feature/blindtest #6

Merged
ayoub merged 9 commits from feature/blindtest into dev 2026-06-10 14:25:59 +00:00
37 changed files with 2392 additions and 266 deletions

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@ -1,6 +1,6 @@
// Accès aux questions de quiz en base. No-op si pas de DB (db === null).
import { and, eq, inArray, isNotNull, notInArray, sql } from "drizzle-orm"
import { and, eq, inArray, notInArray, sql } from "drizzle-orm"
import { db } from "./index"
import { quizCategory, quizPlayed, quizQuestion } from "./schema"
import type { QuizQuestion } from "../game/modes/quiz/questions"
@ -28,6 +28,7 @@ export async function loadQuizPool(
prompt: quizQuestion.prompt,
choices: quizQuestion.choices,
correctIndex: quizQuestion.correctIndex,
acceptedAnswers: quizQuestion.acceptedAnswers,
difficulty: quizQuestion.difficulty,
category: quizCategory.name,
})
@ -35,8 +36,7 @@ export async function loadQuizPool(
.leftJoin(quizCategory, eq(quizQuestion.categoryId, quizCategory.id))
.where(
and(
inArray(quizQuestion.format, ["mcq", "truefalse"]),
isNotNull(quizQuestion.correctIndex),
inArray(quizQuestion.format, ["mcq", "truefalse", "free"]),
notInArray(quizQuestion.id, alreadyPlayed)
)
)
@ -44,13 +44,18 @@ export async function loadQuizPool(
.limit(limit)
return rows
.filter((r) => r.choices && r.correctIndex !== null)
.filter((r) =>
r.format === "free"
? (r.acceptedAnswers?.length ?? 0) > 0
: r.choices && r.correctIndex !== null
)
.map((r) => ({
id: r.id,
format: r.format as QuizQuestion["format"],
prompt: r.prompt,
choices: r.choices as string[],
correctIndex: r.correctIndex as number,
choices: r.choices ?? undefined,
correctIndex: r.correctIndex ?? undefined,
acceptedAnswers: r.acceptedAnswers ?? undefined,
category: r.category ?? "Quiz",
difficulty: r.difficulty,
}))

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@ -179,6 +179,7 @@ async function seedManual(): Promise<number> {
source: "manual",
choices: q.choices,
correctIndex: q.correctIndex,
acceptedAnswers: q.acceptedAnswers,
},
])
}

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@ -2,7 +2,12 @@
// pour chaque manche start → (votes | timer) → reveal → score, puis game:end.
// Tout est tranché serveur ; les clients n'affichent que ce qui est broadcasté.
import type { Answer, PlayerScore, RoundConfig } from "@nerdware/shared"
import type {
Answer,
MediaControlPayload,
PlayerScore,
RoundConfig,
} from "@nerdware/shared"
import type { IoServer } from "../socket"
import type { RoomManager, ServerRoom } from "../rooms"
import { createRound as defaultCreateRound, type RoundFactory } from "./registry"
@ -11,6 +16,8 @@ import type { GameRound, RoomGameController, RoundContext } from "./round"
interface RoundRuntime {
round: GameRound
djId: string | null
/** Contributeur (blindtest) : reçoit round:start privé et ne vote pas. */
secretPlayerId: string | null
votes: Map<string, Answer>
startedAt: number
endsAt: number
@ -65,7 +72,18 @@ export class GameEngine implements RoomGameController {
}
this.room.status = "ended"
this.broadcastState()
this.io.to(this.room.code).emit("game:end", { finalScores: this.scoreboard() })
// Récap des titres blindtest joués (pour récupérer les liens YouTube).
const tracks = this.room.blindtestTracks.map((t) => ({
title: t.title,
artist: t.artist,
youtubeId: t.youtubeId,
url: t.url,
submittedByName: this.room.players.get(t.submittedBy)?.name ?? "?",
}))
this.io.to(this.room.code).emit("game:end", {
finalScores: this.scoreboard(),
tracks: tracks.length > 0 ? tracks : undefined,
})
}
/** Vote d'un joueur pendant une manche. Délègue à l'épreuve, puis check fin anticipée. */
@ -87,6 +105,22 @@ export class GameEngine implements RoomGameController {
}
}
/** Relais média : seul le DJ de la manche peut piloter la lecture. */
handleMediaControl(playerId: string, payload: MediaControlPayload): void {
if (
!this.runtime ||
this.room.status !== "in_round" ||
playerId !== this.runtime.djId
) {
return
}
this.io.to(this.room.code).emit("media:sync", {
action: payload.action,
positionSec: payload.positionSec,
atServerTs: this.now(),
})
}
private async playRound(config: RoundConfig): Promise<void> {
const round = this.createRound(config.type)
const start = round.start(this.room)
@ -99,6 +133,7 @@ export class GameEngine implements RoomGameController {
this.runtime = {
round,
djId: start.djId ?? null,
secretPlayerId: start.secretPlayerId ?? null,
votes: new Map(),
startedAt,
endsAt,
@ -106,13 +141,24 @@ export class GameEngine implements RoomGameController {
}
this.room.status = "in_round"
this.broadcastState()
this.io.to(this.room.code).emit("round:start", {
const base = {
type: round.type,
djId: this.runtime.djId ?? undefined,
startsAt: startedAt,
endsAt,
payload: start.payload,
})
}
// Le contributeur reçoit un round:start privé (mine: true) ; il reste secret
// pour les autres (qui ne reçoivent que `base`).
const secretSocketId = this.runtime.secretPlayerId
? this.room.players.get(this.runtime.secretPlayerId)?.socketId
: null
if (secretSocketId) {
this.io.to(secretSocketId).emit("round:start", { ...base, mine: true })
this.io.to(this.room.code).except(secretSocketId).emit("round:start", base)
} else {
this.io.to(this.room.code).emit("round:start", base)
}
// Attend la première condition de fin : timer écoulé OU tous votés.
await new Promise<void>((resolve) => {
@ -156,10 +202,14 @@ export class GameEngine implements RoomGameController {
}
}
/** Votants éligibles : tous les joueurs connectés (le DJ inclus). */
/**
* Votants éligibles : joueurs connectés (DJ neutre inclus), hors contributeur
* (blindtest) qui n'a rien à saisir.
*/
private eligibleVoters(): string[] {
const secret = this.runtime?.secretPlayerId
return [...this.room.players.values()]
.filter((p) => p.connected)
.filter((p) => p.connected && p.name !== "" && p.id !== secret)
.map((p) => p.id)
}

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@ -0,0 +1,54 @@
// Matching tolérant pour les réponses libres (titre/artiste).
// Normalisation (minuscules, accents, ponctuation) + distance de Levenshtein.
/** Minuscule, sans accents, sans ponctuation, espaces compactés. */
export function normalize(text: string): string {
return text
.toLowerCase()
.normalize("NFD")
.replace(/[̀-ͯ]/g, "") // accents
.replace(/\(.*?\)|\[.*?\]/g, " ") // contenu entre parenthèses/crochets
.replace(/[^a-z0-9\s]/g, " ") // ponctuation
.replace(/\s+/g, " ")
.trim()
}
/** Distance d'édition de Levenshtein. */
export function levenshtein(a: string, b: string): number {
if (a === b) return 0
if (a.length === 0) return b.length
if (b.length === 0) return a.length
let prev = Array.from({ length: b.length + 1 }, (_, i) => i)
for (let i = 1; i <= a.length; i++) {
const curr = [i]
for (let j = 1; j <= b.length; j++) {
const cost = a[i - 1] === b[j - 1] ? 0 : 1
curr[j] = Math.min(prev[j] + 1, curr[j - 1] + 1, prev[j - 1] + cost)
}
prev = curr
}
return prev[b.length]
}
/**
* Vrai si `guess` correspond à `truth` avec tolérance :
* - égalité après normalisation, ou
* - une normalisation contient l'autre (réponse partielle), ou
* - distance de Levenshtein ~20% de la longueur (fautes de frappe).
*/
export function fuzzyMatch(guess: string, truth: string): boolean {
const g = normalize(guess)
const t = normalize(truth)
if (!g || !t) {
return false
}
if (g === t) {
return true
}
// Réponse contenue (ex: "zelda" pour "the legend of zelda").
if (g.length >= 3 && (t.includes(g) || g.includes(t))) {
return true
}
const tolerance = Math.floor(Math.max(g.length, t.length) * 0.2)
return levenshtein(g, t) <= tolerance
}

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@ -0,0 +1,128 @@
import { describe, expect, test } from "bun:test"
import { RoomManager, type BlindtestTrack } from "../../../rooms"
import type { RoundContext } from "../../round"
import { BlindtestRound } from "./blindtest-round"
import { prepareBlindtestForRoom } from "./pool"
import { fuzzyMatch, normalize } from "../../match"
function track(submittedBy: string): BlindtestTrack {
return {
id: "t1",
youtubeId: "abc12345678",
url: "https://youtu.be/abc12345678",
title: "The Legend of Zelda Main Theme",
artist: "Koji Kondo",
submittedBy,
}
}
function ctxFor(
room: ReturnType<RoomManager["create"]>["room"],
t: BlindtestTrack,
mode: "title_artist" | "who_added" | "mixed"
): RoundContext {
room.settings.blindtestMode = mode
return {
room,
djId: null,
votes: new Map(),
startedAt: 0,
endsAt: 10_000,
data: { track: t },
}
}
describe("match", () => {
test("normalize retire accents/ponctuation/casse", () => {
expect(normalize("Pokémon: Rouge & Bleu!")).toBe("pokemon rouge bleu")
})
test("fuzzyMatch tolère fautes et réponses partielles", () => {
expect(fuzzyMatch("zelda", "The Legend of Zelda")).toBe(true)
expect(fuzzyMatch("koji kondo", "Koji Kondo")).toBe(true)
expect(fuzzyMatch("mario", "The Legend of Zelda")).toBe(false)
})
})
describe("BlindtestRound", () => {
test("start : le DJ est neutre (jamais le contributeur)", () => {
const rooms = new RoomManager()
const { room, player: a } = rooms.create("Alice", "sa")
const { player: b } = rooms.join(room.code, "Bob", "sb")
room.blindtestTracks = [track(a.id)]
prepareBlindtestForRoom(room)
const round = new BlindtestRound()
const start = round.start(room)
expect(start.djId).toBe(b.id) // Bob (pas Alice, la contributrice)
expect(start.payload).toEqual({ trackId: "t1", youtubeId: "abc12345678" })
})
test("who_added : le contributeur gagne par tromperie (mauvaises devinettes)", () => {
const rooms = new RoomManager()
const { room, player: a } = rooms.create("Alice", "sa")
const { player: b } = rooms.join(room.code, "Bob", "sb")
const { player: c } = rooms.join(room.code, "Carol", "sc")
const t = track(a.id) // Alice = contributrice/DJ
const round = new BlindtestRound()
const ctx = ctxFor(room, t, "who_added")
round.submitAnswer(ctx, b.id, { guessedPlayerId: c.id }) // faux
round.submitAnswer(ctx, c.id, { guessedPlayerId: a.id }) // juste
round.submitAnswer(ctx, a.id, { guessedPlayerId: b.id }) // contributrice : non scorée
const deltas = round.score(ctx)
// Carol devine juste → 100 ; Alice trompe Bob (1 mauvaise devinette) → 50
expect(deltas).toContainEqual({ playerId: c.id, delta: 100 })
expect(deltas).toContainEqual({ playerId: a.id, delta: 50 })
expect(deltas.find((d) => d.playerId === b.id)).toBeUndefined()
})
test("who_added : points si on devine le bon contributeur", () => {
const rooms = new RoomManager()
const { room, player: a } = rooms.create("Alice", "sa")
const { player: b } = rooms.join(room.code, "Bob", "sb")
const t = track(a.id)
const round = new BlindtestRound()
const ctx = ctxFor(room, t, "who_added")
round.submitAnswer(ctx, b.id, { guessedPlayerId: a.id }) // juste
const deltas = round.score(ctx)
expect(deltas).toEqual([{ playerId: b.id, delta: 100 }])
})
test("title_artist : 60 titre + 40 artiste, fuzzy", () => {
const rooms = new RoomManager()
const { room, player: a } = rooms.create("Alice", "sa")
const { player: b } = rooms.join(room.code, "Bob", "sb")
const t = track(a.id)
const round = new BlindtestRound()
const ctx = ctxFor(room, t, "title_artist")
round.submitAnswer(ctx, b.id, { title: "zelda", artist: "koji kondo" })
const { perPlayerResult } = round.reveal(ctx)
expect(perPlayerResult[b.id]).toMatchObject({
titleCorrect: true,
artistCorrect: true,
points: 100,
})
expect(round.score(ctx)).toEqual([{ playerId: b.id, delta: 100 }])
})
test("le contributeur ne marque pas sur son propre titre", () => {
const rooms = new RoomManager()
const { room, player: a } = rooms.create("Alice", "sa")
const t = track(a.id)
const round = new BlindtestRound()
const ctx = ctxFor(room, t, "who_added")
round.submitAnswer(ctx, a.id, { guessedPlayerId: a.id })
expect(round.score(ctx)).toEqual([])
})
test("reveal expose le titre, l'artiste et le contributeur", () => {
const rooms = new RoomManager()
const { room, player: a } = rooms.create("Alice", "sa")
const t = track(a.id)
const round = new BlindtestRound()
const ctx = ctxFor(room, t, "title_artist")
const { truth } = round.reveal(ctx)
expect(truth.submittedBy).toBe(a.id)
expect(truth.submittedByName).toBe("Alice")
expect(truth.title).toBe("The Legend of Zelda Main Theme")
})
})

