nerdware/turbo.json
AyoubBenziza 9ed3b8a4cb feat(server): generic game engine — GameRound interface + orchestration loop
- game/round.ts: GameRound contract (start/submitAnswer/reveal/score) +
  RoundContext + RoomGameController (decouples room from engine)
- game/registry.ts: register/createRound — adding a mode = one registerRound
- game/engine.ts: server-authoritative orchestration. Per round:
  start → broadcast round:start → wait (timer OR all eligible voted) →
  reveal → apply score deltas → score:update; then game:end. DJ counts as
  eligible voter; round ends on first condition met.
- handlers: game:start (host-only, validates rounds/modes) + round:vote
  wired to the engine
- shared: add game:start client event
- engine.test.ts: covers both end conditions + voteAck (bun test)
- turbo/root: add test task

Roadmap V1 step 3. No UI yet — concrete quiz mode + client come in step 4.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 15:29:49 +02:00

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JSON

{
"$schema": "https://turbo.build/schema.json",
"ui": "tui",
"tasks": {
"build": {
"dependsOn": ["^build"],
"inputs": ["$TURBO_DEFAULT$", ".env*"],
"outputs": ["dist/**"]
},
"lint": {
"dependsOn": ["^lint"]
},
"format": {
"dependsOn": ["^format"]
},
"typecheck": {
"dependsOn": ["^typecheck"]
},
"test": {
"dependsOn": ["^build"]
},
"dev": {
"cache": false,
"persistent": true
}
}
}