- GameEndView: top-3 podium — 2nd left, champion center (taller), 3rd right, with gold/silver/bronze pedestals, staggered rise-in (climax on the champion), crown + pulsing gold glow kept on #1; ranks 4+ listed below - bigger avatars where they read too small: lobby (size-7→11) and in-game player cards (size-9→14, slightly wider cards) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
204 lines
6 KiB
TypeScript
204 lines
6 KiB
TypeScript
import { Link } from "wouter"
|
|
import { motion } from "framer-motion"
|
|
import { Crown } from "lucide-react"
|
|
import type { PlayerScore, RoomSnapshot } from "@nerdware/shared"
|
|
import { Button } from "@workspace/ui/components/button"
|
|
import { useRoomStore } from "@/store/room"
|
|
import { Avatar } from "@/components/avatar"
|
|
|
|
type Place = 1 | 2 | 3
|
|
|
|
// Hauteur de marche, couleurs (or / argent / bronze) et taille d'avatar par place.
|
|
const PODIUM: Record<Place, {
|
|
bar: string
|
|
pedestal: string
|
|
text: string
|
|
ring: string
|
|
avatar: string
|
|
}> = {
|
|
1: {
|
|
bar: "h-24",
|
|
pedestal: "border-amber-400 bg-gradient-to-b from-amber-400/30 to-amber-400/5",
|
|
text: "text-amber-400",
|
|
ring: "ring-amber-400",
|
|
avatar: "size-20",
|
|
},
|
|
2: {
|
|
bar: "h-16",
|
|
pedestal: "border-zinc-300/70 bg-gradient-to-b from-zinc-300/20 to-zinc-300/5",
|
|
text: "text-zinc-300",
|
|
ring: "ring-zinc-300",
|
|
avatar: "size-16",
|
|
},
|
|
3: {
|
|
bar: "h-12",
|
|
pedestal: "border-amber-700/70 bg-gradient-to-b from-amber-700/25 to-amber-700/5",
|
|
text: "text-amber-600",
|
|
ring: "ring-amber-700",
|
|
avatar: "size-16",
|
|
},
|
|
}
|
|
|
|
function PodiumColumn({
|
|
entry,
|
|
place,
|
|
name,
|
|
isMe,
|
|
delay,
|
|
}: {
|
|
entry: PlayerScore
|
|
place: Place
|
|
name: string
|
|
isMe: boolean
|
|
delay: number
|
|
}) {
|
|
const cfg = PODIUM[place]
|
|
return (
|
|
<motion.div
|
|
initial={{ y: 30, opacity: 0 }}
|
|
animate={{ y: 0, opacity: 1 }}
|
|
transition={{ type: "spring", stiffness: 260, damping: 22, delay }}
|
|
className="flex w-24 flex-col items-center gap-1"
|
|
>
|
|
<div className="relative">
|
|
{place === 1 && (
|
|
<motion.span
|
|
initial={{ y: -26, rotate: -25, opacity: 0 }}
|
|
animate={{ y: 0, rotate: 0, opacity: 1 }}
|
|
transition={{ type: "spring", stiffness: 500, damping: 14, delay: delay + 0.25 }}
|
|
className="absolute -top-5 left-1/2 z-10 -translate-x-1/2"
|
|
>
|
|
<Crown className="size-8 fill-amber-400 text-amber-400 drop-shadow" />
|
|
</motion.span>
|
|
)}
|
|
<motion.div
|
|
animate={
|
|
place === 1
|
|
? {
|
|
boxShadow: [
|
|
"0 0 0px 0px rgba(251,191,36,0)",
|
|
"0 0 24px 4px rgba(251,191,36,0.5)",
|
|
"0 0 12px 2px rgba(251,191,36,0.25)",
|
|
],
|
|
}
|
|
: undefined
|
|
}
|
|
transition={{ duration: 2, repeat: Infinity, repeatType: "reverse" }}
|
|
className="rounded-full"
|
|
>
|
|
<Avatar seed={name} className={`${cfg.avatar} ring-2 ${cfg.ring}`} />
|
|
</motion.div>
|
|
</div>
|
|
|
|