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@ -0,0 +1,155 @@
// Épreuve Blindtest : un titre = une manche. Le contributeur du titre est le DJ
// (il pilote la lecture, son identité reste cachée aux autres). Il ne marque pas
// de points, SAUF en "qui l'a ajouté" : il gagne quand un joueur le devine mal.
import type {
Answer,
BlindtestMode,
BlindtestPerPlayerResult,
BlindtestPlayerResult,
BlindtestRevealTruth,
BlindtestRoundPayload,
ScoreDelta,
} from "@nerdware/shared"
import type { GameRound, RoundContext, RoundStart } from "../../round"
import type { BlindtestTrack, ServerRoom } from "../../../rooms"
import { fuzzyMatch } from "../../match"
import { takeTrack } from "./pool"
const TITLE_POINTS = 60
const ARTIST_POINTS = 40
const WHO_POINTS = 100
/** Points gagnés par le contributeur pour chaque joueur qui le devine mal. */
const MISDIRECTION_POINTS = 50
interface BlindtestRoundData {
track: BlindtestTrack
}
/** Tire un DJ neutre : un joueur connecté qui n'a pas soumis ce titre. */
function pickDj(room: ServerRoom, submittedBy: string): string | null {
const eligible = [...room.players.values()].filter(
(p) => p.connected && p.id !== submittedBy
)
if (eligible.length === 0) {
return null
}
return eligible[Math.floor(Math.random() * eligible.length)].id
}
/** Résultat d'un joueur VOTANT (≠ contributeur) selon le mode. */
function voterResult(
mode: BlindtestMode,
answer: Answer | undefined,
track: BlindtestTrack
): BlindtestPlayerResult {
const a = (answer ?? {}) as {
title?: string
artist?: string
guessedPlayerId?: string
}
let points = 0
const result: BlindtestPlayerResult = { points: 0 }
if (mode === "title_artist" || mode === "mixed") {
result.titleCorrect = a.title ? fuzzyMatch(a.title, track.title) : false
result.artistCorrect = a.artist ? fuzzyMatch(a.artist, track.artist) : false
if (result.titleCorrect) points += TITLE_POINTS
if (result.artistCorrect) points += ARTIST_POINTS
}
if (mode === "who_added" || mode === "mixed") {
result.guessedCorrect = a.guessedPlayerId === track.submittedBy
if (result.guessedCorrect) points += WHO_POINTS
}
result.points = points
return result
}
export class BlindtestRound implements GameRound {
readonly type = "blindtest" as const
start(room: ServerRoom): RoundStart {
const track = takeTrack(room)
// DJ neutre (jamais le contributeur) : il pilote la lecture et vote à l'aveugle.
const djId = track ? pickDj(room, track.submittedBy) : null
const payload: BlindtestRoundPayload | null = track
? { trackId: track.id, youtubeId: track.youtubeId }
: null
return {
djId,
payload,
secretPlayerId: track?.submittedBy,
data: track ? { track } : null,
}
}
submitAnswer(ctx: RoundContext, playerId: string, answer: Answer): void {
// Premier vote verrouillé (idempotent). Le contributeur peut voter mais son
// vote ne lui rapporte rien (voir buildResults) ; ça évite de bloquer la fin.
if (ctx.votes.has(playerId)) {
return
}
ctx.votes.set(playerId, answer)
}
/** Résultat par joueur (votants + bonus de tromperie du contributeur). */
private buildResults(ctx: RoundContext): BlindtestPerPlayerResult {
const { track } = ctx.data as BlindtestRoundData
const mode = ctx.room.settings.blindtestMode
const perPlayer: BlindtestPerPlayerResult = {}
let wrongGuessers = 0
for (const player of ctx.room.players.values()) {
if (player.id === track.submittedBy) {
continue
}
const result = voterResult(mode, ctx.votes.get(player.id), track)
perPlayer[player.id] = result
if (
(mode === "who_added" || mode === "mixed") &&
result.guessedCorrect === false
) {
wrongGuessers++
}
}
// Contributeur : pas de points hors who_added/mixed ; sinon tromperie.
const misdirection =
mode === "who_added" || mode === "mixed"
? wrongGuessers * MISDIRECTION_POINTS
: 0
perPlayer[track.submittedBy] = { points: misdirection }
return perPlayer
}
reveal(ctx: RoundContext): {
truth: BlindtestRevealTruth
perPlayerResult: BlindtestPerPlayerResult
} {
const { track } = ctx.data as BlindtestRoundData
const submitter = ctx.room.players.get(track.submittedBy)
return {
truth: {
title: track.title,
artist: track.artist,
youtubeId: track.youtubeId,
submittedBy: track.submittedBy,
submittedByName: submitter?.name ?? "?",
},
perPlayerResult: this.buildResults(ctx),
}
}
score(ctx: RoundContext): ScoreDelta[] {
const perPlayer = this.buildResults(ctx)
const deltas: ScoreDelta[] = []
for (const [playerId, result] of Object.entries(perPlayer)) {
if (result.points > 0) {
deltas.push({ playerId, delta: result.points })
}
}
return deltas
}
}

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@ -0,0 +1,6 @@
import { registerRound } from "../../registry"
import { BlindtestRound } from "./blindtest-round"
registerRound("blindtest", () => new BlindtestRound())
export { BlindtestRound }

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@ -0,0 +1,26 @@
// File d'attente des titres blindtest par room, préchargée (mélangée) au
// lancement de la partie. Le BlindtestRound y pioche un titre par manche.
import type { BlindtestTrack, ServerRoom } from "../../../rooms"
const queueByRoom = new WeakMap<ServerRoom, BlindtestTrack[]>()
function shuffle<T>(items: T[]): T[] {
const arr = [...items]
for (let i = arr.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1))
;[arr[i], arr[j]] = [arr[j], arr[i]]
}
return arr
}
/** Mélange les titres soumis dans une file pour la partie. */
export function prepareBlindtestForRoom(room: ServerRoom): void {
queueByRoom.set(room, shuffle(room.blindtestTracks))
}
/** Pioche le prochain titre (ou null si la file est vide). */
export function takeTrack(room: ServerRoom): BlindtestTrack | null {
const queue = queueByRoom.get(room)
return queue && queue.length > 0 ? (queue.shift() ?? null) : null
}

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@ -0,0 +1,20 @@
import { describe, expect, test } from "bun:test"
import { extractYoutubeId } from "./youtube"
describe("extractYoutubeId", () => {
test.each([
["https://www.youtube.com/watch?v=dQw4w9WgXcQ", "dQw4w9WgXcQ"],
["https://youtu.be/dQw4w9WgXcQ", "dQw4w9WgXcQ"],
["https://www.youtube.com/shorts/dQw4w9WgXcQ", "dQw4w9WgXcQ"],
["https://www.youtube.com/embed/dQw4w9WgXcQ", "dQw4w9WgXcQ"],
["https://youtube.com/watch?v=dQw4w9WgXcQ&t=42s", "dQw4w9WgXcQ"],
["dQw4w9WgXcQ", "dQw4w9WgXcQ"],
])("extrait l'ID de %s", (url, expected) => {
expect(extractYoutubeId(url)).toBe(expected)
})
test("renvoie null pour une URL non YouTube", () => {
expect(extractYoutubeId("https://example.com")).toBeNull()
expect(extractYoutubeId("")).toBeNull()
})
})

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@ -0,0 +1,53 @@
// Extraction d'ID YouTube + vérification via oEmbed (existe + embeddable),
// qui fournit aussi titre et auteur pour le reveal.
/** Extrait l'ID vidéo (11 chars) d'une URL YouTube (watch, youtu.be, shorts, embed). */
export function extractYoutubeId(input: string): string | null {
const url = input.trim()
// ID brut directement collé.
if (/^[\w-]{11}$/.test(url)) {
return url
}
const patterns = [
/[?&]v=([\w-]{11})/, // watch?v=ID
/youtu\.be\/([\w-]{11})/, // youtu.be/ID
/\/shorts\/([\w-]{11})/, // /shorts/ID
/\/embed\/([\w-]{11})/, // /embed/ID
]
for (const re of patterns) {
const m = url.match(re)
if (m) {
return m[1]
}
}
return null
}
export interface YoutubeMeta {
title: string
artist: string
}
/**
* Vérifie via oEmbed que la vidéo existe et est intégrable, et renvoie
* { title, artist }. null si introuvable/privée/embedding désactivé.
*/
export async function fetchYoutubeMeta(
youtubeId: string
): Promise<YoutubeMeta | null> {
const url = `https://www.youtube.com/oembed?url=https://www.youtube.com/watch?v=${youtubeId}&format=json`
try {
const res = await fetch(url)
if (!res.ok) {
// 401/404 → vidéo privée, supprimée, ou embedding désactivé.
return null
}
const json = (await res.json()) as { title?: string; author_name?: string }
return {
title: json.title ?? "",
artist: json.author_name ?? "",
}
} catch {
return null
}
}

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@ -2,13 +2,19 @@
// pour ses effets de bord (registerRound). Ajouter un mode = une ligne ici.
import "./quiz"
import "./blindtest"
import type { ServerRoom } from "../../rooms"
import { prepareQuizForRoom } from "./quiz/pool"
import { prepareBlindtestForRoom } from "./blindtest/pool"
/** Précharge le contenu nécessaire avant de lancer la partie (ex: pool quiz). */
/** Précharge le contenu nécessaire avant de lancer la partie. */
export async function prepareRoom(room: ServerRoom): Promise<void> {
if (room.settings.rounds.some((r) => r.type === "quiz")) {
const types = new Set(room.settings.rounds.map((r) => r.type))
if (types.has("quiz")) {
await prepareQuizForRoom(room)
}
if (types.has("blindtest")) {
prepareBlindtestForRoom(room)
}
}

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@ -8,8 +8,12 @@ export interface QuizQuestion {
id: string
format: QuizFormat
prompt: string
choices: string[]
correctIndex: number
/** mcq/truefalse uniquement. */
choices?: string[]
/** mcq/truefalse uniquement. */
correctIndex?: number
/** free : réponses acceptées (matching tolérant). */
acceptedAnswers?: string[]
category: string
difficulty: number
}
@ -107,4 +111,45 @@ export const QUIZ_QUESTIONS: QuizQuestion[] = [
category: "Pop culture",
difficulty: 1,
},
// Saisie libre (matching tolérant sur acceptedAnswers).
{
id: "q-free-math-1",
format: "free",
prompt: "Combien font 7 × 8 ?",
acceptedAnswers: ["56"],
category: "Maths",
difficulty: 1,
},
{
id: "q-free-math-2",
format: "free",
prompt: "Résous : 12² 44 = ?",
acceptedAnswers: ["100", "cent"],
category: "Maths",
difficulty: 2,
},
{
id: "q-free-zelda-princess",
format: "free",
prompt: "Comment s'appelle la princesse dans The Legend of Zelda ?",
acceptedAnswers: ["Zelda"],
category: "Jeux vidéo",
difficulty: 1,
},
{
id: "q-free-pi",
format: "free",
prompt: "Donne les 3 premières décimales de Pi (après la virgule).",
acceptedAnswers: ["141"],
category: "Maths",
difficulty: 2,
},
{
id: "q-free-onepiece",
format: "free",
prompt: "Quel est le nom du bateau de l'équipage de Luffy (2e navire) ?",
acceptedAnswers: ["Thousand Sunny", "Sunny", "le Thousand Sunny"],
category: "Manga",
difficulty: 3,
},
]

View file

@ -2,11 +2,15 @@ import { describe, expect, test } from "bun:test"
import { RoomManager } from "../../../rooms"
import type { RoundContext } from "../../round"
import { QuizRound } from "./quiz-round"
import { QUIZ_QUESTIONS } from "./questions"
import { QUIZ_QUESTIONS, type QuizQuestion } from "./questions"
const question = QUIZ_QUESTIONS[0] // "Link" → correctIndex 1
function makeCtx(): { ctx: RoundContext; p1: string; p2: string } {
function makeCtx(q: QuizQuestion = question): {
ctx: RoundContext
p1: string
p2: string
} {
const rooms = new RoomManager()
const { room, player: a } = rooms.create("Alice", "sa")
const { player: b } = rooms.join(room.code, "Bob", "sb")
@ -16,7 +20,7 @@ function makeCtx(): { ctx: RoundContext; p1: string; p2: string } {
votes: new Map(),
startedAt: 0,
endsAt: 10_000,
data: { question, votedAt: new Map() },
data: { question: q, votedAt: new Map() },
}
return { ctx, p1: a.id, p2: b.id }
}
@ -56,4 +60,24 @@ describe("QuizRound", () => {
const deltas = round.score(ctx)
expect(deltas).toEqual([{ playerId: p1, delta: 190 }]) // 100 + round(100 * 0.9)
})
test("free : matching tolérant sur acceptedAnswers", () => {
const free: QuizQuestion = {
id: "f1",
format: "free",
prompt: "7 × 8 ?",
acceptedAnswers: ["56"],
category: "Maths",
difficulty: 1,
}
const round = new QuizRound(() => 1000)
const { ctx, p1, p2 } = makeCtx(free)
round.submitAnswer(ctx, p1, { text: " 56 " }) // juste (espaces tolérés)
round.submitAnswer(ctx, p2, { text: "57" }) // faux
const { truth, perPlayerResult } = round.reveal(ctx)
expect(truth).toEqual({ answer: "56" })
expect(perPlayerResult[p1].correct).toBe(true)
expect(perPlayerResult[p2].correct).toBe(false)
expect(round.score(ctx)).toEqual([{ playerId: p1, delta: 190 }])
})
})

