nerdware/apps/server/src
AyoubBenziza 1727b84644 feat: rebus game mode
New "Rébus" mode: guess the geek work from an emoji puzzle (free-text answer,
tolerant matching). Implemented as a quiz format `rebus` — reuses the whole quiz
machinery (pool, anti-repeat, speed scoring, recap, bots, back-office):

- shared: QuizFormat/GameType/MixMode + RoundConfig.pool gain "rebus"
- server: rebus is a text format; pool composes a rebus sub-pool (not filtered by
  category); ~9 seeded emoji rebus in the in-code bank; admin accepts the format
- client: lobby tile + sub-mode + count; big centered emoji display in the round;
  dedicated transition theme (🧩 RÉBUS); FR/EN strings; back-office form option

Verified e2e: a rebus game serves only rebus rounds with emoji prompts and the
recap shows the right answers. typecheck/lint/build/24 tests green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 14:46:31 +02:00
..
admin feat: rebus game mode 2026-07-06 14:46:31 +02:00
db fix(server): connect via PG* vars (robust to special chars in password) 2026-06-11 23:54:56 +02:00
game feat: rebus game mode 2026-07-06 14:46:31 +02:00
env.ts feat(quiz): image_reveal format (progressive blur) end-to-end 2026-06-10 21:41:34 +02:00
handlers.ts feat: DJ can be contributor, volume, theme switch, clock sync, 90s blindtest 2026-06-12 00:39:02 +02:00
index.ts feat: game history + question lang/active management 2026-06-11 17:12:07 +02:00
rooms.ts feat: bots — virtual players to fill a game 2026-06-11 17:48:33 +02:00
socket.ts feat(server,web): first real-time cycle — room create/join + lobby 2026-06-08 15:16:26 +02:00