- Countdown: under 10s it ramps into a "bomb" — white→red color and an escalating scale/wiggle pulse (faster & wider as it nears 0) via Framer Motion - RoomCode: click-to-copy the room code with visual feedback - PlayerCards: always-on score HUD during the game (cards per player, animated reorder, crown on the leader) so scores are tracked continuously instead of only appearing at reveal - quiz view: drop the reveal-only scoreboard (now covered by PlayerCards) - add framer-motion dependency Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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