Mixed mode (default):
- gameType is now mixed | quiz | blindtest, default "mixed"; the lobby
interleaves quiz + blindtest rounds so modes alternate
- lobby reworked: 3-way game-type switch, quiz count and/or blindtest config
+ track submission shown per selected type
Free-text quiz questions:
- quiz supports the `free` format (e.g. maths) alongside mcq/truefalse:
payload without choices, {text} vote, tolerant matching on acceptedAnswers
- shared QuizQuestionPayload.choices optional; reveal truth carries answer
- match util moved to game/match.ts (shared by quiz + blindtest)
- repo/seed include free + acceptedAnswers; in-code bank gains free questions
- client quiz view renders a text input for free questions
Mode-aware transitions:
- RoundTransition themed per mode (colors/label/emoji); announces the mode
on change (quiz <-> blindtest), lighter teaser within the same mode
- custom media buckets per mode: assets/transitions/{quiz,blindtest}/ + shared
- store tracks roundModeChanged
Verified e2e: mixed game alternates quiz/blindtest to completion; free-text
scoring covered by tests (22 pass).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
157 lines
4.8 KiB
TypeScript
157 lines
4.8 KiB
TypeScript
import { useState } from "react"
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import type {
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QuizPerPlayerResult,
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QuizQuestionPayload,
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QuizRevealTruth,
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RoomSnapshot,
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} from "@nerdware/shared"
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import { Button } from "@workspace/ui/components/button"
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import { useRoomStore } from "@/store/room"
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import { Countdown } from "@/components/countdown"
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const inputClass =
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"border-input bg-background h-10 w-full rounded-md border px-3 py-2 text-sm focus-visible:ring-ring focus-visible:ring-2 focus-visible:outline-none disabled:opacity-50"
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export function QuizView({ snapshot }: { snapshot: RoomSnapshot }) {
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const round = useRoomStore((s) => s.round)
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const reveal = useRoomStore((s) => s.reveal)
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const voteProgress = useRoomStore((s) => s.voteProgress)
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const myChoiceIndex = useRoomStore((s) => s.myChoiceIndex)
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const hasVoted = useRoomStore((s) => s.hasVoted)
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const playerId = useRoomStore((s) => s.playerId)
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const vote = useRoomStore((s) => s.vote)
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const voteText = useRoomStore((s) => s.voteText)
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if (!round) {
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return (
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<p className="text-muted-foreground text-sm">Préparation de la manche…</p>
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)
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}
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const question = round.payload as QuizQuestionPayload
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const truth = reveal ? (reveal.truth as QuizRevealTruth) : null
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const showReveal = truth !== null
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const isFree = question.format === "free"
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const myResult = reveal
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? (reveal.perPlayerResult as QuizPerPlayerResult)[playerId ?? ""]
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: undefined
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function choiceClass(index: number): string {
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const base =
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"w-full rounded-lg border px-4 py-3 text-left text-sm transition-colors"
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if (showReveal) {
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if (index === truth?.correctIndex) {
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return `${base} border-green-500 bg-green-500/15 font-medium`
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}
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if (index === myChoiceIndex) {
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return `${base} border-red-500 bg-red-500/10`
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}
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return `${base} border-input opacity-60`
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}
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if (index === myChoiceIndex) {
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return `${base} border-primary bg-primary/10 font-medium`
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}
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return `${base} border-input hover:bg-muted/60`
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}
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return (
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<div className="flex w-full max-w-md flex-col gap-5">
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<header className="flex items-center justify-between">
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<span className="text-muted-foreground text-xs uppercase">
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Question {snapshot.currentRound + 1} / {snapshot.totalRounds}
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{question.category ? ` · ${question.category}` : ""}
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</span>
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{!showReveal && (
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<Countdown
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key={round.endsAt}
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startsAt={round.startsAt}
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endsAt={round.endsAt}
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/>
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)}
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</header>
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<h2 className="font-heading text-xl font-semibold text-balance">
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{question.prompt}
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</h2>
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{isFree ? (
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<FreeAnswer
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disabled={showReveal || hasVoted}
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onSubmit={voteText}
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/>
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) : (
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<div className="flex flex-col gap-2">
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{(question.choices ?? []).map((choice, index) => (
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<button
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key={index}
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className={choiceClass(index)}
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disabled={showReveal || hasVoted}
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onClick={() => vote(index)}
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>
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{choice}
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</button>
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))}
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</div>
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)}
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{!showReveal &&
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(hasVoted ? (
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<p className="text-muted-foreground text-center text-xs">
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Réponse envoyée — en attente des autres
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{voteProgress ? ` (${voteProgress.count}/${voteProgress.total})` : ""}
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</p>
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) : (
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voteProgress && (
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<p className="text-muted-foreground text-center text-xs">
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{voteProgress.count}/{voteProgress.total} ont répondu
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</p>
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)
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))}
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{showReveal && (
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<div className="flex flex-col items-center gap-1">
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{isFree && (
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<p className="text-sm">
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<span className="text-muted-foreground">Réponse : </span>
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<span className="font-medium">{truth?.answer}</span>
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</p>
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)}
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<p
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className={`text-center text-sm font-medium ${myResult?.correct ? "text-green-500" : "text-red-500"}`}
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>
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{myResult?.correct
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? "Bonne réponse ! 🎉"
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: !hasVoted
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? "Pas de réponse 😴"
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: "Raté 💥"}
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</p>
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</div>
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)}
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</div>
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)
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}
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function FreeAnswer({
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disabled,
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onSubmit,
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}: {
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disabled: boolean
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onSubmit: (text: string) => void
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}) {
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const [text, setText] = useState("")
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return (
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<div className="flex gap-2">
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<input
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className={inputClass}
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placeholder="Ta réponse"
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value={text}
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disabled={disabled}
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onChange={(e) => setText(e.target.value)}
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onKeyDown={(e) => e.key === "Enter" && text.trim() && onSubmit(text)}
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/>
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<Button disabled={disabled || !text.trim()} onClick={() => onSubmit(text)}>
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Valider
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</Button>
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</div>
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)
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}
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