AyoubBenziza 6362b97508 fix(web): blindtest sound, hidden vote status, authoritative tracks, quiz input
From friends playtest feedback:
- blindtest "who added it?" (and mixed): hide the per-player vote status — the
  contributor never validates, which gave them away
- blindtest sound: set YT player `origin`/`enablejsapi` (fixes the postMessage
  origin warning) and add a per-game "Activer le son" gesture for non-DJ
  (browsers block audible autoplay without a user gesture)
- track list: render each player's own tracks from a server-sent, authoritative
  blindtest:myTracks event (emitted on submit/remove/reconnect) instead of local
  state that desynced on remount — fixes the "3/3 but only 2 shown" case
- quiz: reset the free-answer input between questions (was pre-filled with the
  previous answer)

Verified e2e: myTracks emitted on submit + reconnect.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-12 00:16:27 +02:00
..
admin feat: game history + question lang/active management 2026-06-11 17:12:07 +02:00
db fix(server): connect via PG* vars (robust to special chars in password) 2026-06-11 23:54:56 +02:00
game feat: blindtest needs 2 real players + bot difficulty setting 2026-06-11 18:03:03 +02:00
env.ts feat(quiz): image_reveal format (progressive blur) end-to-end 2026-06-10 21:41:34 +02:00
handlers.ts fix(web): blindtest sound, hidden vote status, authoritative tracks, quiz input 2026-06-12 00:16:27 +02:00
index.ts feat: game history + question lang/active management 2026-06-11 17:12:07 +02:00
rooms.ts feat: bots — virtual players to fill a game 2026-06-11 17:48:33 +02:00
socket.ts feat(server,web): first real-time cycle — room create/join + lobby 2026-06-08 15:16:26 +02:00