- voteAck now carries `voted` (playerIds who validated) — never their answer,
so no leak; the count/total stay for the progress text
- PlayerCards show a green "Prêt" check for players who answered and a
pulsing "en attente" dot for those who haven't, during in_round only
- score stays visible on the cards alongside the status
- engine test updated for the new voteAck shape
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- dedicated winner card: gold border, gold gradient, pulsing gold glow,
spring scale-in, and a Crown that drops & bounces in (Framer Motion)
- champion label + big gold score; runners-up listed below from rank 2
- drop the generic Scoreboard component (now unused)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- store: boomKey counter + boom() action
- Countdown fires boom() once when it reaches 0 (timer expiry only)
- Boom component (portal to body) plays a fullscreen white flash + giant 💥
- rendered at RoomPage level, keyed by boomKey so it plays fully (independent
of the countdown unmounting on reveal) and replays each round
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Countdown: under 10s it ramps into a "bomb" — white→red color and an
escalating scale/wiggle pulse (faster & wider as it nears 0) via Framer Motion
- RoomCode: click-to-copy the room code with visual feedback
- PlayerCards: always-on score HUD during the game (cards per player,
animated reorder, crown on the leader) so scores are tracked continuously
instead of only appearing at reveal
- quiz view: drop the reveal-only scoreboard (now covered by PlayerCards)
- add framer-motion dependency
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>