- game/round.ts: GameRound contract (start/submitAnswer/reveal/score) + RoundContext + RoomGameController (decouples room from engine) - game/registry.ts: register/createRound — adding a mode = one registerRound - game/engine.ts: server-authoritative orchestration. Per round: start → broadcast round:start → wait (timer OR all eligible voted) → reveal → apply score deltas → score:update; then game:end. DJ counts as eligible voter; round ends on first condition met. - handlers: game:start (host-only, validates rounds/modes) + round:vote wired to the engine - shared: add game:start client event - engine.test.ts: covers both end conditions + voteAck (bun test) - turbo/root: add test task Roadmap V1 step 3. No UI yet — concrete quiz mode + client come in step 4. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
27 lines
493 B
JSON
27 lines
493 B
JSON
{
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"$schema": "https://turbo.build/schema.json",
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"ui": "tui",
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"tasks": {
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"build": {
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"dependsOn": ["^build"],
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"inputs": ["$TURBO_DEFAULT$", ".env*"],
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"outputs": ["dist/**"]
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},
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"lint": {
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"dependsOn": ["^lint"]
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},
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"format": {
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"dependsOn": ["^format"]
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},
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"typecheck": {
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"dependsOn": ["^typecheck"]
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},
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"test": {
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"dependsOn": ["^build"]
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},
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"dev": {
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"cache": false,
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"persistent": true
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}
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}
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}
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