View file

@ -1,5 +1,5 @@
// Épreuve Quiz : une question = une manche. Pas de DJ, pas d'audio.
// Implémente le contrat GameRound ; le moteur fait tout le reste.
// Formats : mcq, truefalse (choix), free (saisie libre, matching tolérant).
import type {
Answer,
@ -10,6 +10,7 @@ import type {
} from "@nerdware/shared"
import { hasDb } from "../../../db"
import { markQuestionPlayed } from "../../../db/quiz-repo"
import { fuzzyMatch } from "../../match"
import type { GameRound, RoundContext, RoundStart } from "../../round"
import type { ServerRoom } from "../../../rooms"
import type { QuizQuestion } from "./questions"
@ -25,10 +26,29 @@ interface QuizRoundData {
votedAt: Map<string, number>
}
function isQuizAnswer(answer: Answer): answer is { choiceIndex: number } {
return (
typeof (answer as { choiceIndex?: unknown }).choiceIndex === "number"
)
function asChoice(answer: Answer): number | null {
const v = (answer as { choiceIndex?: unknown }).choiceIndex
return typeof v === "number" ? v : null
}
function asText(answer: Answer): string | null {
const v = (answer as { text?: unknown }).text
return typeof v === "string" ? v : null
}
/** Réponse correcte ? Selon le format de la question. */
function isCorrect(question: QuizQuestion, answer: Answer | undefined): boolean {
if (!answer) {
return false
}
if (question.format === "free") {
const text = asText(answer)
if (!text) {
return false
}
return (question.acceptedAnswers ?? []).some((a) => fuzzyMatch(text, a))
}
return asChoice(answer) === question.correctIndex
}
export class QuizRound implements GameRound {
@ -45,10 +65,12 @@ export class QuizRound implements GameRound {
const payload: QuizQuestionPayload = {
format: question.format,
prompt: question.prompt,
choices: question.choices,
category: question.category,
difficulty: question.difficulty,
}
if (question.format !== "free") {
payload.choices = question.choices
}
const data: QuizRoundData = { question, votedAt: new Map() }
return { djId: null, payload, data }
}
@ -58,29 +80,42 @@ export class QuizRound implements GameRound {
if (ctx.votes.has(playerId)) {
return
}
if (!isQuizAnswer(answer)) {
return
}
const { question, votedAt } = ctx.data as QuizRoundData
if (answer.choiceIndex < 0 || answer.choiceIndex >= question.choices.length) {
if (question.format === "free") {
const text = asText(answer)
if (text === null || text.trim().length === 0) {
return
}
ctx.votes.set(playerId, { choiceIndex: answer.choiceIndex })
ctx.votes.set(playerId, { text })
} else {
const choiceIndex = asChoice(answer)
const count = question.choices?.length ?? 0
if (choiceIndex === null || choiceIndex < 0 || choiceIndex >= count) {
return
}
ctx.votes.set(playerId, { choiceIndex })
}
votedAt.set(playerId, this.now())
}
reveal(ctx: RoundContext): { truth: QuizRevealTruth; perPlayerResult: QuizPerPlayerResult } {
reveal(ctx: RoundContext): {
truth: QuizRevealTruth
perPlayerResult: QuizPerPlayerResult
} {
const { question } = ctx.data as QuizRoundData
const perPlayerResult: QuizPerPlayerResult = {}
for (const player of ctx.room.players.values()) {
const vote = ctx.votes.get(player.id) as { choiceIndex: number } | undefined
const choiceIndex = vote ? vote.choiceIndex : null
const vote = ctx.votes.get(player.id)
perPlayerResult[player.id] = {
choiceIndex,
correct: choiceIndex === question.correctIndex,
choiceIndex: vote ? asChoice(vote) : null,
correct: isCorrect(question, vote),
}
}
return { truth: { correctIndex: question.correctIndex }, perPlayerResult }
const truth: QuizRevealTruth =
question.format === "free"
? { answer: question.acceptedAnswers?.[0] ?? "" }
: { correctIndex: question.correctIndex }
return { truth, perPlayerResult }
}
score(ctx: RoundContext): ScoreDelta[] {
@ -88,7 +123,7 @@ export class QuizRound implements GameRound {
const total = ctx.endsAt - ctx.startedAt
const deltas: ScoreDelta[] = []
for (const [playerId, vote] of ctx.votes) {
if ((vote as { choiceIndex: number }).choiceIndex !== question.correctIndex) {
if (!isCorrect(question, vote)) {
continue
}
// Bonus rapidité : proportionnel au temps restant au moment du vote.

View file

@ -1,7 +1,13 @@
// Contrat générique d'une épreuve. Le moteur ne connaît QUE cette interface :
// brancher une nouvelle épreuve = écrire un module, pas retoucher la plomberie.
import type { Answer, RevealPayload, RoundType, ScoreDelta } from "@nerdware/shared"
import type {
Answer,
MediaControlPayload,
RevealPayload,
RoundType,
ScoreDelta,
} from "@nerdware/shared"
import type { ServerRoom } from "../rooms"
/** Ce que `start()` renvoie : la partie publique + les données privées de la manche. */
@ -12,6 +18,11 @@ export interface RoundStart {
durationSec?: number
/** Payload broadcasté aux clients, SANS la réponse. */
payload: unknown
/**
* Joueur recevant un round:start privé avec `mine: true` et exclu des votants
* (blindtest : le contributeur du titre). Jamais révélé aux autres.
*/
secretPlayerId?: string
/** Données privées (ex: la bonne réponse), conservées jusqu'au reveal. Jamais diffusées. */
data?: unknown
}
@ -52,4 +63,6 @@ export interface GameRound {
export interface RoomGameController {
run(): Promise<void>
handleVote(playerId: string, answer: Answer): void
/** Relais média du DJ (blindtest) : rebroadcast media:sync à toute la room. */
handleMediaControl(playerId: string, payload: MediaControlPayload): void
}

View file

@ -10,9 +10,14 @@ import type {
} from "@nerdware/shared"
import type { IoServer } from "./socket"
import { RoomError, RoomManager, type ServerRoom } from "./rooms"
import { randomUUID } from "node:crypto"
import { GameEngine } from "./game/engine"
import { hasRound } from "./game/registry"
import { prepareRoom } from "./game/modes"
import {
extractYoutubeId,
fetchYoutubeMeta,
} from "./game/modes/blindtest/youtube"
type AppSocket = Socket<
ClientToServerEvents,
@ -48,11 +53,8 @@ export function registerRoomHandlers(
}
socket.on("room:create", (payload, ack) => {
const name = cleanName(payload?.playerName)
if (!name) {
ack({ ok: false, error: { code: "INVALID_NAME", message: "Pseudo invalide." } })
return
}
// Le pseudo est choisi dans la room (player:setName) : on crée sans nom.
const name = cleanName(payload?.playerName) ?? ""
try {
const { room, player } = rooms.create(name, socket.id)
socket.data.playerId = player.id
@ -66,12 +68,8 @@ export function registerRoomHandlers(
})
socket.on("room:join", (payload, ack) => {
const name = cleanName(payload?.playerName)
const name = cleanName(payload?.playerName) ?? ""
const code = typeof payload?.roomCode === "string" ? payload.roomCode.trim().toUpperCase() : ""
if (!name) {
ack({ ok: false, error: { code: "INVALID_NAME", message: "Pseudo invalide." } })
return
}
try {
const { room, player } = rooms.join(code, name, socket.id)
socket.data.playerId = player.id
@ -84,6 +82,22 @@ export function registerRoomHandlers(
}
})
socket.on("player:setName", (payload) => {
const code = socket.data.roomCode
const playerId = socket.data.playerId
const room = code ? rooms.get(code) : undefined
const name = cleanName(payload?.name)
if (!room || !playerId || !name) {
return
}
const player = room.players.get(playerId)
if (!player) {
return
}
player.name = name
broadcastState(room)
})
socket.on("lobby:updateSettings", (payload) => {
const code = socket.data.roomCode
const room = code ? rooms.get(code) : undefined
@ -91,8 +105,10 @@ export function registerRoomHandlers(
return
}
room.settings = {
gameType: payload.gameType,
blindtestMode: payload.blindtestMode,
roundDuration: payload.roundDuration,
tracksPerPlayer: payload.tracksPerPlayer,
rounds: payload.rounds,
}
broadcastState(room)
@ -121,6 +137,39 @@ export function registerRoomHandlers(
})
return
}
const hasBlindtest = room.settings.rounds.some((r) => r.type === "blindtest")
const connected = [...room.players.values()].filter(
(p) => p.connected && p.name !== ""
).length
if (hasBlindtest && connected < 3) {
ack({
ok: false,
error: {
code: "NEED_THREE",
message: "Le blindtest nécessite au moins 3 joueurs.",
},
})
return
}
if (hasBlindtest) {
const tpp = room.settings.tracksPerPlayer
const pending = [...room.players.values()].some(
(p) =>
p.connected &&
p.name !== "" &&
room.blindtestTracks.filter((t) => t.submittedBy === p.id).length < tpp
)
if (pending) {
ack({
ok: false,
error: {
code: "TRACKS_PENDING",
message: "Tous les joueurs n'ont pas encore soumis leurs titres.",
},
})
return
}
}
ack({ ok: true, data: null })
// Précharge le contenu (pool quiz depuis la DB), puis lance la boucle.
// Fire-and-forget : la boucle de jeu broadcast son propre état.
@ -133,6 +182,88 @@ export function registerRoomHandlers(
.catch((err) => console.error("[game] run failed", err))
})
socket.on("blindtest:submitTrack", async (payload, ack) => {
const code = socket.data.roomCode
const playerId = socket.data.playerId
const room = code ? rooms.get(code) : undefined
if (!room || !playerId || room.status !== "lobby") {
ack({ accepted: false, reason: "Soumission impossible maintenant." })
return
}
const youtubeId = extractYoutubeId(payload?.youtubeUrl ?? "")
if (!youtubeId) {
ack({ accepted: false, reason: "Lien YouTube invalide." })
return
}
const mine = room.blindtestTracks.filter((t) => t.submittedBy === playerId)
if (mine.length >= room.settings.tracksPerPlayer) {
ack({ accepted: false, reason: "Quota de titres atteint." })
return
}
if (room.blindtestTracks.some((t) => t.youtubeId === youtubeId)) {
ack({ accepted: false, reason: "Titre déjà soumis." })
return
}
const meta = await fetchYoutubeMeta(youtubeId)
if (!meta) {
ack({
accepted: false,
reason: "Vidéo introuvable ou non intégrable.",
})
return
}
// Re-vérifie la room après l'await (le joueur a pu se déconnecter).
if (room.status !== "lobby" || !room.players.has(playerId)) {
ack({ accepted: false, reason: "Soumission impossible maintenant." })
return
}
const trackId = randomUUID()
room.blindtestTracks.push({
id: trackId,
youtubeId,
url: payload.youtubeUrl,
title: meta.title,
artist: meta.artist,
submittedBy: playerId,
})
ack({
accepted: true,
trackId,
youtubeId,
title: meta.title,
count: mine.length + 1,
})
broadcastState(room)
})
socket.on("blindtest:removeTrack", (payload, ack) => {
const code = socket.data.roomCode
const playerId = socket.data.playerId
const room = code ? rooms.get(code) : undefined
if (!room || !playerId || room.status !== "lobby") {
ack({ ok: false })
return
}
const before = room.blindtestTracks.length
room.blindtestTracks = room.blindtestTracks.filter(
(t) => !(t.id === payload.trackId && t.submittedBy === playerId)
)
const removed = room.blindtestTracks.length < before
ack({ ok: removed })
if (removed) {
broadcastState(room)
}
})
socket.on("media:control", (payload) => {
const code = socket.data.roomCode
const room = code ? rooms.get(code) : undefined
if (!room || !room.game || !socket.data.playerId) {
return
}
room.game.handleMediaControl(socket.data.playerId, payload)
})
socket.on("round:vote", (payload) => {
const code = socket.data.roomCode
const room = code ? rooms.get(code) : undefined
@ -142,6 +273,22 @@ export function registerRoomHandlers(
room.game.handleVote(socket.data.playerId, payload.answer)
})
socket.on("lobby:return", () => {
const code = socket.data.roomCode
const room = code ? rooms.get(code) : undefined
if (!room || room.hostId !== socket.data.playerId) {
return
}
// Rejouer : retour au lobby, scores remis à zéro, joueurs et titres conservés.
room.status = "lobby"
room.currentRound = -1
room.game = null
for (const playerId of room.scores.keys()) {
room.scores.set(playerId, 0)
}
broadcastState(room)
})
socket.on("disconnect", () => {
const affected = rooms.handleDisconnect(socket.id)
if (!affected) {

View file

@ -18,6 +18,16 @@ export interface ServerPlayer {
socketId: string | null
}
/** Titre soumis pour le blindtest. `submittedBy` reste secret jusqu'au reveal. */
export interface BlindtestTrack {
id: string
youtubeId: string
url: string
title: string
artist: string
submittedBy: string
}
/** Room côté serveur : état runtime complet (le snapshot public en dérive). */
export interface ServerRoom {
code: string
@ -27,6 +37,8 @@ export interface ServerRoom {
settings: RoomSettings
scores: Map<string, number>
currentRound: number
/** Titres soumis pour le blindtest (mélangés au lancement). */
blindtestTracks: BlindtestTrack[]
/** Moteur de jeu actif (null tant qu'on est dans le lobby). */
game: RoomGameController | null
}
@ -50,6 +62,7 @@ export class RoomManager {
settings: { ...DEFAULT_ROOM_SETTINGS },
scores: new Map([[player.id, 0]]),
currentRound: -1,
blindtestTracks: [],
game: null,
}
this.rooms.set(code, room)
@ -99,22 +112,28 @@ export class RoomManager {
/** Projette la room vers la vue publique diffusée aux clients (sans secrets). */
toSnapshot(room: ServerRoom): RoomSnapshot {
// Seuls les joueurs ayant choisi un pseudo sont visibles dans la room.
const named = [...room.players.values()].filter((p) => p.name !== "")
return {
code: room.code,
status: room.status,
hostId: room.hostId,
players: [...room.players.values()].map((p) => ({
players: named.map((p) => ({
id: p.id,
name: p.name,
connected: p.connected,
})),
settings: room.settings,
scores: [...room.scores.entries()].map(([playerId, score]) => ({
playerId,
score,
scores: named.map((p) => ({
playerId: p.id,
score: room.scores.get(p.id) ?? 0,
})),
currentRound: room.currentRound,
totalRounds: room.settings.rounds.length,
submissions: named.map((p) => ({
playerId: p.id,
count: room.blindtestTracks.filter((t) => t.submittedBy === p.id).length,
})),
}
}

