nerdware/apps/server/package.json
AyoubBenziza 9ed3b8a4cb feat(server): generic game engine — GameRound interface + orchestration loop
- game/round.ts: GameRound contract (start/submitAnswer/reveal/score) +
  RoundContext + RoomGameController (decouples room from engine)
- game/registry.ts: register/createRound — adding a mode = one registerRound
- game/engine.ts: server-authoritative orchestration. Per round:
  start → broadcast round:start → wait (timer OR all eligible voted) →
  reveal → apply score deltas → score:update; then game:end. DJ counts as
  eligible voter; round ends on first condition met.
- handlers: game:start (host-only, validates rounds/modes) + round:vote
  wired to the engine
- shared: add game:start client event
- engine.test.ts: covers both end conditions + voteAck (bun test)
- turbo/root: add test task

Roadmap V1 step 3. No UI yet — concrete quiz mode + client come in step 4.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 15:29:49 +02:00

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{
"name": "@nerdware/server",
"version": "0.0.1",
"type": "module",
"private": true,
"scripts": {
"dev": "bun --watch src/index.ts",
"start": "bun src/index.ts",
"test": "bun test",
"build": "bun build ./src/index.ts --target bun --outdir dist",
"lint": "eslint",
"format": "prettier --write \"**/*.ts\"",
"typecheck": "tsc --noEmit"
},
"dependencies": {
"@fastify/cors": "^11",
"@nerdware/shared": "workspace:*",
"fastify": "^5",
"socket.io": "^4.8.1"
},
"devDependencies": {
"@eslint/js": "^10",
"@types/bun": "latest",
"@types/node": "^24",
"eslint": "^10",
"globals": "^17",
"pino-pretty": "^13",
"typescript": "~6",
"typescript-eslint": "^8"
}
}