nerdware/apps/web
AyoubBenziza 8eac8d0123 feat: bots — virtual players to fill a game
- server-side bot players (isBot): host adds/removes them in the lobby
  (lobby:addBot / lobby:removeBot), capped at 8 players
- bots auto-vote each round: GameRound.botAnswer generates a plausible answer
  (quiz ~50% right, blindtest guesses a random player / title); engine schedules
  the votes within the answer window and triggers early end when all have voted
- bots are never DJ (pickDj excludes them) and are excluded from the blindtest
  track-submission gate (they don't submit)
- snapshot players carry `bot`; lobby shows a 🤖 marker + add/remove controls

Verified e2e: 2 bots added, they vote, game ends with all 3 players scored
and rounds end early.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 17:48:33 +02:00
..
src feat: bots — virtual players to fill a game 2026-06-11 17:48:33 +02:00
.env.example feat(server,web): first real-time cycle — room create/join + lobby 2026-06-08 15:16:26 +02:00
components.json feat: initial commit 2026-06-07 18:45:52 +02:00
eslint.config.js feat: initial commit 2026-06-07 18:45:52 +02:00
index.html feat: "Images" as a distinct mode, refined lobby settings, upload button, app title 2026-06-10 23:31:30 +02:00
package.json feat(web): victory confetti on the end screen 2026-06-10 17:54:23 +02:00
tsconfig.app.json refactor(web): generate DiceBear avatars locally instead of via HTTP API 2026-06-09 10:58:23 +02:00
tsconfig.json feat: initial commit 2026-06-07 18:45:52 +02:00
tsconfig.node.json feat: initial commit 2026-06-07 18:45:52 +02:00
vite.config.ts feat: initial commit 2026-06-07 18:45:52 +02:00