View file

@ -1,11 +1,15 @@
import { Route, Switch } from "wouter"
import { HomePage } from "@/pages/home"
import { JoinPage } from "@/pages/join"
import { RoomPage } from "@/pages/room"
export function App() {
return (
<Switch>
<Route path="/" component={HomePage} />
<Route path="/join/:code">
{(params) => <JoinPage code={params.code.toUpperCase()} />}
</Route>
<Route path="/room/:code">
{(params) => <RoomPage code={params.code.toUpperCase()} />}
</Route>

View file

@ -3,9 +3,19 @@
Dépose ici des fichiers d'animation pour les transitions entre manches :
formats supportés `*.gif`, `*.webp`, `*.apng`, `*.png`, `*.avif`.
- Ils sont détectés automatiquement au build (`import.meta.glob`).
- À chaque manche, un fichier est tiré **au hasard** parmi ceux présents.
- S'il n'y en a aucun, l'animation Framer par défaut (numéro + « PRÊT ?! ») est jouée.
Rangement par mode (recommandé pour des transitions personnalisées) :
- `quiz/` → jouées avant une manche de **quiz**
- `blindtest/` → jouées avant une manche de **blindtest**
- racine (`./`) → **communs**, fallback pour les deux modes
Règles :
- Détectés automatiquement au build (`import.meta.glob`).
- À chaque manche, un fichier est tiré **au hasard** dans le pool du mode
(dossier du mode + communs).
- S'il n'y en a aucun, l'animation Framer par défaut est jouée : annonce du
mode (« QUIZ » / « BLINDTEST ») quand on change de mode, sinon « Question/Titre N ».
Le média est centré, limité à 70vh / 80vw, et joué par-dessus le wipe coloré
plein écran. Durée d'affichage ≈ 1,3 s (voir `VISIBLE_MS` dans

View file

@ -0,0 +1,348 @@
import { useEffect, useState } from "react"
import { motion } from "framer-motion"
import { Disc3, Pause, Play, Rewind } from "lucide-react"
import type {
BlindtestAnswer,
BlindtestMode,
BlindtestPerPlayerResult,
BlindtestRevealTruth,
BlindtestRoundPayload,
RoomSnapshot,
} from "@nerdware/shared"
import { Button } from "@workspace/ui/components/button"
import { useRoomStore } from "@/store/room"
import { useYoutube, type YoutubeApi } from "@/lib/youtube"
import { Countdown } from "@/components/countdown"
import { Avatar } from "@/components/avatar"
const inputClass =
"border-input bg-background h-10 w-full rounded-md border px-3 py-2 text-sm focus-visible:ring-ring focus-visible:ring-2 focus-visible:outline-none disabled:opacity-50"
function fmt(s: number): string {
const m = Math.floor(s / 60)
const sec = Math.floor(s % 60)
return `${m}:${sec.toString().padStart(2, "0")}`
}
export function BlindtestView({ snapshot }: { snapshot: RoomSnapshot }) {
const round = useRoomStore((s) => s.round)
const reveal = useRoomStore((s) => s.reveal)
const mediaSync = useRoomStore((s) => s.mediaSync)
const playerId = useRoomStore((s) => s.playerId)
const hasVoted = useRoomStore((s) => s.hasVoted)
const voteBlindtest = useRoomStore((s) => s.voteBlindtest)
const mediaControl = useRoomStore((s) => s.mediaControl)
const track = round?.payload as BlindtestRoundPayload | undefined
const { hostRef, ready, api } = useYoutube(track?.youtubeId ?? "")
const isDj = !!playerId && round?.djId === playerId
const truth = reveal ? (reveal.truth as BlindtestRevealTruth) : null
const showReveal = truth !== null
// Non-DJ : on suit le DJ via media:sync (avec compensation de latence).
useEffect(() => {
if (isDj || !ready || !mediaSync) {
return
}
const elapsed = (Date.now() - mediaSync.atServerTs) / 1000
if (mediaSync.action === "play") {
api.seek(mediaSync.positionSec + Math.max(0, elapsed))
api.play()
} else if (mediaSync.action === "pause") {
api.seek(mediaSync.positionSec)
api.pause()
} else {
api.seek(mediaSync.positionSec)
}
}, [mediaSync, isDj, ready, api])
// Au reveal, on coupe le son.
useEffect(() => {
if (showReveal && ready) {
api.pause()
}
}, [showReveal, ready, api])
return (
<div className="flex w-full max-w-md flex-col gap-5">
<header className="flex items-center justify-between">
<span className="text-muted-foreground text-xs uppercase">
Blindtest {snapshot.currentRound + 1} / {snapshot.totalRounds}
</span>
{!showReveal && round && (
<Countdown
key={round.endsAt}
startsAt={round.startsAt}
endsAt={round.endsAt}
/>
)}
</header>
{/* Cadre 16:9 : le lecteur YouTube est caché derrière le disque pendant la
manche (son seulement), puis révélé (bannière visible) au reveal. */}
<div className="bg-card relative aspect-video w-full overflow-hidden rounded-2xl">
<div
ref={hostRef}
className="absolute inset-0 [&>iframe]:absolute [&>iframe]:inset-0 [&>iframe]:size-full"
/>
{!showReveal && (
<div className="bg-card absolute inset-0 flex items-center justify-center">
<motion.div
animate={{ rotate: 360 }}
transition={{ duration: 4, repeat: Infinity, ease: "linear" }}
>
<Disc3 className="text-muted-foreground size-24" />
</motion.div>
</div>
)}
</div>
{isDj && !showReveal && (
<DjControls ready={ready} api={api} mediaControl={mediaControl} />
)}
{!showReveal &&
(round?.mine ? (
<MisleadCard mode={snapshot.settings.blindtestMode} />
) : (
<VoteForm
mode={snapshot.settings.blindtestMode}
snapshot={snapshot}
playerId={playerId}
disabled={hasVoted}
onVote={voteBlindtest}
/>
))}
{showReveal && truth && (
<RevealCard
truth={truth}
result={
(reveal?.perPlayerResult as BlindtestPerPlayerResult)[playerId ?? ""]
}
/>
)}
</div>
)
}
function DjControls({
ready,
api,
mediaControl,
}: {
ready: boolean
api: YoutubeApi
mediaControl: (action: "play" | "pause" | "seek", positionSec: number) => void
}) {
const [pos, setPos] = useState(0)
const [dur, setDur] = useState(0)
useEffect(() => {
if (!ready) {
return
}
const id = setInterval(() => {
setPos(api.time())
setDur(api.duration())
}, 400)
return () => clearInterval(id)
}, [ready, api])
return (
<div className="flex flex-col gap-3">
<span className="text-muted-foreground text-center text-xs uppercase">
Tu es le DJ 🎧 pilote la lecture (et vote comme les autres)
</span>
<div className="flex justify-center gap-2">
<Button
size="sm"
disabled={!ready}
onClick={() => {
api.play()
mediaControl("play", api.time())
}}
>
<Play /> Play
</Button>
<Button
size="sm"
variant="secondary"
disabled={!ready}
onClick={() => {
api.pause()
mediaControl("pause", api.time())
}}
>
<Pause /> Pause
</Button>
<Button
size="sm"
variant="secondary"
disabled={!ready}
onClick={() => {
api.seek(0)
setPos(0)
mediaControl("seek", 0)
}}
>
<Rewind /> Début
</Button>
</div>
<div className="flex items-center gap-2 text-xs tabular-nums">
<span className="text-muted-foreground w-9 text-right">{fmt(pos)}</span>
<input
type="range"
min={0}
max={Math.max(dur, 1)}
step="any"
value={Math.min(pos, dur || 0)}
disabled={!ready}
onChange={(e) => {
const v = Number(e.target.value)
setPos(v)
api.seek(v)
mediaControl("seek", v)
}}
className="accent-primary flex-1"
/>
<span className="text-muted-foreground w-9">{fmt(dur)}</span>
</div>
</div>
)
}
function MisleadCard({ mode }: { mode: BlindtestMode }) {
return (
<div className="border-primary/40 bg-primary/5 flex flex-col items-center gap-2 rounded-xl border p-4 text-center">
<span className="text-2xl">🤫</span>
<p className="font-heading font-bold">C'est ton titre !</p>
<p className="text-muted-foreground text-sm">
{mode === "title_artist"
? "Tu ne votes pas. Savoure pendant que les autres cherchent."
: "Tu ne votes pas — ton but : que personne ne devine que c'est toi qui l'as ajouté. +50 par joueur trompé."}
</p>
</div>
)
}
function VoteForm({
mode,
snapshot,
playerId,
disabled,
onVote,
}: {
mode: BlindtestMode
snapshot: RoomSnapshot
playerId: string | null
disabled: boolean
onVote: (answer: BlindtestAnswer) => void
}) {
const [title, setTitle] = useState("")
const [artist, setArtist] = useState("")
const [guessed, setGuessed] = useState<string | null>(null)
const needsText = mode === "title_artist" || mode === "mixed"
const needsWho = mode === "who_added" || mode === "mixed"
const canSubmit =
!disabled &&
(!needsText || title.trim().length > 0) &&
(!needsWho || guessed !== null)
function submit() {
const answer: {
title?: string
artist?: string
guessedPlayerId?: string
} = {}
if (needsText) {
answer.title = title.trim()
answer.artist = artist.trim()
}
if (needsWho && guessed) {
answer.guessedPlayerId = guessed
}
onVote(answer as BlindtestAnswer)
}
if (disabled) {
return (
<p className="text-muted-foreground text-center text-xs">
Réponse envoyée en attente des autres
</p>
)
}
return (
<div className="flex flex-col gap-3">
{needsText && (
<>
<input
className={inputClass}
placeholder="Titre"
value={title}
onChange={(e) => setTitle(e.target.value)}
/>
<input
className={inputClass}
placeholder="Artiste"
value={artist}
onChange={(e) => setArtist(e.target.value)}
/>
</>
)}
{needsWho && (
<div className="flex flex-wrap justify-center gap-2">
{snapshot.players
.filter((p) => p.id !== playerId)
.map((p) => (
<button
key={p.id}
onClick={() => setGuessed(p.id)}
className={`flex items-center gap-1.5 rounded-full border px-2.5 py-1 text-sm ${
guessed === p.id
? "border-primary bg-primary/10"
: "border-input hover:bg-muted/60"
}`}
>
<Avatar seed={p.name} className="size-5" />
{p.name}
</button>
))}
</div>
)}
<Button disabled={!canSubmit} onClick={submit}>
Valider ma réponse
</Button>
</div>
)
}
function RevealCard({
truth,
result,
}: {
truth: BlindtestRevealTruth
result?: BlindtestPerPlayerResult[string]
}) {
return (
<div className="flex flex-col items-center gap-2 text-center">
<p className="font-heading text-lg font-bold text-balance">{truth.title}</p>
<p className="text-muted-foreground text-sm">{truth.artist}</p>
<p className="flex items-center gap-2 text-sm">
<span className="text-muted-foreground">Ajouté par</span>
<Avatar seed={truth.submittedByName} className="size-6" />
<span className="font-medium">{truth.submittedByName}</span>
</p>
{result && (
<p
className={`text-sm font-medium ${result.points > 0 ? "text-green-500" : "text-red-500"}`}
>
{result.points > 0 ? `+${result.points} points 🎉` : "Raté 💥"}
</p>
)}
</div>
)
}

View file

@ -1,6 +1,6 @@
import { Link } from "wouter"
import { motion } from "framer-motion"
import { Crown } from "lucide-react"
import { Crown, ExternalLink, Music } from "lucide-react"
import type { PlayerScore, RoomSnapshot } from "@nerdware/shared"
import { Button } from "@workspace/ui/components/button"
import { useRoomStore } from "@/store/room"
@ -112,7 +112,10 @@ function PodiumColumn({
export function GameEndView({ snapshot }: { snapshot: RoomSnapshot }) {
const playerId = useRoomStore((s) => s.playerId)
const finalScores = useRoomStore((s) => s.finalScores)
const gameTracks = useRoomStore((s) => s.gameTracks)
const reset = useRoomStore((s) => s.reset)
const returnToLobby = useRoomStore((s) => s.returnToLobby)
const isHost = snapshot.hostId === playerId
const scores: PlayerScore[] = finalScores ?? snapshot.scores
const ranked = [...scores].sort((a, b) => b.score - a.score)
@ -194,11 +197,62 @@ export function GameEndView({ snapshot }: { snapshot: RoomSnapshot }) {
</ol>
)}
{gameTracks && gameTracks.length > 0 && (
<section className="flex flex-col gap-2 text-left">
<h3 className="text-muted-foreground flex items-center gap-1.5 text-sm font-medium">
<Music className="size-4" /> Les musiques de la partie
</h3>
<ul className="flex flex-col gap-2">
{gameTracks.map((t) => (
<li
key={t.youtubeId}
className="bg-muted/40 flex items-center gap-3 rounded-lg p-2"
>
<img
src={`https://img.youtube.com/vi/${t.youtubeId}/mqdefault.jpg`}
alt=""
className="h-10 w-16 shrink-0 rounded object-cover"
/>
<span className="min-w-0 flex-1">
<span className="line-clamp-1 text-xs font-medium">
{t.title}
</span>
<span className="text-muted-foreground line-clamp-1 text-[10px]">
ajouté par {t.submittedByName}
</span>
</span>
<a
href={t.url}
target="_blank"
rel="noreferrer"
title="Ouvrir sur YouTube"
>
<Button size="icon-sm" variant="secondary">
<ExternalLink />
</Button>
</a>
</li>
))}
</ul>
</section>
)}
<div className="flex flex-col gap-2">
{isHost ? (
<Button className="w-full" onClick={returnToLobby}>
Rejouer
</Button>
) : (
<p className="text-muted-foreground text-xs">
En attente que l'hôte relance une partie
</p>
)}
<Link href="/">
<Button variant="secondary" className="w-full" onClick={reset}>
Retour à l'accueil
Quitter
</Button>
</Link>
</div>
</div>
)
}

