- game/round.ts: GameRound contract (start/submitAnswer/reveal/score) + RoundContext + RoomGameController (decouples room from engine) - game/registry.ts: register/createRound — adding a mode = one registerRound - game/engine.ts: server-authoritative orchestration. Per round: start → broadcast round:start → wait (timer OR all eligible voted) → reveal → apply score deltas → score:update; then game:end. DJ counts as eligible voter; round ends on first condition met. - handlers: game:start (host-only, validates rounds/modes) + round:vote wired to the engine - shared: add game:start client event - engine.test.ts: covers both end conditions + voteAck (bun test) - turbo/root: add test task Roadmap V1 step 3. No UI yet — concrete quiz mode + client come in step 4. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| src | ||
| eslint.config.js | ||
| package.json | ||
| tsconfig.json | ||