nerdware/apps/web/src/components/quiz-view.tsx
AyoubBenziza 6362b97508 fix(web): blindtest sound, hidden vote status, authoritative tracks, quiz input
From friends playtest feedback:
- blindtest "who added it?" (and mixed): hide the per-player vote status — the
  contributor never validates, which gave them away
- blindtest sound: set YT player `origin`/`enablejsapi` (fixes the postMessage
  origin warning) and add a per-game "Activer le son" gesture for non-DJ
  (browsers block audible autoplay without a user gesture)
- track list: render each player's own tracks from a server-sent, authoritative
  blindtest:myTracks event (emitted on submit/remove/reconnect) instead of local
  state that desynced on remount — fixes the "3/3 but only 2 shown" case
- quiz: reset the free-answer input between questions (was pre-filled with the
  previous answer)

Verified e2e: myTracks emitted on submit + reconnect.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-12 00:16:27 +02:00

220 lines
6.5 KiB
TypeScript

import { useEffect, useState } from "react"
import type {
QuizPerPlayerResult,
QuizQuestionPayload,
QuizRevealTruth,
RoomSnapshot,
} from "@nerdware/shared"
import { Button } from "@workspace/ui/components/button"
import { useRoomStore } from "@/store/room"
import { Countdown } from "@/components/countdown"
import { useI18n, type Dict } from "@/i18n/context"
const inputClass =
"border-input bg-background h-10 w-full rounded-md border px-3 py-2 text-sm focus-visible:ring-ring focus-visible:ring-2 focus-visible:outline-none disabled:opacity-50"
const SERVER_URL = import.meta.env.VITE_SERVER_URL ?? "http://localhost:3001"
const MAX_BLUR = 22
export function QuizView({ snapshot }: { snapshot: RoomSnapshot }) {
const round = useRoomStore((s) => s.round)
const reveal = useRoomStore((s) => s.reveal)
const voteProgress = useRoomStore((s) => s.voteProgress)
const myChoiceIndex = useRoomStore((s) => s.myChoiceIndex)
const hasVoted = useRoomStore((s) => s.hasVoted)
const playerId = useRoomStore((s) => s.playerId)
const vote = useRoomStore((s) => s.vote)
const voteText = useRoomStore((s) => s.voteText)
const { t } = useI18n()
if (!round) {
return <p className="text-muted-foreground text-sm">{t.common.loading}</p>
}
const question = round.payload as QuizQuestionPayload
const truth = reveal ? (reveal.truth as QuizRevealTruth) : null
const showReveal = truth !== null
const isImage = question.format === "image_reveal"
const isText = question.format === "free" || isImage
const myResult = reveal
? (reveal.perPlayerResult as QuizPerPlayerResult)[playerId ?? ""]
: undefined
function choiceClass(index: number): string {
const base =
"w-full rounded-lg border px-4 py-3 text-left text-sm transition-colors"
if (showReveal) {
if (index === truth?.correctIndex) {
return `${base} border-green-500 bg-green-500/15 font-medium`
}
if (index === myChoiceIndex) {
return `${base} border-red-500 bg-red-500/10`
}
return `${base} border-input opacity-60`
}
if (index === myChoiceIndex) {
return `${base} border-primary bg-primary/10 font-medium`
}
return `${base} border-input hover:bg-muted/60`
}
return (
<div className="flex w-full max-w-lg flex-col gap-5">
<header className="flex items-center justify-between">
<span className="text-muted-foreground text-xs uppercase">
{t.game.question(snapshot.currentRound + 1, snapshot.totalRounds)}
{question.category ? ` · ${question.category}` : ""}
</span>
{!showReveal && (
<Countdown
key={round.endsAt}
startsAt={round.startsAt}
endsAt={round.endsAt}
/>
)}
</header>
<h2 className="font-heading text-xl font-semibold text-balance">
{question.prompt}
</h2>
{isImage && question.imageUrl && (
<ImageReveal
src={
question.imageUrl.startsWith("http")
? question.imageUrl
: `${SERVER_URL}${question.imageUrl}`
}
startsAt={round.startsAt}
endsAt={round.endsAt}
revealed={showReveal}
/>
)}
{isText ? (
<FreeAnswer
key={round.endsAt}
disabled={showReveal || hasVoted}
onSubmit={voteText}
t={t}
/>
) : (
<div className="flex flex-col gap-2">
{(question.choices ?? []).map((choice, index) => (
<button
key={index}
className={choiceClass(index)}
disabled={showReveal || hasVoted}
onClick={() => vote(index)}
>
{choice}
</button>
))}
</div>
)}
{!showReveal &&
(hasVoted ? (
<p className="text-muted-foreground text-center text-xs">
{t.game.answerSent}
{voteProgress ? ` (${voteProgress.count}/${voteProgress.total})` : ""}
</p>
) : (
voteProgress && (
<p className="text-muted-foreground text-center text-xs">
{t.game.answeredCount(voteProgress.count, voteProgress.total)}
</p>
)
))}
{showReveal && (
<div className="flex flex-col items-center gap-1">
{isText && (
<p className="text-sm">
<span className="text-muted-foreground">{t.game.answer} </span>
<span className="font-medium">{truth?.answer}</span>
</p>
)}
<p
className={`text-center text-sm font-medium ${myResult?.correct ? "text-green-500" : "text-red-500"}`}
>
{myResult?.correct
? t.game.correct
: !hasVoted
? t.game.noAnswer
: t.game.wrong}
</p>
</div>
)}
</div>
)
}
function ImageReveal({
src,
startsAt,
endsAt,
revealed,
}: {
src: string
startsAt: number
endsAt: number
revealed: boolean
}) {
// Le flou décroît avec le temps (cadencé par les timestamps serveur) : tous
// les clients voient le même niveau de flou au même instant.
const [blur, setBlur] = useState(MAX_BLUR)
useEffect(() => {
if (revealed) {
return
}
const id = setInterval(() => {
const now = Date.now()
const p =
now < startsAt ? 0 : Math.min(1, (now - startsAt) / (endsAt - startsAt))
setBlur(MAX_BLUR * (1 - p))
}, 200)
return () => clearInterval(id)
}, [revealed, startsAt, endsAt])
const displayBlur = revealed ? 0 : blur
return (
<div className="bg-card relative flex w-full justify-center overflow-hidden rounded-2xl p-2">
<img
src={src}
alt=""
className="max-h-[58vh] w-auto max-w-full rounded-lg object-contain transition-[filter] duration-300"
style={{ filter: `blur(${displayBlur}px)` }}
/>
</div>
)
}
function FreeAnswer({
disabled,
onSubmit,
t,
}: {
disabled: boolean
onSubmit: (text: string) => void
t: Dict
}) {
const [text, setText] = useState("")
return (
<div className="flex gap-2">
<input
className={inputClass}
placeholder={t.game.yourAnswer}
value={text}
disabled={disabled}
onChange={(e) => setText(e.target.value)}
onKeyDown={(e) => e.key === "Enter" && text.trim() && onSubmit(text)}
/>
<Button disabled={disabled || !text.trim()} onClick={() => onSubmit(text)}>
{t.game.validate}
</Button>
</div>
)
}