View file

@ -1,25 +1,156 @@
import { useState } from "react"
import type { RoomSnapshot } from "@nerdware/shared"
import {
Brain,
Headphones,
ListMusic,
Minus,
Music,
Play,
Plus,
Shuffle,
Trash2,
type LucideIcon,
} from "lucide-react"
import type {
BlindtestMode,
GameType,
RoomSnapshot,
RoundConfig,
} from "@nerdware/shared"
import { Button } from "@workspace/ui/components/button"
import { useRoomStore } from "@/store/room"
import { Avatar } from "@/components/avatar"
const QUESTION_OPTIONS = [3, 5, 10]
const MAX_TRACKS = 10
const GAME_TYPES: { value: GameType; label: string; Icon: LucideIcon }[] = [
{ value: "mixed", label: "Mixte", Icon: Shuffle },
{ value: "quiz", label: "Quiz", Icon: Brain },
{ value: "blindtest", label: "Blindtest", Icon: Headphones },
]
const MODE_LABELS: Record<BlindtestMode, string> = {
title_artist: "Titre & artiste",
who_added: "Qui l'a ajouté ?",
mixed: "Mixte",
}
const inputClass =
"border-input bg-background h-10 w-full rounded-md border px-3 py-2 text-sm focus-visible:ring-ring focus-visible:ring-2 focus-visible:outline-none disabled:opacity-50"
function Stepper({
value,
min = 1,
max = MAX_TRACKS,
onChange,
}: {
value: number
min?: number
max?: number
onChange: (v: number) => void
}) {
const clamp = (v: number) => Math.max(min, Math.min(max, v))
return (
<div className="flex items-center gap-1">
<Button
size="icon-sm"
variant="secondary"
disabled={value <= min}
onClick={() => onChange(clamp(value - 1))}
>
<Minus />
</Button>
<input
type="number"
min={min}
max={max}
value={value}
onChange={(e) => {
const n = parseInt(e.target.value, 10)
if (!Number.isNaN(n)) {
onChange(clamp(n))
}
}}
className="border-input bg-background h-8 w-14 rounded-md border text-center text-sm [appearance:textfield] focus-visible:outline-none [&::-webkit-inner-spin-button]:appearance-none"
/>
<Button
size="icon-sm"
variant="secondary"
disabled={value >= max}
onClick={() => onChange(clamp(value + 1))}
>
<Plus />
</Button>
</div>
)
}
function shuffle<T>(items: T[]): T[] {
const arr = [...items]
for (let i = arr.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1))
;[arr[i], arr[j]] = [arr[j], arr[i]]
}
return arr
}
/** Construit la séquence de manches selon le type de partie. */
function buildRounds(
gameType: GameType,
quizCount: number,
totalTracks: number
): RoundConfig[] {
if (gameType === "quiz") {
return Array.from({ length: quizCount }, () => ({ type: "quiz" }))
}
if (gameType === "blindtest") {
return Array.from({ length: totalTracks }, () => ({ type: "blindtest" }))
}
// Mixte : ordre mélangé pour qu'on ne sache pas ce qui vient ensuite.
const rounds: RoundConfig[] = [
...Array.from({ length: quizCount }, () => ({ type: "quiz" as const })),
...Array.from({ length: totalTracks }, () => ({ type: "blindtest" as const })),
]
return shuffle(rounds)
}
export function LobbyView({ snapshot }: { snapshot: RoomSnapshot }) {
const playerId = useRoomStore((s) => s.playerId)
const updateSettings = useRoomStore((s) => s.updateSettings)
const startGame = useRoomStore((s) => s.startGame)
const isHost = snapshot.hostId === playerId
const { gameType, blindtestMode, tracksPerPlayer } = snapshot.settings
const [count, setCount] = useState(5)
const [busy, setBusy] = useState(false)
const [error, setError] = useState<string | null>(null)
async function handleStart() {
const totalTracks = snapshot.submissions.reduce((n, s) => n + s.count, 0)
const myCount =
snapshot.submissions.find((s) => s.playerId === playerId)?.count ?? 0
// Le blindtest exige au moins 3 joueurs connectés (DJ + 2 devineurs).
const connectedCount = snapshot.players.filter((p) => p.connected).length
const blindtestAvailable = connectedCount >= 3
// Tant que le blindtest est indisponible, on retombe sur du quiz (sans
// toucher au réglage stocké) : repasse en mixte automatiquement à 3 joueurs.
const effectiveType: GameType = blindtestAvailable ? gameType : "quiz"
const showQuiz = effectiveType === "quiz" || effectiveType === "mixed"
const showBlindtest =
effectiveType === "blindtest" || effectiveType === "mixed"
const rounds = buildRounds(effectiveType, showQuiz ? count : 0, totalTracks)
// Blindtest : tout le monde doit avoir soumis son quota de titres.
const allSubmitted =
!showBlindtest ||
(snapshot.submissions.length > 0 &&
snapshot.submissions.every((s) => s.count >= tracksPerPlayer))
const canStart = rounds.length > 0 && allSubmitted
async function start() {
setError(null)
setBusy(true)
try {
await startGame(count)
await startGame(rounds)
} catch (err) {
setError((err as { message?: string }).message ?? "Erreur")
} finally {
@ -57,10 +188,38 @@ export function LobbyView({ snapshot }: { snapshot: RoomSnapshot }) {
</ul>
</section>
{isHost ? (
<section className="flex flex-col gap-3">
{isHost && (
<div className="flex flex-col gap-1">
<div className="flex gap-2">
{GAME_TYPES.map(({ value, label, Icon }) => {
const needsThree = value !== "quiz" && !blindtestAvailable
return (
<Button
key={value}
className="flex-1"
variant={effectiveType === value ? "default" : "secondary"}
disabled={needsThree}
title={needsThree ? "Blindtest : 3 joueurs minimum" : undefined}
onClick={() => updateSettings({ gameType: value })}
>
<Icon /> {label}
</Button>
)
})}
</div>
{!blindtestAvailable && (
<p className="text-muted-foreground text-center text-xs">
Le blindtest se débloque à 3 joueurs.
</p>
)}
</div>
)}
{isHost && showQuiz && (
<div className="flex items-center justify-between">
<span className="text-sm font-medium">Questions de quiz</span>
<span className="flex items-center gap-1.5 text-sm font-medium">
<Brain className="size-4" /> Questions de quiz
</span>
<div className="flex gap-1">
{QUESTION_OPTIONS.map((n) => (
<Button
@ -74,18 +233,167 @@ export function LobbyView({ snapshot }: { snapshot: RoomSnapshot }) {
))}
</div>
</div>
<Button disabled={busy} onClick={handleStart}>
{busy ? "Lancement…" : "Lancer la partie"}
</Button>
{error && (
<p className="text-destructive text-center text-sm">{error}</p>
)}
</section>
) : (
{isHost && showBlindtest && (
<div className="flex flex-col gap-3">
<div className="flex flex-col gap-1.5">
<span className="flex items-center gap-1.5 text-sm font-medium">
<Music className="size-4" /> Mode blindtest
</span>
<div className="flex gap-1">
{(["title_artist", "who_added", "mixed"] as const).map((m) => (
<Button
key={m}
size="sm"
className="flex-1"
variant={blindtestMode === m ? "default" : "secondary"}
onClick={() => updateSettings({ blindtestMode: m })}
>
{MODE_LABELS[m]}
</Button>
))}
</div>
</div>
<div className="flex items-center justify-between">
<span className="flex items-center gap-1.5 text-sm font-medium">
<ListMusic className="size-4" /> Titres par joueur
</span>
<Stepper
value={tracksPerPlayer}
onChange={(v) => updateSettings({ tracksPerPlayer: v })}
/>
</div>
</div>
)}
{showBlindtest && (
<TrackSubmission tracksPerPlayer={tracksPerPlayer} myCount={myCount} />
)}
{isHost ? (
<div className="flex flex-col gap-1">
<Button disabled={busy || !canStart} onClick={start}>
<Play /> {busy ? "Lancement…" : `Lancer (${rounds.length} manches)`}
</Button>
{showBlindtest && !allSubmitted && (
<p className="text-muted-foreground text-center text-xs">
En attente du lancement de la partie par l'hôte
En attente que tout le monde ait soumis ses {tracksPerPlayer}{" "}
titre(s).
</p>
)}
</div>
) : (
<p className="text-muted-foreground text-center text-xs">
En attente du lancement par l'hôte
{showBlindtest && ` (${totalTracks} titres soumis)`}
</p>
)}
{error && <p className="text-destructive text-center text-sm">{error}</p>}
</div>
)
}
interface MyTrack {
trackId: string
title: string
youtubeId: string
}
function TrackSubmission({
tracksPerPlayer,
myCount,
}: {
tracksPerPlayer: number
myCount: number
}) {
const submitTrack = useRoomStore((s) => s.submitTrack)
const removeTrack = useRoomStore((s) => s.removeTrack)
const [url, setUrl] = useState("")
const [submitting, setSubmitting] = useState(false)
const [feedback, setFeedback] = useState<string | null>(null)
const [tracks, setTracks] = useState<MyTrack[]>([])
const quotaReached = myCount >= tracksPerPlayer
async function submit() {
if (!url.trim()) {
return
}
setSubmitting(true)
setFeedback(null)
const res = await submitTrack(url.trim())
if (res.accepted && res.trackId && res.youtubeId) {
setTracks((t) => [
...t,
{ trackId: res.trackId!, title: res.title ?? "", youtubeId: res.youtubeId! },
])
setUrl("")
} else {
setFeedback(res.reason ?? "Refusé")
}
setSubmitting(false)
}
async function remove(trackId: string) {
const ok = await removeTrack(trackId)
if (ok) {
setTracks((t) => t.filter((x) => x.trackId !== trackId))
}
}
return (
<div className="flex flex-col gap-2">
<span className="text-sm font-medium">
Tes titres ({myCount}/{tracksPerPlayer})
</span>
{tracks.length > 0 && (
<ul className="flex flex-col gap-2">
{tracks.map((t) => (
<li
key={t.trackId}
className="bg-muted/40 flex items-center gap-3 rounded-lg p-2"
>
<img
src={`https://img.youtube.com/vi/${t.youtubeId}/mqdefault.jpg`}
alt=""
className="h-10 w-16 shrink-0 rounded object-cover"
/>
<span className="line-clamp-2 flex-1 text-xs">{t.title}</span>
<Button
size="icon-sm"
variant="secondary"
onClick={() => remove(t.trackId)}
title="Supprimer"
>
<Trash2 />
</Button>
</li>
))}
</ul>
)}
{!quotaReached && (
<div className="flex gap-2">
<input
className={inputClass}
placeholder="Lien YouTube"
value={url}
disabled={submitting}
onChange={(e) => setUrl(e.target.value)}
onKeyDown={(e) => e.key === "Enter" && submit()}
/>
<Button
variant="secondary"
disabled={submitting || !url.trim()}
onClick={submit}
>
Ajouter
</Button>
</div>
)}
{feedback && <p className="text-destructive text-xs">{feedback}</p>}
</div>
)
}

View file

@ -0,0 +1,45 @@
import { useState } from "react"
import { Button } from "@workspace/ui/components/button"
import { useRoomStore } from "@/store/room"
import { Avatar } from "@/components/avatar"
const inputClass =
"border-input bg-background h-10 w-full rounded-md border px-3 py-2 text-center text-sm focus-visible:ring-ring focus-visible:ring-2 focus-visible:outline-none"
/** Choix du pseudo dans la room, avec aperçu de l'avatar en temps réel. */
export function PseudoScreen({ code }: { code: string }) {
const setName = useRoomStore((s) => s.setName)
const [name, setName_] = useState("")
const canSubmit = name.trim().length > 0
return (
<div className="flex min-h-svh items-center justify-center p-6">
<div className="flex w-full max-w-xs flex-col items-center gap-5">
<p className="text-muted-foreground text-xs uppercase">
Room {code}
</p>
<Avatar
seed={name.trim() || "?"}
className="size-28 ring-2 ring-primary/30"
/>
<p className="font-heading text-lg font-bold">Choisis ton pseudo</p>
<input
className={inputClass}
placeholder="Ton pseudo"
value={name}
maxLength={24}
autoFocus
onChange={(e) => setName_(e.target.value)}
onKeyDown={(e) => e.key === "Enter" && canSubmit && setName(name)}
/>
<Button
className="w-full"
disabled={!canSubmit}
onClick={() => setName(name)}
>
Entrer dans la room
</Button>
</div>
</div>
)
}

