- blindtest/mixed: the host can't start until every connected player has submitted their track quota — client disables the button with a hint, and game:start rejects with TRACKS_PENDING (authoritative) - tracks-per-player is now a number stepper (− / + buttons + free typing, clamped 1..10) instead of fixed 1/2/3 buttons Verified e2e: start rejected while a player hasn't submitted, accepted once all did. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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