From friends playtest feedback:
- blindtest "who added it?" (and mixed): hide the per-player vote status — the
contributor never validates, which gave them away
- blindtest sound: set YT player `origin`/`enablejsapi` (fixes the postMessage
origin warning) and add a per-game "Activer le son" gesture for non-DJ
(browsers block audible autoplay without a user gesture)
- track list: render each player's own tracks from a server-sent, authoritative
blindtest:myTracks event (emitted on submit/remove/reconnect) instead of local
state that desynced on remount — fixes the "3/3 but only 2 shown" case
- quiz: reset the free-answer input between questions (was pre-filled with the
previous answer)
Verified e2e: myTracks emitted on submit + reconnect.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- lightweight, dependency-free i18n: typed fr/en dictionaries (fr is the source
of truth, en must match its shape → compile error on drift), I18nProvider +
useI18n hook, browser detection + localStorage persistence
- FR/EN language switcher (home + room header)
- translated the whole player-facing flow: home, join, pseudo, room shell,
lobby (incl. settings, categories, bots, track submission, history),
quiz, blindtest, player-cards, round transitions, end screen (podium, awards,
tracks, rounds recap), and server-error messages (mapped by code)
- history dates localized to the active language
Content (questions/categories) intentionally left as-is. Back-office (admin)
not translated yet — internal, token-gated tool.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Mixed settings fix:
- RoundConfig carries a `pool` hint (quiz | image) per quiz round; lobby shows
a separate count for each selected sub-mode (Quiz, Images) and the blindtest
config — not just the quiz one
- server pool composes the queue per round's pool (quiz formats vs image_reveal),
in order; verified e2e (2 quiz + 2 images honored)
Awards:
- "⚡ Le plus rapide" — derived client-side from the speed bonus baked into
quiz/image points (points above the 100 base on correct answers)
Desktop restyle:
- room page gets an ambient halo background and a responsive container
(lobby max-w-3xl with a 2-column players|settings grid, game/end max-w-lg)
- game/end views widened to max-w-lg
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- image_reveal display: larger, object-contain (whole image up to 58vh), no crop
- image prompt optional in back-office (defaults to "Qui est-ce ?"), overridable
- mixed mode reworked: select "Mixte" then toggle sub-modes (Quiz/Images/
Blindtest). Blindtest sub-mode locked under 3 players; mixed itself no longer
needs 3. Server quiz pool formats derived from gameType + mixedModes.
shared: MixMode + RoomSettings.mixedModes (default quiz+image).
- DB: prompt uniqueness is now a partial index (excludes image_reveal) + unique
index on image_url; lets many images share the generic prompt, dedup by URL.
- seed: db:seed:images pulls Pokémon (PokéAPI) as image_reveal questions with
official artwork (remote URL) + FR/EN accepted answers; idempotent by image_url.
Verified: migration applied, Pokémon seed inserts FR+EN, image mode serves only
image_reveal, all checks green (23 tests).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Server:
- quiz-round handles image_reveal like a text-answer format (tolerant match
on acceptedAnswers), exposing imageUrl in the round payload; degressive
scoring comes for free from the existing speed bonus (earlier = blurrier =
more points)
- repo includes image_reveal in the pool (requires imageUrl + acceptedAnswers)
- back-office: image upload (@fastify/multipart) saved to UPLOADS_DIR and
served statically on /uploads (@fastify/static); create supports image_reveal
- env: UPLOADS_DIR; gitignore uploads/
Client:
- admin form: "Image à deviner" — upload + preview + accepted answers
- in-game: ImageReveal shows the image with a time-cadenced decreasing blur
(synced via server timestamps) + text input; reveal shows the clear image
and the answer
shared: QuizQuestionPayload.imageUrl
Verified against real server+DB: upload (url), static serve (200), create
(201), validation (400).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Mixed mode (default):
- gameType is now mixed | quiz | blindtest, default "mixed"; the lobby
interleaves quiz + blindtest rounds so modes alternate
- lobby reworked: 3-way game-type switch, quiz count and/or blindtest config
+ track submission shown per selected type
Free-text quiz questions:
- quiz supports the `free` format (e.g. maths) alongside mcq/truefalse:
payload without choices, {text} vote, tolerant matching on acceptedAnswers
- shared QuizQuestionPayload.choices optional; reveal truth carries answer
- match util moved to game/match.ts (shared by quiz + blindtest)
- repo/seed include free + acceptedAnswers; in-code bank gains free questions
- client quiz view renders a text input for free questions
Mode-aware transitions:
- RoundTransition themed per mode (colors/label/emoji); announces the mode
on change (quiz <-> blindtest), lighter teaser within the same mode
- custom media buckets per mode: assets/transitions/{quiz,blindtest}/ + shared
- store tracks roundModeChanged
Verified e2e: mixed game alternates quiz/blindtest to completion; free-text
scoring covered by tests (22 pass).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Server (option 2 — don't eat answer time):
- engine: leadMs prep delay (default 1600ms) before the clock starts; the
round timer now fires at lead + duration, and scoring uses the post-lead
start so the speed bonus spans the full answer window
- shared: round:start carries startsAt (answers begin) alongside endsAt
- engine test passes leadMs:0
Client:
- Countdown shows the full duration (no ticking) until startsAt, then counts
down — so the WarioWare transition plays in full without stealing time
- store/ActiveRound carry startsAt
Custom transition media:
- RoundTransition auto-loads any gif/webp/apng/png/avif dropped in
src/assets/transitions/ (import.meta.glob), plays one at random per round,
falls back to the Framer animation when none are present
- README documenting how to add animations
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Countdown: under 10s it ramps into a "bomb" — white→red color and an
escalating scale/wiggle pulse (faster & wider as it nears 0) via Framer Motion
- RoomCode: click-to-copy the room code with visual feedback
- PlayerCards: always-on score HUD during the game (cards per player,
animated reorder, crown on the leader) so scores are tracked continuously
instead of only appearing at reveal
- quiz view: drop the reveal-only scoreboard (now covered by PlayerCards)
- add framer-motion dependency
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>