View file

@ -1,19 +1,26 @@
import { useState } from "react"
import type {
QuizPerPlayerResult,
QuizQuestionPayload,
QuizRevealTruth,
RoomSnapshot,
} from "@nerdware/shared"
import { Button } from "@workspace/ui/components/button"
import { useRoomStore } from "@/store/room"
import { Countdown } from "@/components/countdown"
const inputClass =
"border-input bg-background h-10 w-full rounded-md border px-3 py-2 text-sm focus-visible:ring-ring focus-visible:ring-2 focus-visible:outline-none disabled:opacity-50"
export function QuizView({ snapshot }: { snapshot: RoomSnapshot }) {
const round = useRoomStore((s) => s.round)
const reveal = useRoomStore((s) => s.reveal)
const voteProgress = useRoomStore((s) => s.voteProgress)
const myChoiceIndex = useRoomStore((s) => s.myChoiceIndex)
const hasVoted = useRoomStore((s) => s.hasVoted)
const playerId = useRoomStore((s) => s.playerId)
const vote = useRoomStore((s) => s.vote)
const voteText = useRoomStore((s) => s.voteText)
if (!round) {
return (
@ -24,6 +31,7 @@ export function QuizView({ snapshot }: { snapshot: RoomSnapshot }) {
const question = round.payload as QuizQuestionPayload
const truth = reveal ? (reveal.truth as QuizRevealTruth) : null
const showReveal = truth !== null
const isFree = question.format === "free"
const myResult = reveal
? (reveal.perPlayerResult as QuizPerPlayerResult)[playerId ?? ""]
: undefined
@ -66,21 +74,28 @@ export function QuizView({ snapshot }: { snapshot: RoomSnapshot }) {
{question.prompt}
</h2>
{isFree ? (
<FreeAnswer
disabled={showReveal || hasVoted}
onSubmit={voteText}
/>
) : (
<div className="flex flex-col gap-2">
{question.choices.map((choice, index) => (
{(question.choices ?? []).map((choice, index) => (
<button
key={index}
className={choiceClass(index)}
disabled={showReveal || myChoiceIndex !== null}
disabled={showReveal || hasVoted}
onClick={() => vote(index)}
>
{choice}
</button>
))}
</div>
)}
{!showReveal &&
(myChoiceIndex !== null ? (
(hasVoted ? (
<p className="text-muted-foreground text-center text-xs">
Réponse envoyée en attente des autres
{voteProgress ? ` (${voteProgress.count}/${voteProgress.total})` : ""}
@ -94,16 +109,49 @@ export function QuizView({ snapshot }: { snapshot: RoomSnapshot }) {
))}
{showReveal && (
<div className="flex flex-col items-center gap-1">
{isFree && (
<p className="text-sm">
<span className="text-muted-foreground">Réponse : </span>
<span className="font-medium">{truth?.answer}</span>
</p>
)}
<p
className={`text-center text-sm font-medium ${myResult?.correct ? "text-green-500" : "text-red-500"}`}
>
{myResult?.correct
? "Bonne réponse ! 🎉"
: myResult?.choiceIndex == null
: !hasVoted
? "Pas de réponse 😴"
: "Raté 💥"}
</p>
</div>
)}
</div>
)
}
function FreeAnswer({
disabled,
onSubmit,
}: {
disabled: boolean
onSubmit: (text: string) => void
}) {
const [text, setText] = useState("")
return (
<div className="flex gap-2">
<input
className={inputClass}
placeholder="Ta réponse"
value={text}
disabled={disabled}
onChange={(e) => setText(e.target.value)}
onKeyDown={(e) => e.key === "Enter" && text.trim() && onSubmit(text)}
/>
<Button disabled={disabled || !text.trim()} onClick={() => onSubmit(text)}>
Valider
</Button>
</div>
)
}

View file

@ -1,23 +1,29 @@
import { useState } from "react"
import { Check, Copy } from "lucide-react"
import { Check, Copy, Link2 } from "lucide-react"
import { Button } from "@workspace/ui/components/button"
/** Code de room cliquable : copie dans le presse-papier avec retour visuel. */
type Copied = "code" | "link" | null
/** Code de room copiable + bouton pour copier le lien d'invitation. */
export function RoomCode({ code }: { code: string }) {
const [copied, setCopied] = useState(false)
const [copied, setCopied] = useState<Copied>(null)
async function copy() {
async function copy(what: Copied, text: string) {
try {
await navigator.clipboard.writeText(code)
setCopied(true)
setTimeout(() => setCopied(false), 1500)
await navigator.clipboard.writeText(text)
setCopied(what)
setTimeout(() => setCopied(null), 1500)
} catch {
// presse-papier indisponible (http non sécurisé) : on ignore silencieusement
}
}
const link = `${window.location.origin}/join/${code}`
return (
<div className="flex items-center gap-3">
<button
onClick={copy}
onClick={() => copy("code", code)}
title="Copier le code"
className="group flex items-center gap-2 text-left"
>
@ -29,11 +35,22 @@ export function RoomCode({ code }: { code: string }) {
{code}
</span>
</span>
{copied ? (
{copied === "code" ? (
<Check className="size-4 text-green-500" />
) : (
<Copy className="text-muted-foreground group-hover:text-foreground size-4 transition-colors" />
)}
</button>
<Button
size="sm"
variant="secondary"
onClick={() => copy("link", link)}
title="Copier le lien d'invitation"
>
{copied === "link" ? <Check className="text-green-500" /> : <Link2 />}
{copied === "link" ? "Copié" : "Lien"}
</Button>
</div>
)
}

View file

@ -1,30 +1,74 @@
import { useEffect, useState } from "react"
import { createPortal } from "react-dom"
import { AnimatePresence, motion } from "framer-motion"
import type { RoundType } from "@nerdware/shared"
const VISIBLE_MS = 1300 // durée d'affichage avant le wipe de sortie (≈ leadMs serveur)
// Animations custom déposées par l'utilisateur (gif/webp/apng/png/mp4...).
// Glisse simplement des fichiers dans src/assets/transitions/ : ils sont
// détectés au build et joués aléatoirement. Sinon, fallback animation Framer.
const CUSTOM = Object.values(
import.meta.glob("../assets/transitions/*.{gif,webp,apng,png,avif}", {
eager: true,
import: "default",
})
) as string[]
// Médias custom déposés par l'utilisateur, rangés par mode :
// src/assets/transitions/quiz/* → transitions de quiz
// src/assets/transitions/blindtest/* → transitions de blindtest
// src/assets/transitions/* → communs (fallback)
// Détectés au build ; sinon, animation Framer par défaut.
const ALL_MEDIA = import.meta.glob(
"../assets/transitions/**/*.{gif,webp,apng,png,avif}",
{ eager: true, import: "default" }
) as Record<string, string>
const QUIZ_MEDIA: string[] = []
const BLINDTEST_MEDIA: string[] = []
const SHARED_MEDIA: string[] = []
for (const [path, url] of Object.entries(ALL_MEDIA)) {
if (path.includes("/transitions/quiz/")) QUIZ_MEDIA.push(url)
else if (path.includes("/transitions/blindtest/")) BLINDTEST_MEDIA.push(url)
else SHARED_MEDIA.push(url)
}
const THEME: Record<
RoundType,
{ gradient: string; accent: string; label: string; kind: string; emoji: string }
> = {
quiz: {
gradient: "from-indigo-500 via-blue-600 to-cyan-600",
accent: "text-cyan-300",
label: "QUIZ",
kind: "Question",
emoji: "🧠",
},
blindtest: {
gradient: "from-fuchsia-500 via-purple-600 to-indigo-700",
accent: "text-yellow-300",
label: "BLINDTEST",
kind: "Titre",
emoji: "🎧",
},
}
function mediaFor(type: RoundType): string[] {
const own = type === "quiz" ? QUIZ_MEDIA : BLINDTEST_MEDIA
return [...own, ...SHARED_MEDIA]
}
/**
* Transition "WarioWare" jouée entre les manches : wipe coloré plein écran,
* média custom (si présent) ou sunburst + gros numéro qui rebondit, puis sortie.
* Transition "WarioWare" entre manches, thémée par mode. Annonce le mode quand
* il change (quiz blindtest), sinon affiche un teaser léger de la manche.
* Montée avec une `key` qui change rejoue à chaque manche.
*/
export function RoundTransition({ index }: { index: number }) {
export function RoundTransition({
type,
index,
modeChanged,
}: {
type: RoundType
index: number
modeChanged: boolean
}) {
const [show, setShow] = useState(true)
// Choix stable d'un média custom pour ce montage (varie d'une manche à l'autre).
const [media] = useState(() =>
CUSTOM.length ? CUSTOM[Math.floor(Math.random() * CUSTOM.length)] : null
)
const theme = THEME[type]
const [media] = useState(() => {
const pool = mediaFor(type)
return pool.length ? pool[Math.floor(Math.random() * pool.length)] : null
})
useEffect(() => {
const t = setTimeout(() => setShow(false), VISIBLE_MS)
@ -36,7 +80,7 @@ export function RoundTransition({ index }: { index: number }) {
{show && (
<motion.div
key="round-transition"
className="pointer-events-auto fixed inset-0 z-50 flex items-center justify-center overflow-hidden bg-gradient-to-br from-fuchsia-500 via-purple-600 to-indigo-700"
className={`pointer-events-auto fixed inset-0 z-50 flex items-center justify-center overflow-hidden bg-gradient-to-br ${theme.gradient}`}
initial={{ clipPath: "inset(0 0 100% 0)" }}
animate={{ clipPath: "inset(0 0 0% 0)" }}
exit={{
@ -45,17 +89,6 @@ export function RoundTransition({ index }: { index: number }) {
}}
transition={{ duration: 0.25, ease: "easeOut" }}
>
{media ? (
<motion.img
src={media}
alt=""
className="max-h-[70vh] max-w-[80vw] object-contain"
initial={{ scale: 0.6, opacity: 0 }}
animate={{ scale: [0.6, 1.08, 1], opacity: 1 }}
transition={{ duration: 0.45, times: [0, 0.6, 1], ease: "easeOut" }}
/>
) : (
<>
<motion.div
aria-hidden
className="absolute size-[220vmax] opacity-60"
@ -67,6 +100,16 @@ export function RoundTransition({ index }: { index: number }) {
transition={{ duration: 7, repeat: Infinity, ease: "linear" }}
/>
{media ? (
<motion.img
src={media}
alt=""
className="relative max-h-[70vh] max-w-[80vw] object-contain"
initial={{ scale: 0.6, opacity: 0 }}
animate={{ scale: [0.6, 1.08, 1], opacity: 1 }}
transition={{ duration: 0.45, times: [0, 0.6, 1], ease: "easeOut" }}
/>
) : (
<motion.div
className="relative flex flex-col items-center"
initial={{ scale: 0, rotate: -12 }}
@ -78,11 +121,22 @@ export function RoundTransition({ index }: { index: number }) {
ease: "easeOut",
}}
>
{modeChanged ? (
<>
<span className="text-[18vmin] leading-none">{theme.emoji}</span>
<span
className={`font-heading text-[12vmin] leading-none font-black tracking-tight ${theme.accent} drop-shadow-[0_5px_0_rgba(0,0,0,0.25)]`}
>
{theme.label}
</span>
</>
) : (
<>
<span className="font-heading text-2xl font-black tracking-[0.35em] text-white uppercase drop-shadow">
Question
{theme.kind}
</span>
<motion.span
className="font-heading text-[26vmin] leading-none font-black text-yellow-300 drop-shadow-[0_5px_0_rgba(0,0,0,0.25)]"
className={`font-heading text-[26vmin] leading-none font-black ${theme.accent} drop-shadow-[0_5px_0_rgba(0,0,0,0.25)]`}
animate={{ scale: [1, 1.07, 1] }}
transition={{
duration: 0.4,
@ -92,6 +146,8 @@ export function RoundTransition({ index }: { index: number }) {
>
{index + 1}
</motion.span>
</>
)}
<motion.span
initial={{ opacity: 0, y: 10 }}
animate={{ opacity: 1, y: 0 }}
@ -101,7 +157,6 @@ export function RoundTransition({ index }: { index: number }) {
PRÊT ?!
</motion.span>
</motion.div>
</>
)}
</motion.div>
)}

View file

@ -0,0 +1,99 @@
import { useEffect, useMemo, useRef, useState } from "react"
let apiPromise: Promise<void> | null = null
/** Charge l'API IFrame YouTube une seule fois. */
function loadYoutubeApi(): Promise<void> {
if (window.YT?.Player) {
return Promise.resolve()
}
if (apiPromise) {
return apiPromise
}
apiPromise = new Promise((resolve) => {
const previous = window.onYouTubeIframeAPIReady
window.onYouTubeIframeAPIReady = () => {
previous?.()
resolve()
}
const tag = document.createElement("script")
tag.src = "https://www.youtube.com/iframe_api"
document.head.appendChild(tag)
})
return apiPromise
}
export interface YoutubeApi {
play: () => void
pause: () => void
seek: (seconds: number) => void
time: () => number
duration: () => number
}
/**
* Crée un lecteur YouTube pour `youtubeId`. Renvoie un ref à poser sur un div
* hôte, l'état "prêt", et une API impérative (play/pause/seek/time).
*/
export function useYoutube(youtubeId: string) {
const hostRef = useRef<HTMLDivElement>(null)
const playerRef = useRef<YT.Player | null>(null)
const [ready, setReady] = useState(false)
useEffect(() => {
let cancelled = false
const host = hostRef.current
if (!host) {
return
}
setReady(false)
// YT remplace l'élément fourni par une iframe → on lui donne un enfant jetable
// pour que React ne gère jamais ce nœud.
const inner = document.createElement("div")
host.appendChild(inner)
loadYoutubeApi().then(() => {
if (cancelled || !window.YT) {
return
}
playerRef.current = new window.YT.Player(inner, {
videoId: youtubeId,
playerVars: {
autoplay: 0,
controls: 0,
disablekb: 1,
modestbranding: 1,
rel: 0,
playsinline: 1,
},
events: {
onReady: () => {
if (!cancelled) {
setReady(true)
}
},
},
})
})
return () => {
cancelled = true
playerRef.current?.destroy()
playerRef.current = null
host.replaceChildren()
}
}, [youtubeId])
const api = useMemo<YoutubeApi>(
() => ({
play: () => playerRef.current?.playVideo(),
pause: () => playerRef.current?.pauseVideo(),
seek: (seconds) => playerRef.current?.seekTo(seconds, true),
time: () => playerRef.current?.getCurrentTime() ?? 0,
duration: () => playerRef.current?.getDuration() ?? 0,
}),
[]
)
return { hostRef, ready, api }
}

