nerdware/apps/web/src/components/scoreboard.tsx
AyoubBenziza 5cc9113b8c feat(quiz): quiz game mode end-to-end (server mode + playable client UI)
Server:
- quiz mode (GameRound): in-memory FR question bank (mcq + truefalse),
  per-room anti-repeat, first-vote lock, score = base + speed bonus ∝ time
  left; registered via registerRound, loaded at startup
- shared: typed quiz payloads (QuizQuestionPayload / reveal truth / result)
- tests: quiz scoring, vote lock, bounds, reveal (bun test)

Client:
- room store handles round:start / voteAck / reveal / game:end
- RoomPage dispatches by status: lobby (host start controls) → quiz view
  (question, countdown, vote, reveal + scoreboard) → game-end view
- replaces standalone lobby page

Roadmap V1 step 4. Verified end-to-end over the wire (start→vote→reveal→
score→next round→game:end, no answer leaked, anti-repeat works).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 15:43:17 +02:00

37 lines
1.1 KiB
TypeScript

import type { PlayerScore, RoomSnapshot } from "@nerdware/shared"
interface ScoreboardProps {
scores: PlayerScore[]
snapshot: RoomSnapshot
playerId: string | null
}
export function Scoreboard({ scores, snapshot, playerId }: ScoreboardProps) {
const nameOf = (id: string) =>
snapshot.players.find((p) => p.id === id)?.name ?? "?"
const ranked = [...scores].sort((a, b) => b.score - a.score)
return (
<ol className="flex flex-col gap-1">
{ranked.map((s, i) => (
<li
key={s.playerId}
className="bg-muted/40 flex items-center justify-between rounded-md px-3 py-2 text-sm"
>
<span className="flex items-center gap-2">
<span className="text-muted-foreground w-5 text-right tabular-nums">
{i + 1}
</span>
<span>
{nameOf(s.playerId)}
{s.playerId === playerId && (
<span className="text-muted-foreground"> (toi)</span>
)}
</span>
</span>
<span className="font-heading font-bold tabular-nums">{s.score}</span>
</li>
))}
</ol>
)
}