nerdware/apps/server
AyoubBenziza 29faa18731 feat(server,web): first real-time cycle — room create/join + lobby
Server (@nerdware/server):
- RoomManager: in-memory rooms (Map), code generation, create/join,
  disconnect handling, public snapshot projection (no secrets)
- Socket.IO handlers: room:create / room:join with typed acks,
  room:state broadcast on every change, lobby:updateSettings (host-only),
  player:left on disconnect

Web (web):
- typed Socket.IO client + Zustand store mirroring room:state
- wouter routing: home (create/join) + minimal lobby (live player list)
- @nerdware/shared wired into the client

Roadmap V1 step 2. Verified end-to-end (create/join/broadcast/disconnect).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 15:16:26 +02:00
..
src feat(server,web): first real-time cycle — room create/join + lobby 2026-06-08 15:16:26 +02:00
.env.example feat(shared,server): scaffold @nerdware/shared types + Fastify/Socket.IO server 2026-06-08 14:55:52 +02:00
eslint.config.js feat(shared,server): scaffold @nerdware/shared types + Fastify/Socket.IO server 2026-06-08 14:55:52 +02:00
package.json feat(shared,server): scaffold @nerdware/shared types + Fastify/Socket.IO server 2026-06-08 14:55:52 +02:00
tsconfig.json feat(shared,server): scaffold @nerdware/shared types + Fastify/Socket.IO server 2026-06-08 14:55:52 +02:00