View file

@ -1,29 +1,38 @@
import { useState } from "react"
import { useLocation } from "wouter"
import { motion } from "framer-motion"
import { LogIn, Sparkles } from "lucide-react"
import { Button } from "@workspace/ui/components/button"
import { useRoomStore } from "@/store/room"
const inputClass =
"border-input bg-background ring-offset-background focus-visible:ring-ring h-10 w-full rounded-md border px-3 py-2 text-sm focus-visible:ring-2 focus-visible:outline-none disabled:opacity-50"
// Emojis geek qui flottent en fond.
const FLOATERS = [
{ emoji: "🎮", x: "8%", y: "18%", delay: 0 },
{ emoji: "🎧", x: "82%", y: "22%", delay: 0.6 },
{ emoji: "🧠", x: "15%", y: "72%", delay: 1.2 },
{ emoji: "👾", x: "78%", y: "70%", delay: 0.3 },
{ emoji: "🕹️", x: "45%", y: "12%", delay: 0.9 },
{ emoji: "🎬", x: "60%", y: "82%", delay: 1.5 },
]
export function HomePage() {
const [, navigate] = useLocation()
const createRoom = useRoomStore((s) => s.createRoom)
const joinRoom = useRoomStore((s) => s.joinRoom)
const connected = useRoomStore((s) => s.connected)
const [name, setName] = useState("")
const [code, setCode] = useState("")
const [error, setError] = useState<string | null>(null)
const [busy, setBusy] = useState(false)
const canSubmit = name.trim().length > 0 && connected && !busy
async function handleCreate() {
setError(null)
setBusy(true)
try {
const { roomCode } = await createRoom(name.trim())
const { roomCode } = await createRoom()
navigate(`/room/${roomCode}`)
} catch (err) {
setError((err as { message?: string }).message ?? "Erreur")
@ -36,7 +45,7 @@ export function HomePage() {
setError(null)
setBusy(true)
try {
const { roomCode } = await joinRoom(code.trim().toUpperCase(), name.trim())
const { roomCode } = await joinRoom(code.trim().toUpperCase())
navigate(`/room/${roomCode}`)
} catch (err) {
setError((err as { message?: string }).message ?? "Erreur")
@ -46,28 +55,63 @@ export function HomePage() {
}
return (
<div className="flex min-h-svh items-center justify-center p-6">
<div className="flex w-full max-w-sm flex-col gap-6">
<div className="relative flex min-h-svh items-center justify-center overflow-hidden p-6">
{/* Halo animé */}
<motion.div
aria-hidden
className="pointer-events-none absolute -z-10 size-[120vmin] rounded-full bg-gradient-to-br from-fuchsia-500/20 via-purple-500/10 to-cyan-400/20 blur-3xl"
animate={{ scale: [1, 1.15, 1], rotate: [0, 30, 0] }}
transition={{ duration: 18, repeat: Infinity, ease: "easeInOut" }}
/>
{/* Emojis flottants */}
{FLOATERS.map((f) => (
<motion.span
key={f.emoji}
aria-hidden
className="pointer-events-none absolute -z-10 text-4xl opacity-40 select-none sm:text-5xl"
style={{ left: f.x, top: f.y }}
animate={{ y: [0, -18, 0], rotate: [-8, 8, -8] }}
transition={{
duration: 5,
repeat: Infinity,
ease: "easeInOut",
delay: f.delay,
}}
>
{f.emoji}
</motion.span>
))}
<motion.div
className="flex w-full max-w-sm flex-col gap-6"
initial={{ opacity: 0, y: 16 }}
animate={{ opacity: 1, y: 0 }}
transition={{ duration: 0.4, ease: "easeOut" }}
>
<header className="text-center">
<h1 className="font-heading text-3xl font-bold tracking-tight">
<motion.h1
className="font-heading bg-gradient-to-r from-fuchsia-500 via-purple-500 to-cyan-400 bg-clip-text text-5xl font-black tracking-tight text-transparent"
initial={{ scale: 0.6, rotate: -6, opacity: 0 }}
animate={{ scale: 1, rotate: 0, opacity: 1 }}
transition={{ type: "spring", stiffness: 260, damping: 14 }}
>
NerdWare
</h1>
<p className="text-muted-foreground text-sm">
Party game culture geek
</motion.h1>
<p className="text-muted-foreground mt-1 flex items-center justify-center gap-1 text-sm">
<Sparkles className="size-3.5" /> Party game culture geek
</p>
</header>
<input
className={inputClass}
placeholder="Ton pseudo"
value={name}
maxLength={24}
onChange={(e) => setName(e.target.value)}
/>
<Button disabled={!canSubmit} onClick={handleCreate}>
Créer une room
<motion.div whileHover={{ scale: 1.02 }} whileTap={{ scale: 0.98 }}>
<Button
size="lg"
className="w-full"
disabled={!connected || busy}
onClick={handleCreate}
>
<Sparkles /> Créer une room
</Button>
</motion.div>
<div className="flex items-center gap-2">
<div className="bg-border h-px flex-1" />
@ -77,18 +121,19 @@ export function HomePage() {
<div className="flex gap-2">
<input
className={`${inputClass} uppercase`}
placeholder="Code"
className={`${inputClass} text-center text-lg font-bold tracking-[0.3em] uppercase`}
placeholder="CODE"
value={code}
maxLength={4}
onChange={(e) => setCode(e.target.value)}
onKeyDown={(e) => e.key === "Enter" && code.trim() && handleJoin()}
/>
<Button
variant="secondary"
disabled={!canSubmit || code.trim().length === 0}
disabled={!connected || busy || code.trim().length === 0}
onClick={handleJoin}
>
Rejoindre
<LogIn /> Rejoindre
</Button>
</div>
@ -100,7 +145,7 @@ export function HomePage() {
{error && (
<p className="text-destructive text-center text-sm">{error}</p>
)}
</div>
</motion.div>
</div>
)
}

View file

@ -0,0 +1,42 @@
import { useEffect, useRef, useState } from "react"
import { Link, useLocation } from "wouter"
import { Button } from "@workspace/ui/components/button"
import { useRoomStore } from "@/store/room"
/** Lien d'invitation /join/:code → rejoint la room puis redirige vers le lobby. */
export function JoinPage({ code }: { code: string }) {
const [, navigate] = useLocation()
const joinRoom = useRoomStore((s) => s.joinRoom)
const connected = useRoomStore((s) => s.connected)
const [error, setError] = useState<string | null>(null)
const tried = useRef(false)
useEffect(() => {
if (!connected || tried.current) {
return
}
tried.current = true
joinRoom(code)
.then(({ roomCode }) => navigate(`/room/${roomCode}`, { replace: true }))
.catch((err) =>
setError((err as { message?: string }).message ?? "Room introuvable.")
)
}, [connected, code, joinRoom, navigate])
return (
<div className="flex min-h-svh flex-col items-center justify-center gap-4 p-6 text-center">
{error ? (
<>
<p className="text-muted-foreground text-sm">{error}</p>
<Link href="/">
<Button variant="secondary">Retour à l'accueil</Button>
</Link>
</>
) : (
<p className="text-muted-foreground text-sm">
Connexion à la room {code}
</p>
)}
</div>
)
}

View file

@ -3,22 +3,28 @@ import { Button } from "@workspace/ui/components/button"
import { useRoomStore } from "@/store/room"
import { LobbyView } from "@/components/lobby-view"
import { QuizView } from "@/components/quiz-view"
import { BlindtestView } from "@/components/blindtest-view"
import { GameEndView } from "@/components/game-end-view"
import { PlayerCards } from "@/components/player-cards"
import { RoomCode } from "@/components/room-code"
import { Boom } from "@/components/boom"
import { RoundTransition } from "@/components/round-transition"
import { PseudoScreen } from "@/components/pseudo-screen"
export function RoomPage({ code }: { code: string }) {
const snapshot = useRoomStore((s) => s.snapshot)
const roomCode = useRoomStore((s) => s.roomCode)
const playerId = useRoomStore((s) => s.playerId)
const connected = useRoomStore((s) => s.connected)
const pseudoSet = useRoomStore((s) => s.pseudoSet)
const boomKey = useRoomStore((s) => s.boomKey)
const roundKey = useRoomStore((s) => s.roundKey)
const voteProgress = useRoomStore((s) => s.voteProgress)
const round = useRoomStore((s) => s.round)
const roundModeChanged = useRoomStore((s) => s.roundModeChanged)
// Pas de snapshot pour ce code (accès direct / refresh) : retour à l'accueil.
if (!snapshot || snapshot.code !== code) {
// Pas dans cette room (accès direct sans rejoindre / refresh) : retour accueil.
if (roomCode !== code) {
return (
<div className="flex min-h-svh flex-col items-center justify-center gap-4 p-6 text-center">
<p className="text-muted-foreground text-sm">
@ -31,6 +37,20 @@ export function RoomPage({ code }: { code: string }) {
)
}
// Pseudo pas encore choisi : on l'affiche d'abord.
if (!pseudoSet) {
return <PseudoScreen code={code} />
}
// En attente du premier snapshot.
if (!snapshot || snapshot.code !== code) {
return (
<div className="flex min-h-svh items-center justify-center p-6">
<p className="text-muted-foreground text-sm">Chargement</p>
</div>
)
}
// Cards de scores visibles en permanence pendant le jeu (suivi continu).
const inGame =
snapshot.status === "in_round" ||
@ -58,13 +78,23 @@ export function RoomPage({ code }: { code: string }) {
)}
{snapshot.status === "lobby" && <LobbyView snapshot={snapshot} />}
{inGame && <QuizView snapshot={snapshot} />}
{inGame &&
(round?.type === "blindtest" ? (
<BlindtestView snapshot={snapshot} />
) : (
<QuizView snapshot={snapshot} />
))}
{snapshot.status === "ended" && <GameEndView snapshot={snapshot} />}
</div>
{boomKey > 0 && <Boom key={boomKey} />}
{roundKey > 0 && (
<RoundTransition key={roundKey} index={snapshot.currentRound} />
{roundKey > 0 && round && (
<RoundTransition
key={roundKey}
type={round.type}
index={snapshot.currentRound}
modeChanged={roundModeChanged}
/>
)}
</div>
)