<span className="max-w-24 truncate text-sm font-medium">
|
|
{name}
|
|
{isMe && <span className="text-muted-foreground"> (toi)</span>}
|
|
</span>
|
|
<span className={`font-heading text-lg font-black tabular-nums ${cfg.text}`}>
|
|
{entry.score}
|
|
</span>
|
|
|
|
<div
|
|
className={`mt-1 flex w-full items-start justify-center rounded-t-lg border-x border-t-2 pt-1 ${cfg.bar} ${cfg.pedestal}`}
|
|
>
|
|
<span className={`font-heading text-2xl font-black ${cfg.text}`}>
|
|
{place}
|
|
</span>
|
|
</div>
|
|
</motion.div>
|
|
)
|
|
}
|
|
|
|
export function GameEndView({ snapshot }: { snapshot: RoomSnapshot }) {
|
|
const playerId = useRoomStore((s) => s.playerId)
|
|
const finalScores = useRoomStore((s) => s.finalScores)
|
|
const reset = useRoomStore((s) => s.reset)
|
|
|
|
const scores: PlayerScore[] = finalScores ?? snapshot.scores
|
|
const ranked = [...scores].sort((a, b) => b.score - a.score)
|
|
const nameOf = (id: string) =>
|
|
snapshot.players.find((p) => p.id === id)?.name ?? "?"
|
|
const isMe = (id: string) => id === playerId
|
|
|
|
const [first, second, third] = ranked
|
|
const rest = ranked.slice(3)
|
|
|
|
return (
|
|
<div className="flex w-full max-w-md flex-col gap-6 text-center">
|
|
<header>
|
|
<p className="text-muted-foreground text-xs uppercase">
|
|
Partie terminée
|
|
</p>
|
|
<h2 className="font-heading text-2xl font-bold">
|
|
🏆 {first ? nameOf(first.playerId) : "?"} l'emporte !
|
|
</h2>
|
|
</header>
|
|
|
|
{/* Podium : 2e à gauche, champion au centre, 3e à droite. */}
|
|
<div className="mt-4 flex items-end justify-center gap-2">
|
|
{second && (
|
|
<PodiumColumn
|
|
entry={second}
|
|
place={2}
|
|
name={nameOf(second.playerId)}
|
|
isMe={isMe(second.playerId)}
|
|
delay={0.1}
|
|
/>
|
|
)}
|
|
{first && (
|
|
<PodiumColumn
|
|
entry={first}
|
|
place={1}
|
|
name={nameOf(first.playerId)}
|
|
isMe={isMe(first.playerId)}
|
|
delay={0.3}
|
|
/>
|
|
)}
|
|
{third && (
|
|
<PodiumColumn
|
|
entry={third}
|
|
place={3}
|
|
name={nameOf(third.playerId)}
|
|
isMe={isMe(third.playerId)}
|
|
delay={0}
|
|
/>
|
|
)}
|
|
</div>
|
|
|
|
{rest.length > 0 && (
|
|
<ol className="flex flex-col gap-1">
|
|
{rest.map((s, i) => (
|
|
<li
|
|
key={s.playerId}
|
|
className={`bg-muted/40 flex items-center justify-between rounded-md px-3 py-2 text-sm ${
|
|
isMe(s.playerId) ? "ring-primary ring-2" : ""
|
|
}`}
|
|
>
|
|
<span className="flex items-center gap-2">
|
|
<span className="text-muted-foreground w-5 text-right tabular-nums">
|
|
{i + 4}
|
|
</span>
|
|
<Avatar seed={nameOf(s.playerId)} className="size-7" />
|
|
<span>
|
|
{nameOf(s.playerId)}
|
|
{isMe(s.playerId) && (
|
|
<span className="text-muted-foreground"> (toi)</span>
|
|
)}
|
|
</span>
|
|
</span>
|
|
<span className="font-heading font-bold tabular-nums">
|
|
{s.score}
|
|
</span>
|
|
</li>
|
|
))}
|
|
</ol>
|
|
)}
|
|
|
|
<Link href="/">
|
|
<Button variant="secondary" className="w-full" onClick={reset}>
|
|
Retour à l'accueil
|
|
</Button>
|
|
</Link>
|
|
</div>
|
|
)
|
|
}
|