nerdware/apps/web
AyoubBenziza c9f3197300 feat(web): real explosion at 0 — fullscreen flash + giant 💥
- store: boomKey counter + boom() action
- Countdown fires boom() once when it reaches 0 (timer expiry only)
- Boom component (portal to body) plays a fullscreen white flash + giant 💥
- rendered at RoomPage level, keyed by boomKey so it plays fully (independent
  of the countdown unmounting on reveal) and replays each round

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 16:05:42 +02:00
..
src feat(web): real explosion at 0 — fullscreen flash + giant 💥 2026-06-08 16:05:42 +02:00
.env.example feat(server,web): first real-time cycle — room create/join + lobby 2026-06-08 15:16:26 +02:00
components.json feat: initial commit 2026-06-07 18:45:52 +02:00
eslint.config.js feat: initial commit 2026-06-07 18:45:52 +02:00
index.html feat: initial commit 2026-06-07 18:45:52 +02:00
package.json feat(web): bomb countdown, copyable room code, persistent score cards 2026-06-08 15:56:57 +02:00
tsconfig.app.json feat: initial commit 2026-06-07 18:45:52 +02:00
tsconfig.json feat: initial commit 2026-06-07 18:45:52 +02:00
tsconfig.node.json feat: initial commit 2026-06-07 18:45:52 +02:00
vite.config.ts feat: initial commit 2026-06-07 18:45:52 +02:00