View file

@ -1,11 +1,19 @@
import { create } from "zustand"
import type {
ErrorPayload,
PlayerScore,
RoomCreatedPayload,
RoomSnapshot,
RoundStartPayload,
VoteAckPayload,
import {
DEFAULT_ROOM_SETTINGS,
type BlindtestAnswer,
type BlindtestTrackInfo,
type ErrorPayload,
type MediaControlPayload,
type MediaSyncPayload,
type PlayerScore,
type RoomCreatedPayload,
type RoomSnapshot,
type RoundConfig,
type RoundStartPayload,
type SubmitOkPayload,
type UpdateSettingsPayload,
type VoteAckPayload,
} from "@nerdware/shared"
import { socket } from "@/lib/socket"
@ -13,6 +21,8 @@ import { socket } from "@/lib/socket"
export interface ActiveRound {
type: RoundStartPayload["type"]
djId?: string
/** Blindtest : true si c'est MON titre (je dois faire deviner, pas voter). */
mine?: boolean
startsAt: number
endsAt: number
payload: unknown
@ -26,9 +36,10 @@ export interface RoundReveal {
interface RoomState {
connected: boolean
/** Identité locale, pour reconnaître "moi" dans le snapshot. */
playerId: string | null
roomCode: string | null
/** Le joueur local a-t-il choisi son pseudo dans la room ? */
pseudoSet: boolean
snapshot: RoomSnapshot | null
lastError: ErrorPayload | null
@ -37,16 +48,27 @@ interface RoomState {
voteProgress: VoteAckPayload | null
reveal: RoundReveal | null
myChoiceIndex: number | null
hasVoted: boolean
finalScores: PlayerScore[] | null
/** Compteur d'explosions : incrémenté à chaque fin de manche au timer (boom à 0). */
gameTracks: BlindtestTrackInfo[] | null
mediaSync: MediaSyncPayload | null
boomKey: number
/** Compteur de manches : incrémenté à chaque round:start (transition WarioWare). */
roundKey: number
/** Le type d'épreuve a-t-il changé par rapport à la manche précédente ? */
roundModeChanged: boolean
createRoom: (playerName: string) => Promise<RoomCreatedPayload>
joinRoom: (roomCode: string, playerName: string) => Promise<RoomCreatedPayload>
startGame: (questionCount: number) => Promise<void>
createRoom: () => Promise<RoomCreatedPayload>
joinRoom: (roomCode: string) => Promise<RoomCreatedPayload>
setName: (name: string) => void
updateSettings: (partial: Partial<UpdateSettingsPayload>) => void
startGame: (rounds: RoundConfig[]) => Promise<void>
submitTrack: (youtubeUrl: string) => Promise<SubmitOkPayload>
removeTrack: (trackId: string) => Promise<boolean>
returnToLobby: () => void
vote: (choiceIndex: number) => void
voteText: (text: string) => void
voteBlindtest: (answer: BlindtestAnswer) => void
mediaControl: (action: MediaControlPayload["action"], positionSec: number) => void
boom: () => void
clearError: () => void
reset: () => void
@ -56,21 +78,30 @@ export const useRoomStore = create<RoomState>((set, get) => ({
connected: socket.connected,
playerId: null,
roomCode: null,
pseudoSet: false,
snapshot: null,
lastError: null,
round: null,
voteProgress: null,
reveal: null,
myChoiceIndex: null,
hasVoted: false,
finalScores: null,
gameTracks: null,
mediaSync: null,
boomKey: 0,
roundKey: 0,
roundModeChanged: false,
createRoom: (playerName) =>
createRoom: () =>
new Promise((resolve, reject) => {
socket.emit("room:create", { playerName }, (res) => {
socket.emit("room:create", {}, (res) => {
if (res.ok) {
set({ playerId: res.data.playerId, roomCode: res.data.roomCode })
set({
playerId: res.data.playerId,
roomCode: res.data.roomCode,
pseudoSet: false,
})
resolve(res.data)
} else {
set({ lastError: res.error })
@ -79,11 +110,15 @@ export const useRoomStore = create<RoomState>((set, get) => ({
})
}),
joinRoom: (roomCode, playerName) =>
joinRoom: (roomCode) =>
new Promise((resolve, reject) => {
socket.emit("room:join", { roomCode, playerName }, (res) => {
socket.emit("room:join", { roomCode }, (res) => {
if (res.ok) {
set({ playerId: res.data.playerId, roomCode: res.data.roomCode })
set({
playerId: res.data.playerId,
roomCode: res.data.roomCode,
pseudoSet: false,
})
resolve(res.data)
} else {
set({ lastError: res.error })
@ -92,17 +127,28 @@ export const useRoomStore = create<RoomState>((set, get) => ({
})
}),
startGame: (questionCount) =>
new Promise((resolve, reject) => {
const rounds = Array.from({ length: questionCount }, () => ({
type: "quiz" as const,
}))
// On pousse la séquence de manches, puis on lance.
setName: (name) => {
if (name.trim().length === 0) {
return
}
socket.emit("player:setName", { name: name.trim() })
set({ pseudoSet: true })
},
updateSettings: (partial) => {
const current = get().snapshot?.settings ?? DEFAULT_ROOM_SETTINGS
socket.emit("lobby:updateSettings", {
blindtestMode: get().snapshot?.settings.blindtestMode ?? "title_artist",
roundDuration: 20,
rounds,
gameType: partial.gameType ?? current.gameType,
blindtestMode: partial.blindtestMode ?? current.blindtestMode,
roundDuration: partial.roundDuration ?? current.roundDuration,
tracksPerPlayer: partial.tracksPerPlayer ?? current.tracksPerPlayer,
rounds: partial.rounds ?? current.rounds,
})
},
startGame: (rounds) =>
new Promise((resolve, reject) => {
get().updateSettings({ rounds })
socket.emit("game:start", (res) => {
if (res.ok) {
resolve()
@ -113,36 +159,91 @@ export const useRoomStore = create<RoomState>((set, get) => ({
})
}),
submitTrack: (youtubeUrl) =>
new Promise((resolve) => {
socket.emit("blindtest:submitTrack", { youtubeUrl }, (res) => resolve(res))
}),
removeTrack: (trackId) =>
new Promise((resolve) => {
socket.emit("blindtest:removeTrack", { trackId }, (res) => resolve(res.ok))
}),
returnToLobby: () => {
socket.emit("lobby:return")
},
vote: (choiceIndex) => {
if (get().myChoiceIndex !== null) {
return // vote déjà émis pour cette manche
if (get().hasVoted) {
return
}
set({ myChoiceIndex: choiceIndex })
set({ myChoiceIndex: choiceIndex, hasVoted: true })
socket.emit("round:vote", { answer: { choiceIndex } })
},
voteText: (text) => {
if (get().hasVoted || text.trim().length === 0) {
return
}
set({ hasVoted: true })
socket.emit("round:vote", { answer: { text: text.trim() } })
},
voteBlindtest: (answer) => {
if (get().hasVoted) {
return
}
set({ hasVoted: true })
socket.emit("round:vote", { answer })
},
mediaControl: (action, positionSec) => {
socket.emit("media:control", { action, positionSec })
},
boom: () => set((s) => ({ boomKey: s.boomKey + 1 })),
clearError: () => set({ lastError: null }),
reset: () =>
set({
roomCode: null,
pseudoSet: false,
snapshot: null,
lastError: null,
round: null,
voteProgress: null,
reveal: null,
myChoiceIndex: null,
hasVoted: false,
finalScores: null,
gameTracks: null,
mediaSync: null,
boomKey: 0,
roundKey: 0,
roundModeChanged: false,
}),
}))
// Listeners socket → on pousse l'état serveur dans le store (source de vérité).
socket.on("connect", () => useRoomStore.setState({ connected: true }))
socket.on("disconnect", () => useRoomStore.setState({ connected: false }))
socket.on("room:state", (snapshot) => useRoomStore.setState({ snapshot }))
socket.on("room:state", (snapshot) =>
useRoomStore.setState(
snapshot.status === "lobby"
? {
snapshot,
round: null,
reveal: null,
voteProgress: null,
myChoiceIndex: null,
hasVoted: false,
finalScores: null,
gameTracks: null,
mediaSync: null,
}
: { snapshot }
)
)
socket.on("error", (error) => useRoomStore.setState({ lastError: error }))
socket.on("round:start", (payload) =>
@ -150,6 +251,7 @@ socket.on("round:start", (payload) =>
round: {
type: payload.type,
djId: payload.djId,
mine: payload.mine,
startsAt: payload.startsAt,
endsAt: payload.endsAt,
payload: payload.payload,
@ -157,13 +259,17 @@ socket.on("round:start", (payload) =>
voteProgress: null,
reveal: null,
myChoiceIndex: null,
hasVoted: false,
mediaSync: null,
roundKey: s.roundKey + 1,
roundModeChanged: (s.round?.type ?? null) !== payload.type,
}))
)
socket.on("round:voteAck", (voteProgress) =>
useRoomStore.setState({ voteProgress })
)
socket.on("round:reveal", (reveal) => useRoomStore.setState({ reveal }))
socket.on("game:end", ({ finalScores }) =>
useRoomStore.setState({ finalScores })
socket.on("media:sync", (mediaSync) => useRoomStore.setState({ mediaSync }))
socket.on("game:end", ({ finalScores, tracks }) =>
useRoomStore.setState({ finalScores, gameTracks: tracks ?? null })
)

44
apps/web/src/types/youtube.d.ts vendored Normal file
View file

@ -0,0 +1,44 @@
// Déclarations minimales de l'API YouTube IFrame Player (ce qu'on utilise).
export {}
declare global {
namespace YT {
interface PlayerEvent {
target: Player
data: number
}
interface PlayerOptions {
videoId?: string
playerVars?: Record<string, string | number>
events?: {
onReady?: (e: PlayerEvent) => void
onStateChange?: (e: PlayerEvent) => void
}
}
class Player {
constructor(el: HTMLElement | string, opts: PlayerOptions)
playVideo(): void
pauseVideo(): void
seekTo(seconds: number, allowSeekAhead: boolean): void
getCurrentTime(): number
getDuration(): number
getPlayerState(): number
loadVideoById(id: string): void
destroy(): void
}
const PlayerState: {
UNSTARTED: -1
ENDED: 0
PLAYING: 1
PAUSED: 2
BUFFERING: 3
CUED: 5
}
}
interface Window {
YT?: typeof YT
onYouTubeIframeAPIReady?: () => void
}
}

View file

@ -0,0 +1,37 @@
// Types concrets de l'épreuve Blindtest, partagés client/serveur.
// L'audio est joué localement par chaque client mais piloté par le DJ (media:sync).
/** Payload diffusé au lancement d'une manche blindtest (round:start), SANS la réponse. */
export interface BlindtestRoundPayload {
trackId: string
youtubeId: string
}
/** Vérité révélée à tous (round:reveal → truth), inclut qui a soumis le titre. */
export interface BlindtestRevealTruth {
title: string
artist: string
youtubeId: string
submittedBy: string
submittedByName: string
}
/** Résultat d'un joueur sur la manche (détail selon le mode). */
export interface BlindtestPlayerResult {
titleCorrect?: boolean
artistCorrect?: boolean
guessedCorrect?: boolean
points: number
}
/** round:reveal → perPlayerResult : playerId → résultat. */
export type BlindtestPerPlayerResult = Record<string, BlindtestPlayerResult>
/** Titre récapitulé en fin de partie (export / récupération des liens). */
export interface BlindtestTrackInfo {
title: string
artist: string
youtubeId: string
url: string
submittedByName: string
}

View file

@ -7,6 +7,9 @@ export type RoomStatus = "lobby" | "in_round" | "reveal" | "scores" | "ended"
/** Types d'épreuves disponibles. Étendre = ajouter une valeur + un module GameRound. */
export type RoundType = "blindtest" | "quiz"
/** Type de partie choisi au lobby : mélange par défaut, ou un seul mode. */
export type GameType = "mixed" | "quiz" | "blindtest"
/** Modes de blindtest, déterminent la forme du vote et le barème. */
export type BlindtestMode = "title_artist" | "who_added" | "mixed"
@ -27,17 +30,23 @@ export interface RoundConfig {
/** Réglages de la room, modifiables dans le lobby par l'hôte. */
export interface RoomSettings {
/** Type de partie choisi dans le lobby (pilote l'UI partagée). */
gameType: GameType
blindtestMode: BlindtestMode
/** Durée d'une manche en secondes (def. 60). */
roundDuration: number
/** Nombre de titres que chaque joueur soumet (blindtest). */
tracksPerPlayer: number
/** Séquence d'épreuves de la partie. */
rounds: RoundConfig[]
}
/** Réglages par défaut d'une nouvelle room. */
export const DEFAULT_ROOM_SETTINGS: RoomSettings = {
gameType: "mixed",
blindtestMode: "title_artist",
roundDuration: 60,
tracksPerPlayer: 2,
rounds: [],
}
@ -86,4 +95,6 @@ export interface RoomSnapshot {
currentRound: number
/** Nombre total de manches planifiées. */
totalRounds: number
/** Blindtest : nombre de titres soumis par joueur (comptes seulement, jamais les titres). */
submissions: { playerId: string; count: number }[]
}

View file

@ -4,16 +4,18 @@
import type {
Answer,
BlindtestMode,
GameType,
PlayerScore,
RoomSnapshot,
RoundConfig,
RoundType,
} from "./domain"
import type { BlindtestTrackInfo } from "./blindtest"
// --- Payloads ------------------------------------------------------------
export interface RoomCreatePayload {
playerName: string
playerName?: string
}
export interface RoomCreatedPayload {
@ -23,12 +25,18 @@ export interface RoomCreatedPayload {
export interface RoomJoinPayload {
roomCode: string
playerName: string
playerName?: string
}
export interface SetNamePayload {
name: string
}
export interface UpdateSettingsPayload {
gameType: GameType
blindtestMode: BlindtestMode
roundDuration: number
tracksPerPlayer: number
rounds: RoundConfig[]
}
@ -43,6 +51,17 @@ export interface SubmitTrackPayload {
export interface SubmitOkPayload {
accepted: boolean
reason?: string
/** Id du titre créé (pour pouvoir le supprimer). */
trackId?: string
youtubeId?: string
/** Titre récupéré (oEmbed) si accepté — pour confirmation côté client. */
title?: string
/** Nombre total de titres soumis par ce joueur après cet ajout. */
count?: number
}
export interface RemoveTrackPayload {
trackId: string
}
export interface RoundStartPayload {
@ -52,6 +71,8 @@ export interface RoundStartPayload {
startsAt: number
/** Timestamp serveur de fin de manche (startsAt + roundDuration). */
endsAt: number
/** Envoyé uniquement au contributeur du titre (blindtest) : "c'est le tien". */
mine?: boolean
/** Payload spécifique au type d'épreuve, SANS la réponse. */
payload: unknown
}
@ -93,6 +114,8 @@ export interface ScoreUpdatePayload {
export interface GameEndPayload {
finalScores: PlayerScore[]
/** Titres joués (si la partie comportait du blindtest) — pour récupérer les liens. */
tracks?: BlindtestTrackInfo[]
spotifyExport?: unknown
}
@ -110,9 +133,18 @@ export type Ack<T> = (result: { ok: true; data: T } | { ok: false; error: ErrorP
export interface ClientToServerEvents {
"room:create": (payload: RoomCreatePayload, ack: Ack<RoomCreatedPayload>) => void
"room:join": (payload: RoomJoinPayload, ack: Ack<RoomCreatedPayload>) => void
"player:setName": (payload: SetNamePayload) => void
"lobby:updateSettings": (payload: UpdateSettingsPayload) => void
"lobby:return": () => void
"game:start": (ack: Ack<null>) => void
"blindtest:submitTrack": (payload: SubmitTrackPayload, ack: Ack<SubmitOkPayload>) => void
"blindtest:submitTrack": (
payload: SubmitTrackPayload,
ack: (res: SubmitOkPayload) => void
) => void
"blindtest:removeTrack": (
payload: RemoveTrackPayload,
ack: (res: { ok: boolean }) => void
) => void
"media:control": (payload: MediaControlPayload) => void
"round:vote": (payload: VotePayload) => void
}

View file

@ -1,3 +1,4 @@
export * from "./domain"
export * from "./events"
export * from "./quiz"
export * from "./blindtest"

View file

@ -8,8 +8,8 @@ import type { QuizFormat } from "./domain"
export interface QuizQuestionPayload {
format: QuizFormat
prompt: string
/** Choix proposés (truefalse = ["Vrai", "Faux"]). */
choices: string[]
/** Choix proposés (mcq/truefalse). Absent pour `free` (saisie libre). */
choices?: string[]
category?: string
/** 1 (facile) .. 3 (difficile). */
difficulty?: number
@ -17,7 +17,10 @@ export interface QuizQuestionPayload {
/** Vérité révélée à tous (round:reveal → truth). */
export interface QuizRevealTruth {
correctIndex: number
/** Index de la bonne réponse (mcq/truefalse). */
correctIndex?: number
/** Réponse canonique affichée (free). */
answer?: string
}
/** Résultat d'un joueur sur la manche. */