- image_reveal becomes its own game mode: GameType gains "image"; the quiz
pool is filtered by allowed formats derived from gameType (image →
image_reveal only, quiz → mcq/truefalse/free, mixed → all). loadQuizPool
takes a formats list; pool fallback respects it.
- lobby settings reworked into a refined "Réglages" card: 4 mode tiles
(icon + label, locked <3 players for blindtest/mixed), question count as a
stepper, blindtest config grouped; dynamic label for image mode + hint.
- admin: real upload button (hidden input + styled Button with Upload icon)
instead of the bare file input.
- app title set to "NerdWare …" in index.html (+ lang fr, description).
Verified e2e: image mode serves only image_reveal questions (with imageUrl).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Mixed mode (default):
- gameType is now mixed | quiz | blindtest, default "mixed"; the lobby
interleaves quiz + blindtest rounds so modes alternate
- lobby reworked: 3-way game-type switch, quiz count and/or blindtest config
+ track submission shown per selected type
Free-text quiz questions:
- quiz supports the `free` format (e.g. maths) alongside mcq/truefalse:
payload without choices, {text} vote, tolerant matching on acceptedAnswers
- shared QuizQuestionPayload.choices optional; reveal truth carries answer
- match util moved to game/match.ts (shared by quiz + blindtest)
- repo/seed include free + acceptedAnswers; in-code bank gains free questions
- client quiz view renders a text input for free questions
Mode-aware transitions:
- RoundTransition themed per mode (colors/label/emoji); announces the mode
on change (quiz <-> blindtest), lighter teaser within the same mode
- custom media buckets per mode: assets/transitions/{quiz,blindtest}/ + shared
- store tracks roundModeChanged
Verified e2e: mixed game alternates quiz/blindtest to completion; free-text
scoring covered by tests (22 pass).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>