nerdware/apps/web
AyoubBenziza ff84dc4f6b feat(lobby): block start until everyone submitted; tracks count stepper
- blindtest/mixed: the host can't start until every connected player has
  submitted their track quota — client disables the button with a hint, and
  game:start rejects with TRACKS_PENDING (authoritative)
- tracks-per-player is now a number stepper (− / + buttons + free typing,
  clamped 1..10) instead of fixed 1/2/3 buttons

Verified e2e: start rejected while a player hasn't submitted, accepted once all did.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 16:19:31 +02:00
..
src feat(lobby): block start until everyone submitted; tracks count stepper 2026-06-10 16:19:31 +02:00
.env.example feat(server,web): first real-time cycle — room create/join + lobby 2026-06-08 15:16:26 +02:00
components.json feat: initial commit 2026-06-07 18:45:52 +02:00
eslint.config.js feat: initial commit 2026-06-07 18:45:52 +02:00
index.html feat: initial commit 2026-06-07 18:45:52 +02:00
package.json refactor(web): generate DiceBear avatars locally instead of via HTTP API 2026-06-09 10:58:23 +02:00
tsconfig.app.json refactor(web): generate DiceBear avatars locally instead of via HTTP API 2026-06-09 10:58:23 +02:00
tsconfig.json feat: initial commit 2026-06-07 18:45:52 +02:00
tsconfig.node.json feat: initial commit 2026-06-07 18:45:52 +02:00
vite.config.ts feat: initial commit 2026-06-07 18:45:52 +02:00